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Jacked Out

Joined: Aug 17, 2006
Messages: 676
Location: Mannsdale
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I think we should just screenshot all the people doing it and post it here, hopefully they'll stop then. SMILEY


Virulent Mind

Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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Grace of Darkness wrote:
Hmmm I just noticed this post here. Relox, suriously if you have that big of a problem with it then don't pvp against me. Do you know how much effort it actually takes to use and emote on a person thats running from you? It's freaking hard! I was barley able to keep up with you but that's only because you stayed in the area, until you finally got fed up, called me a f*g and hl'd to the loading area.






This note is to all :

If you want to hyperjump away thats fine but don't complain when someone decides to give chase. just because you suddenly THINK you deserve a break doesn't mean the person you were fighting has to stop. I've been chased down many times with /face and emotes. If I can get away again then great if I can't I fight like a man and either die or get lucky. If you want to get away so badly then keep jumping or teleport. Do not decide to jump away then sit next to the battle field to heal. You might as well say free hit to anyone flagged that happens to see you. Ofcourse then you'll probably try to accuse them of using an emote to find you. Come on people it's a game, if you can't figure out your own unique way to escape an unhealthy situation for your RSI then I suggest you mosy on over the WoW.



Im not botherd if you want to give chase thats fine by me i like the chase keeps me on my toes but using the emotes to track someone is just a cheap way of doing it (and on a side note youve macro's beckon to your hotbar so it cant be that hard to use it on a hostile player)



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Relapse wrote:
I think we should just screenshot all the people doing it and post it here, hopefully they'll stop then. SMILEY

Yes, that is a good idea, name and shame people.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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Roukan wrote:
Sneaker wrote:

There's buildings and elevators for a reason.
It's very easy to get trapped in buildings.

People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase you that far. There's block hands, there's roots, there's antibiotics.. you have no reason to die to someone chasing you unless you have a luggable.


I'm not talking about one zergling chasing you, Rouk. I'm talking about 5 or 6.

If they're smart enough, they'll just cover the exits and search the building.

And, again, if facing emotes served no use, people wouldn't be using them. Now, I can jump indefinately to escape, but that means less fun, considering I can't get back into the fight because some folks feel the need to use auto-tracking abilities. They're able to follow me long after their own inability would have failed them.

/addwaypoint didn't mean an impossible escape either, but it certainly was removed because it gives an advantage. Get it through your heads, people.




Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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sneaker, you pile far too much credit upon the trembling shoulders of the ignorant masses.

these ppl are never gonna warm up to logic, reason and rationale.. they only care about their own interests. and even tho many ppl in this game are complete sacks of biomass such as certain mervs who were buffing and healing the smiths being killed by zions and mechs recently.. ppl only care about their own interests. you cant expect ppl to behave any differently.

snipe unto them before they sploit unto you and blahblah..


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Mabey it isn't a case of chageing the emotes, mabey.... Hostiles will be deselected after they get 100 meters away from you....?

Bare in mine, I rarely PvP so I dont know if this will make an impact on anything, so dont flame me SMILEY




Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Sneaker wrote:
Roukan wrote:
Sneaker wrote:

There's buildings and elevators for a reason.
It's very easy to get trapped in buildings.

People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase you that far. There's block hands, there's roots, there's antibiotics.. you have no reason to die to someone chasing you unless you have a luggable.


I'm not talking about one zergling chasing you, Rouk. I'm talking about 5 or 6.

If they're smart enough, they'll just cover the exits and search the building.

And, again, if facing emotes served no use, people wouldn't be using them. Now, I can jump indefinately to escape, but that means less fun, considering I can't get back into the fight because some folks feel the need to use auto-tracking abilities. They're able to follow me long after their own inability would have failed them.

/addwaypoint didn't mean an impossible escape either, but it certainly was removed because it gives an advantage. Get it through your heads, people.

Having no IS as a sniper and being interlocked with an MA is an advantage too, just a different one. You learn to work around it, just like someone pointing at you, or throwing a waypoint.



Ascendent Logic

Joined: Aug 15, 2005
Messages: 933
Location: Ontario, Canada
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Roukan wrote:
Sneaker wrote:
Roukan wrote:
Sneaker wrote:

There's buildings and elevators for a reason.
It's very easy to get trapped in buildings.

People who get trapped in buildings shouldn't whine about getting owned because some zergling had the audacity to chase you that far. There's block hands, there's roots, there's antibiotics.. you have no reason to die to someone chasing you unless you have a luggable.


I'm not talking about one zergling chasing you, Rouk. I'm talking about 5 or 6.

If they're smart enough, they'll just cover the exits and search the building.

And, again, if facing emotes served no use, people wouldn't be using them. Now, I can jump indefinately to escape, but that means less fun, considering I can't get back into the fight because some folks feel the need to use auto-tracking abilities. They're able to follow me long after their own inability would have failed them.

/addwaypoint didn't mean an impossible escape either, but it certainly was removed because it gives an advantage. Get it through your heads, people.

Having no IS as a sniper and being interlocked with an MA is an advantage too, just a different one. You learn to work around it, just like someone pointing at you, or throwing a waypoint.


Seems like a poor comparison to me. Care to walk me through how the two situations have anything to do with one another?

And, care to explain why /addwaypoint was removed, if folks could simply work their way around it?




Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Lets apply logic to this situation

/addwaypoint was removed on hostiles

/face was made to not work on hostiles

Suddenly everybody thinks its ok to use emotes to emulate /face? Why? You -can- do it, buts its honestly abusing a feature.

Do you know what its called when you abuse a feature? Exploiting.




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Perhaps it would be if you were on the dev team NT, but the devs have said that they intend to leave emotes as-is. That implies that they DON'T see the present application as exploiting. Now whose word should we listen to...

KZA


Redpill

Joined: Aug 8, 2006
Messages: 3
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The future is still fused................

They must come back to the program ............

All will be forgiven.....................





Joined: Apr 9, 2006
Messages: 270
Location: Brahma II
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Heres the question is Emoting considered sploiting?

The dev team says the emotes are fine as is. Are the emotes fine as is because they trully feel that way? I can see how the other emotes are considered to inefficient to track compared to /face to be considered fine.

Or is it the answer they came up with in order not to go thru and redo the emotes? If they feel the emotes are fine due to basically being lazy or not having time to fix anytime soon- here is the easiest way to correct the problem. All you have to do is announce that emoting hostiles is considered a sploit. Thats all SOE would have to do. Then its up to other players to report /ccr anyone that emotes them while hostile. This would make the time-effort-money to redo emotes not needed.

Yes I do consider /beckon /point to be cheap, and wish it would be done away with. However my biggest problem is when people macro a looping emote to /beckon and every 5 seconds seing ______ beckons___________ in system chat. To me that is SPAM which is also a /ccr-able offense.

 



Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Bayamo wrote:
Perhaps it would be if you were on the dev team NT, but the devs have said that they intend to leave emotes as-is. That implies that they DON'T see the present application as exploiting. Now whose word should we listen to...
Bayamo, lets be honest here. Why do you think that is? I know why I think it is. The manhours it would take to make sure that emotes couldnt be used as a half arsed /face. Thats why. Not because its not wrong, not because its not taking advantage of an unforseen game mechanic, but because they dont have the manhours to fix it. So why dont we leave the "who should we listen to" holier then thou attitude at home next time ok? Your right, nothing is going to be done, but that doesnt mean if you use emotes to replace the /face command that was made to not work on hostiles for the exact same reason that your not abusing the situation.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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My definition of "holier than thou" attitude is when people get on soapboxes and pretend that they're members of the dev team and start DECLARING what is and isn't an exploit. That's not your call to make.

It would be simple enough to turn off emotes to hostiles, just as they did to /face and the others. But that would destroy lots of RP oppurtunity, and in the end accomplish nothing.

The common sentiment I see is that any use whatsoever of game mechanics to gather any information about a fleeing target is cheating. Addwaypoint is equivalent to face is equivalent to follow is equivalent to emotes; they're all vilified as "cheating" or "abusing mechanics."

Say there was an exploit with MA. It gets fixed. Are the people continuing to use MA still exploiting? By your definition, anyone doing anything that has something in common with the issue in the past is automatically abusing game mechanics because in some way shape or form there's some link that associates it to the past issue somehow. The bottom line is that PvP is not fair. A team of 6 with teamwork should be able to track and corner one escaping player, currently hyperjump prevents this.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Bayamo wrote:
Say there was an exploit with MA. It gets fixed. Are the people continuing to use MA still exploiting? By your definition, anyone doing anything that has something in common with the issue in the past is automatically abusing game mechanics because in some way shape or form there's some link that associates it to the past issue somehow. The bottom line is that PvP is not fair. A team of 6 with teamwork should be able to track and corner one escaping player, currently hyperjump prevents this.
It's /point is just the same as /face apart from it's being about 10x more obvious, there is a link between the 2, they do the exact same thing as /face but they have a system chat message and do an animation which isn't nessesary as you can hit ctrl + space and the animation disappears. Hyperjump isn't an easy escape route, if you ever get me chasing you, there won't be any system chat messages but I can keep up with someone pretty easily, just by keeping your eye on your target I can usually have an idea of where they're about to land depending on current speed and if they've removed their hand on the HJ key combo and the contrails look absolutely hideous to some but IMO, best animation EVER!

 
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