Strengths: High damage attacks, Almost guaranteed to get out of Interlock, Sneak/Invisibility
Weaknesses: Uses lots of Inner Strength
Message Edited by AgricolaZax on 05.30.2006 06:38 PM
Fractor wrote: Nothing is really supposed to have strengths and weaknesses because of the balancing of the classes in CR2.
Um...everything has strengths and weaknesses because of the balancing of the classes in CR2.0. Certain trees have certain strengths (Ie. A Howitzers strength is that he can hit multiple targets with high powered attacks. Weakness - uses a lot of IS and is dead in combat) and weaknesses.
Zampano1981 wrote: Fractor wrote: Nothing is really supposed to have strengths and weaknesses because of the balancing of the classes in CR2. Um...everything has strengths and weaknesses because of the balancing of the classes in CR2.0. Certain trees have certain strengths (Ie. A Howitzers strength is that he can hit multiple targets with high powered attacks. Weakness - uses a lot of IS and is dead in combat) and weaknesses.
Basically, an MKT's theoretical strength, is high powered attacks whilst staying at a distance. Also has sneak for the element of surprise. Hopefully able to kill quick and get away. Weakness. Hard to survive against multiple enemies. High IS costs. Weak at low levels. Very, Very weak.
Basically, an MKT's theoretical strength, is high powered attacks whilst staying at a distance. Also has sneak for the element of surprise. Hopefully able to kill quick and get away.
Weakness. Hard to survive against multiple enemies. High IS costs. Weak at low levels. Very, Very weak.