Ok that explains the reason for decay. But 5 points in an hour!!! They might as well just removed the items from my inventory!
So what's going to happen when International and Downtown get the 'Reflow' treatment? Are those Items going tp decay too?
ibewarped wrote:Negative on using newbies who don't know what they are doing. The rest of you are just going to have to learn how item farmers get the best drops everytime. :smileymad: Its just another way for people who know what they are doing to make money on stupid people with too much info.
Yeah it's a disaster. Like mxoAmis said, why not delete the old items from our inventory. But if they do that they have to fix the boss drop rules that punish us veterans (no one in our faction is lower than 49 as far as I know). One or the other. Leaving the boss drop rules in place is unfair.
They best not reflow Int'l and DT. What's the frikken point? I can see for n00bs the geographical flow of Slums and Barrens. Oh and by the way the Crowbars are higher level than the Bathory Boys so that throws the whole geographical flow argument out the window (for that matter why did they bother reflowing the Barrens in the 1st place? It just doesn't make any sense). I get the Slums thing but that's it...(and kudos for the devs for making the new Uriah entry a nice easy way to get a new gamer started. Good job guys. The Industrial pants and shirt look hawt on female toons too ).
Int'l and DT should remain a pastiche of different neighborhoods with different skill levels. If you need hand-holding in Int'l and DT (and for that matter, Barrens), by that time you're lame and should stick to the Sims or something less challenging. Or you shoulda took the blue pill...lol.
Oh and while I'm on my rant the whole concept of item decay in the first place doesn't make any sense. In the whole trilogy you don't see Morpheus' purple vest decay, or Trinity's catsuit decay. And what about Exiles or Agents or Bluepills? Why do their clothes last foever? Item decay is counter-intuitive and if I remember correctly someone once said somewhere that SOE was considering scrapping the decay thing altogether.
Bottom line this decay thing and its resultant problems is taking away from the immersion of the game, thereby taking away from the enjoyment of the game.
Why oh why did you take the hardlines away?
-nnn
nnn2 wrote:Why oh why did you take the hardlines away? -nnn
Vesuveus wrote: It seems to me that item decay forces you to eventually go back and get the items again. That gives 50's something to do other than create alternate characters and mess with everyone else, aside from PvP. So I can see item decay, even though I don't particularly like it. As for the rapid decay of recent items: It gives us a chance to still use the items while working toward getting another one. I think that's why they didn't just delete them. It like a "grace period". Otherwise, the patch has worked fine other than some minor (in my opinion, anyway) bugs with server stability which seems to be fixed now. Thank heaven for bit stacking!!
The bit stacking is nice, but the stability issue is a problem for the reasons I presented upthread. It's the inconsistancy that's the problem. Why should I have to recamp everything, especially now that because of boss drop rules I will always get the lowest value item? Think about it. No more Steady or Solid Sneakers. No more Defiled or Fighter's Gloves. No more Ravenstail or Ravensfeather. No more Black or Deep Shadow jacket. No more Perception or Watcher's Shades. This is fundamentally unfair. I'm not going to level up alt toons solely for the purpose of recamping everything and emailing them to my main toon. The game is supposed to be fun, not a chore of hoops you have to jump through just to get where you once were in the first place.
We have to be hard on SOE if they are going to do anything. Some of us were hard on Monolith during beta but our persistance paid off and many issues were resolved. Not only do we need to get out of the ghetto of the SOE MMORPG family, but they need to realize that their customers are paying good money for a service, and we have every right to demand that the service we is up to par. Otherwise the game is going to die off, plain and simple. I don't want it to. That's why I'm harping on this issue, becose I love this game and I want it to succeed, and I don't want to see it continue to disaffect good paying customers to the point that they cancel their subscriptions.
[CoZ]LostProphet wrote:People whinge far too much without looking at the bigger picture sometimes. Yes, we pay for the game. In all honesty, if these changes stop you enjoying it, then stop playing it.However if they are an annoyance which can be overcome, and you want the game to succeed in the long term, suck it up.
Message Edited by Villemar on 11-25-2005 02:28 AM
I don't get this complaint at all. You also didn't see the characters getting experience points for killing enemies. You also didn't the characters looting bodies for info, clothing and what not. You also didn't see any of the neighborhood names that you see in the game like Mara and Uriah.
Just because you didn't SEE it in the movies, doesn't mean it didn't happen or that the devs shouldn't feel free to impliment it into the game.
what about Exiles or Agents or Bluepills? Why do their clothes last foever?
I don't imagine Bluepill clothing to be made of the same coding. But even so, how do you know their clothes last forever. There are tons of different Bluepills, and unless you are jacked in 24/7 to follow on of the Bluepills all around Mega City to make sure they never change their clothes, you can never be sure.
And Agents and Exiles come and go. So how do you know that when they are away, they aren't getting new suits or repairing their current ones.
Bottom line is this complaint of yours is groundless.
ArtherEld wrote: Bottom line is this complaint of yours is groundless.
Message Edited by Villemar on 11-25-2005 07:30 AM
[CoZ]LostProphet wrote:So far as I can see it: The game is fundamentally flawed (ironically) in several areas where other MMOs are strong. New-player-progressing, balance items and combat, etc. Monolith took this path and had only the resources to plow ahead with it. SOE has the resources to turn it around and fix the flaws that are turning people away from the game. Unfortunately, we've all become used to the flaws - for the most part. But as they are so entrenched in many of the games systems, a LOT has to be rewritten and changed to make the game right. As a result, they can't NOT make big changes. Sacrifice is needed to ensure the longterm survival of the game. I'm not saying I like my items destabilising. But if it means they're one or two steps closer to fixing the game into a state where many people will want to play it and not get hopeleslly lost at the first hurdle, then I'm prepared to take it on the chin. People whinge far too much without looking at the bigger picture sometimes. Yes, we pay for the game. In all honesty, if these changes stop you enjoying it, then stop playing it. However if they are an annoyance which can be overcome, and you want the game to succeed in the long term, suck it up.