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Update 62 Discussion - August 07, 2008
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Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
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Only if we get Legwarmers with them too, and they can put up those cinema screens in the parks again and show really bad Aerobics TV shows.



Systemic Anomaly

Joined: Jan 26, 2006
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Bayamos wrote:
I dunno how "random" loot works. But we've been noticing people with names in the middle of the alphabet get a lot more of it... with the exception of Marias, who the game engine hates.

8ayamo: 8 marbles
Ballak: 13 marbles
evalR: 16 marbles
Mathalos: 27 marbles
Marias: 5 marbles
Royin: 20 marbles
I think it does as it says on the tin, its random. It will prob depend on who loots, who got items last loot and the position of the loot on the npc. Prob the best way to do it is add up all the marbles at the end then split it between whoeva helped farm. Either that or try and take turns about at who loots.



Vindicator

Joined: Aug 24, 2005
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its probably random (1,6) or something. Never been fond of small numbers like that for random for MMO equations because it tends to favor the middle.  Hell anything with small number ranges favor the middle group.  (I've done some random MMO emu work in the past >_> ) If it hasn't been done, I would recommend using the API Randomize() be added on client/server initialization for better random results (it helps, believe me), Or PersonTogiveTo = Random(1,69) / 10 for better odds with

Message edited by LtCmdr_Tsusai on 08/21/2008 08:00:52.



Ascendent Logic

Joined: Aug 16, 2005
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my random guess at how it works was that it tried to everyone something but if your inventory is full you can only accept marbles hence it will give them to you more. maybe just a coincidence though.



Transcendent

Joined: Aug 20, 2006
Messages: 275
Location: Vector
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Update 62 hotfix 2 - August 28, 2008

Bug Fixes

* Made it more difficult for a hacker to eliminate a Sleepwalker Toy Box single-handed

Thanks to whoever said that in Fan Faire. =P >_>


Vindicator

Joined: May 17, 2006
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Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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FAIL.......SMILEY



Femme Fatale

Joined: Aug 22, 2005
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Im sure he knew about it before Fan Faire...



Perceptive Mind

Joined: Aug 19, 2006
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Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Lame


Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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This change displeases Cads-kitteh. 



Mainframe Invader

Joined: Dec 27, 2006
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Wonder how... extra resistance/defence?



Encrypted Mind

Joined: Jul 10, 2008
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<_<

Well, this is good. Easy content is no fun.


Matriculated Mind

Joined: Sep 24, 2007
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Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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he probably didnt change the resists/weaknesses etc just fixed the issue on how it was done im guessing. Some of us know what i mean.



Development

Joined: Dec 2, 2005
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If you mean making the AI not stupid, then no... Ultimately this probably won't make a big difference to those really determined to exploit the AI, but eh.




Femme Fatale

Joined: Oct 27, 2007
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So they'll continue to attack people rather than losing interest after 80m or so?



Matriculated Mind

Joined: Sep 24, 2007
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im up for any fixes. Dont matter to me as long as its not...

making the spawn bosses any harder... they are hard as hell to make drop unless you have a huge group.


 
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