I'm going to agree with the radius buffs not working correctly. I did the test as well and saw no difference in the radius with and without. This nerf was excessive but at the same time the radius before was insane. It was like I ordered a Whopper before CR2.0, saw the Double Whopper in CR2.0, and then given a cheeseburger in the end.
:smileysad:
Message Edited by Rexxhavukk on 04-14-2006 09:51 PM
Rexxhavukk wrote:I agree with the previous posters that the Howitzer/Artillerist area nerf was too much. It was really a blast the way it was.With such liberal red frag drops I know it must be nerfed. However,Devs,...after the 25th p l e a s e give us our radii backMessage Edited by Rexxhavukk on 04-14-2006 09:51 PM
Message Edited by Tzahrkiya on 04-16-2006 06:13 AM
cryshal wrote:wow, "you're wrong" in the form of several paragraphs. im the biggest nerd in this game, silly boy, dont propose to quote percentages to me. the howitzer abs are currently nerfed yes, even if just in relation to practical considerations. in other words, an 'area' effect should affect a bare minimum amount of area (currently not being reached) to even be of use. also, the influences are not being applied, thats quite clear. so basically we're getting whats granted by the ab but our bonuses arent being applied. one bug replaced another. i know why it was huge before, integers were being substituted for percentages and just added to the base numbers provided by the abs. pretty simple. but now, theyre still not working correctly, this is a plain and simple fact. if you need to rain on someones parade i can introduce you to however many overpowered MA's. you do however earn points for your post showing no evidence of 'pwnt' or 'leet' or anything of the sort =D
Message Edited by Dibol on 04-17-2006 12:32 PM
cryshal wrote: wow, "you're wrong" in the form of several paragraphs. im the biggest nerd in this game, silly boy, dont propose to quote percentages to me. the howitzer abs are currently nerfed yes, even if just in relation to practical considerations. in other words, an 'area' effect should affect a bare minimum amount of area (currently not being reached) to even be of use. also, the influences are not being applied, thats quite clear. so basically we're getting whats granted by the ab but our bonuses arent being applied. one bug replaced another. i know why it was huge before, integers were being substituted for percentages and just added to the base numbers provided by the abs. pretty simple. but now, theyre still not working correctly, this is a plain and simple fact. if you need to rain on someones parade i can introduce you to however many overpowered MA's. you do however earn points for your post showing no evidence of 'pwnt' or 'leet' or anything of the sort =D
Wow Cryshal, for the biggest geek in the game, your understanding of stat influences is mysteriously lacking.
There is no stat influence that affects Virus Area Radius. The only things that affect it are the Range Booster ability and clothing buffs.
This is now the third aspect of stat influences and abilities I have had to clarify for you which I don't mind doing but you should save your condescending ubergeek attitude for subjects in which you have better knowledge (or better yet, drop the attitude altogether since it accomplishes nothing in a discussion forum).
Furthermore, the problem with Virus Area Radius was not that it's integers were inverted, but that it was affected by the Debuff and Buff area radius bonuses.
VIRUS, DEBUFF and BUFF area radii are three different AOE types and they DO NOT STACK.
This is what the patch fixed.
If you hit an exile with Code Nuke 3.0 (6m radius) and the exile standing next to her doesn't get hit, that's a BUG. Bugs need to be reported as bugs, not screamed about as nerfs. Nerfing would be taking an ability like Code Nuke 3.0 and changing its AOE from 6m to 3m. That HAS NOT happened.
But apparently there are bugs...
As I said before, the Hacker tree got little player attention on the QA server so now we have to debug it live. Patience and bug reporting are needed in place of screaming nerf.
That's my story and I'm sticking to it.
Message Edited by cryshal on 04-17-2006 06:25 PM