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Image Retrieval - January 30, 2008
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Femme Fatale

Joined: Feb 19, 2006
Messages: 2553
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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HostileIntention wrote:
Phluff wrote:
GoDGiVeR wrote:
Phluff wrote:

o  m  g    0_0

whew... we had 26 shots before, and he just gave us 64 additional ones.  In case anyone's counting. >.>

This is utterly amazing.  =D

 


You must have had a good deal of sleep =D

lol!  not exactly... it was a pretty day, so we went phor a long ride on the Harley, then Superbowl and House. SMILEY<img src=">

 


Yes we did, it was such a lovely day.

*snicker* ...shhhhhh!



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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ZaneZavin wrote:
How about some indoor hardlines?, that was one thing a lot of people used to ask for.

Indoor hardlines. ZOMG that would so pwn. But please, not on first floor, that'd be boring again.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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If you do do (haha, do do) indoor hardlines, put one in a basement and make it look like this.

Please.




Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Definitely a district, although I'm not sure if it will be accessed the same way. 

Edit:
Cervacius wrote:

If you do ... indoor hardlines, put one in a basement and make it look like this.

Seconded.

Message edited by GypsyJuggler on 02/03/2008 23:55:33.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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ManicV wrote:
The fact that we're not seeing any hardlines, and Rarebit stating that there are bluepills who aren't supposed to be there, leads me to think that this is a construct and not a new neighborhood.


I actually think that because this area seems (partly) flooded, it will be closed off to the public, which means no bluepills and as I have said already, Rarebit wont have to place paths for Pedestrians and Cars to follow, reducing production time ^_^

I really hope it is a new district mainly because I want to see if it is possible.  I would like to see if they can add a map to the atlas, add an extra destination on the subway (though if this area was closed off to the public, we would need another way to get there), more Hardlines (Indoor ftw!) and then hopefully over time we can match it up to other areas so it has its own contact with missions to learn about the new area, a gang with new collection tokens.  If this is all possible, that means we could be in for some amazing content in the future.




MC Photographer

Joined: May 26, 2006
Messages: 2969
Location: Syntax
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SolidRevolver wrote:
ManicV wrote:
The fact that we're not seeing any hardlines, and Rarebit stating that there are bluepills who aren't supposed to be there, leads me to think that this is a construct and not a new neighborhood.


I actually think that because this area seems (partly) flooded, it will be closed off to the public, which means no bluepills and as I have said already, Rarebit wont have to place paths for Pedestrians and Cars to follow, reducing production time ^_^

I really hope it is a new district mainly because I want to see if it is possible.  I would like to see if they can add a map to the atlas, add an extra destination on the subway (though if this area was closed off to the public, we would need another way to get there), more Hardlines (Indoor ftw!) and then hopefully over time we can match it up to other areas so it has its own contact with missions to learn about the new area, a gang with new collection tokens.  If this is all possible, that means we could be in for some amazing content in the future.

Maybe we can the Abandoned Subway, instead of just for Pandora's Box 4 quest or if you wanna go down and kill the exile boss.



Vindicator

Joined: Aug 15, 2005
Messages: 1094
Location: HvCft Diabolus
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SolidRevolver wrote:
ManicV wrote:
The fact that we're not seeing any hardlines, and Rarebit stating that there are bluepills who aren't supposed to be there, leads me to think that this is a construct and not a new neighborhood.


I actually think that because this area seems (partly) flooded, it will be closed off to the public, which means no bluepills and as I have said already, Rarebit wont have to place paths for Pedestrians and Cars to follow, reducing production time ^_^

I really hope it is a new district mainly because I want to see if it is possible.  I would like to see if they can add a map to the atlas, add an extra destination on the subway (though if this area was closed off to the public, we would need another way to get there), more Hardlines (Indoor ftw!) and then hopefully over time we can match it up to other areas so it has its own contact with missions to learn about the new area, a gang with new collection tokens.  If this is all possible, that means we could be in for some amazing content in the future.


I agree with that. Additionally, a new construct that looks exactly like it should be a part of the city would just be...awkward. The only thing I could see forcing this to be a "city construct" would be if adding on to current district map wasn't a feasible development option.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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shinpseudo wrote:
SolidRevolver wrote:
ManicV wrote:
The fact that we're not seeing any hardlines, and Rarebit stating that there are bluepills who aren't supposed to be there, leads me to think that this is a construct and not a new neighborhood.


I actually think that because this area seems (partly) flooded, it will be closed off to the public, which means no bluepills and as I have said already, Rarebit wont have to place paths for Pedestrians and Cars to follow, reducing production time ^_^

I really hope it is a new district mainly because I want to see if it is possible.  I would like to see if they can add a map to the atlas, add an extra destination on the subway (though if this area was closed off to the public, we would need another way to get there), more Hardlines (Indoor ftw!) and then hopefully over time we can match it up to other areas so it has its own contact with missions to learn about the new area, a gang with new collection tokens.  If this is all possible, that means we could be in for some amazing content in the future.


I agree with that. Additionally, a new construct that looks exactly like it should be a part of the city would just be...awkward. The only thing I could see forcing this to be a "city construct" would be if adding on to current district map wasn't a feasible development option.

I considered that earlier this morning.  It reaffirmed my hopes that this is a new neighborhood.  :)

But even then, why is Rarebit making an effort to remove any and all bluepills?  A water treatment plant needs technicians and whatnot to make sure nothing goes wrong. 

I just really hope this isn't going to be the home to any remaining Unlimits, (are there any besides Beirn?)  I know I'm not the only one who would much rather see that portion of the storyline get as deeply burried as possible.

Rarebit: Will we be able to jump into that big hole?  How far down can you make it go?  :D




Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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Rarebit wrote:
There are still a few inside some of the buildings, but they aren't really supposed to be there. So just pretend they aren't until I have time to rip the buildings apart...probably the update after this next one.


This could mean that the Bluepills that are present in the building are inappropriate for the setting (ie. non contract workers sitting around etc...)

I'm still crossing my fingers for new district with the Bluepill peds in technician clothing and any sort of HL's which just havent been placed yet...




Ascendent Logic

Joined: Oct 31, 2005
Messages: 697
Online

Well I think the reason why Rarebit was removing the blue pills is more of a temporary measure. He'll probably put them up later  when he's done with all the other stuff. As I said before there still seems to be alot of work to do before he can say it's done.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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I'd go so far as to say that the whole area is now off-limits to the public/Bluepills. It looks like it's in a right state, some of it, and certainly not accessible - unless anyone's suggesting the water treatment workers are flown in by chopper every morning. SMILEY



Vindicator

Joined: Nov 30, 2005
Messages: 2912
Location: Zion room #777
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It would be kewl that the first way to get there was to Hyperjump through obstacles (broken bridges/boat/platforms) If this is a small island on the waters like Alcatraz.




Jacked Out

Joined: Aug 17, 2006
Messages: 556
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Cervacius wrote:

If you do do (haha, do do) indoor hardlines, put one in a basement and make it look like this.

Please.

If that happens, an indoor hl we need a fix for the gfx 8xxx series...


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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ZaneZavin wrote:
How about some indoor hardlines?, that was one thing a lot of people used to ask for.

YES! I can't believe MxO doesn't have any varied HL's. Every HL looks the same and is also located outdoors. It would really create some diversity to have different looking exit points that are both in and outside.



Vindicator

Joined: May 17, 2006
Messages: 5114
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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EPIC.

TonyJaa

Message edited by TonyJaa on 02/04/2008 16:48:08.

 
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