Hmmm I just noticed this post here. Relox, suriously if you have that big of a problem with it then don't pvp against me. Do you know how much effort it actually takes to use and emote on a person thats running from you? It's freaking hard! I was barley able to keep up with you but that's only because you stayed in the area, until you finally got fed up, called me a f*g and hl'd to the loading area. This note is to all : If you want to hyperjump away thats fine but don't complain when someone decides to give chase. just because you suddenly THINK you deserve a break doesn't mean the person you were fighting has to stop. I've been chased down many times with /face and emotes. If I can get away again then great if I can't I fight like a man and either die or get lucky. If you want to get away so badly then keep jumping or teleport. Do not decide to jump away then sit next to the battle field to heal. You might as well say free hit to anyone flagged that happens to see you. Ofcourse then you'll probably try to accuse them of using an emote to find you. Come on people it's a game, if you can't figure out your own unique way to escape an unhealthy situation for your RSI then I suggest you mosy on over the WoW.
I think we should just screenshot all the people doing it and post it here, hopefully they'll stop then.
Sneaker wrote:There's buildings and elevators for a reason. It's very easy to get trapped in buildings.People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase you that far. There's block hands, there's roots, there's antibiotics.. you have no reason to die to someone chasing you unless you have a luggable.
There's buildings and elevators for a reason. It's very easy to get trapped in buildings.
I'm not talking about one zergling chasing you, Rouk. I'm talking about 5 or 6.
If they're smart enough, they'll just cover the exits and search the building.
And, again, if facing emotes served no use, people wouldn't be using them. Now, I can jump indefinately to escape, but that means less fun, considering I can't get back into the fight because some folks feel the need to use auto-tracking abilities. They're able to follow me long after their own inability would have failed them.
/addwaypoint didn't mean an impossible escape either, but it certainly was removed because it gives an advantage. Get it through your heads, people.
Mabey it isn't a case of chageing the emotes, mabey.... Hostiles will be deselected after they get 100 meters away from you....?
Bare in mine, I rarely PvP so I dont know if this will make an impact on anything, so dont flame me
Roukan wrote:Sneaker wrote:There's buildings and elevators for a reason. It's very easy to get trapped in buildings.People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase you that far. There's block hands, there's roots, there's antibiotics.. you have no reason to die to someone chasing you unless you have a luggable. I'm not talking about one zergling chasing you, Rouk. I'm talking about 5 or 6.If they're smart enough, they'll just cover the exits and search the building.And, again, if facing emotes served no use, people wouldn't be using them. Now, I can jump indefinately to escape, but that means less fun, considering I can't get back into the fight because some folks feel the need to use auto-tracking abilities. They're able to follow me long after their own inability would have failed them./addwaypoint didn't mean an impossible escape either, but it certainly was removed because it gives an advantage. Get it through your heads, people.
Sneaker wrote:Roukan wrote:Sneaker wrote:There's buildings and elevators for a reason. It's very easy to get trapped in buildings.People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase you that far. There's block hands, there's roots, there's antibiotics.. you have no reason to die to someone chasing you unless you have a luggable. I'm not talking about one zergling chasing you, Rouk. I'm talking about 5 or 6.If they're smart enough, they'll just cover the exits and search the building.And, again, if facing emotes served no use, people wouldn't be using them. Now, I can jump indefinately to escape, but that means less fun, considering I can't get back into the fight because some folks feel the need to use auto-tracking abilities. They're able to follow me long after their own inability would have failed them./addwaypoint didn't mean an impossible escape either, but it certainly was removed because it gives an advantage. Get it through your heads, people.Having no IS as a sniper and being interlocked with an MA is an advantage too, just a different one. You learn to work around it, just like someone pointing at you, or throwing a waypoint.
Seems like a poor comparison to me. Care to walk me through how the two situations have anything to do with one another?
And, care to explain why /addwaypoint was removed, if folks could simply work their way around it?
The future is still fused................
They must come back to the program ............
All will be forgiven.....................
Heres the question is Emoting considered sploiting?
The dev team says the emotes are fine as is. Are the emotes fine as is because they trully feel that way? I can see how the other emotes are considered to inefficient to track compared to /face to be considered fine.
Or is it the answer they came up with in order not to go thru and redo the emotes? If they feel the emotes are fine due to basically being lazy or not having time to fix anytime soon- here is the easiest way to correct the problem. All you have to do is announce that emoting hostiles is considered a sploit. Thats all SOE would have to do. Then its up to other players to report /ccr anyone that emotes them while hostile. This would make the time-effort-money to redo emotes not needed.
Yes I do consider /beckon /point to be cheap, and wish it would be done away with. However my biggest problem is when people macro a looping emote to /beckon and every 5 seconds seing ______ beckons___________ in system chat. To me that is SPAM which is also a /ccr-able offense.
Perhaps it would be if you were on the dev team NT, but the devs have said that they intend to leave emotes as-is. That implies that they DON'T see the present application as exploiting. Now whose word should we listen to...
Say there was an exploit with MA. It gets fixed. Are the people continuing to use MA still exploiting? By your definition, anyone doing anything that has something in common with the issue in the past is automatically abusing game mechanics because in some way shape or form there's some link that associates it to the past issue somehow. The bottom line is that PvP is not fair. A team of 6 with teamwork should be able to track and corner one escaping player, currently hyperjump prevents this.