And you'll finally get to experience the violent ending of the Swirling Ki Summon animation.
Rarebit wrote:And you'll finally get to experience the violent ending of the Swirling Ki Summon animation. " />Interesting....
And you'll finally get to experience the violent ending of the Swirling Ki Summon animation. " />
- go through all special moves and finishers, add or tweak bullet-time where necessary (this is the main one; not very hard, will just take some time to go through them all and get them looking awesome)yep, plus fixed a whole lot of related interlock combat problems I found in the process- fix 1500+ animations that are using body-type-specific skeletons instead of the appropriate skeleton for the character's body--this is causing some popping, particularly at the shoulders and hips, when transitioning between the affected animations...except for muscular males (body type 2), who are sort of the default skeletal type (easy for me, nightmare for QA)yep- fix positioning of dual weapons in hands so they aren't floating off the palm (kinda tricky)nope- tone down the hacker FX besides the already-toned-down red ones (this one could be a pain)nope...although I totally nerfed the heck out of the viral deflection fx- make all ability icons that float off the target's head semi-transparent like eh whichever one ability tree is now (this could be another pain)nope- make the trees in Yuki stop disappearing when you look at them sideways (easy)yep- fix the horizon fog blending in the constructs so that you don't see a big icky dark square thing out at the horizon when you hyperjump (slightly time-consuming but not too bad)tried it, couldn't make it look right due to the way their look was madeEDIT: Hm actually I think 01/10 can be done okay without screwing up their shininess. Lemme see here...did 01/10, the others use the unblended contrast for their sky horizon effect so I can't really change it, grr :p
Rare, did you happen to work on a bullet time animation for pistol dash? The move similar to the subway scene with Agent Smith and Neo in the first movie?
MxO-Insertion wrote:Rare, did you happen to work on a bullet time animation for pistol dash? The move similar to the subway scene with Agent Smith and Neo in the first movie?[image]Bow-chicka-wow.Hm that reminds me, the NPC ability Succubus Kiss is getting bullet time too. " />
CR2.R is my suggestion.
Heh, didn't notice the image name! I suspect dodges weren't on the to do list or at least not very high up, but some more important things like some interlock problems have been sorted so I think a universal thumbs up is on the cards here, at least from the community, still waiting on QA's verdict!
Also, can we get a preview of the nerfed Viral Deflection FX? I've always thought it could be toned down a little but didn't feel it was that big a deal to suggest it.
Rarebit wrote:- tone down the hacker FX besides the already-toned-down red ones (this one could be a pain)nope...although I totally nerfed the heck out of the viral deflection fx
- tone down the hacker FX besides the already-toned-down red ones (this one could be a pain)nope...although I totally nerfed the heck out of the viral deflection fx
Rarebit wrote:Rarebit wrote:- tone down the hacker FX besides the already-toned-down red ones (this one could be a pain)nope...although I totally nerfed the heck out of the viral deflection fxHow can one update be so full of win and awesome? *drools*