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Ask the devs an MXO question
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Jacked Out

Joined: Sep 15, 2005
Messages: 218
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How did you get the glasses to sit on your rabbit's forehead?


MC Photographer

Joined: Aug 15, 2005
Messages: 2231
Location: Syntax
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I've gotta get to bed... can someone ask the following question for me: 


"If a Christmas-esque holiday comes to MxO, when will it start?"


SMILEY 





Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
Location: United Kingdom
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have they all fallen asleep?





Joined: Aug 16, 2005
Messages: 759
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Devs have to sleep, too, you know SMILEY



I imagine it went a little something like this:



"*rubs eyes* Wha..? *head hits desk with a loud thump as he drifts away into the wonderful land of sleep*"

Message Edited by Kayda on 12-15-2005 04:03 AM
Message edited by Kayda on 12/15/2005 04:03:20.



Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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ShinryuMxO wrote:
"If a Christmas-esque holiday comes to MxO, when will it start?"



Er... around... Christmas?



>revolt_

Message Edited by >revolt_ on 12-15-2005 04:05 AM
Message edited by >revolt_ on 12/15/2005 04:05:04.



Virulent Mind

Joined: Aug 16, 2005
Messages: 123
Location: Recursion
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Rarebit, this is a fracking good thread.

 

Now, with that out of the way, here's my question, which I'm sure won't get answered, but it's important enough to me that I have to give it a shot:

 

With CR 2.0 on its way, will we see an improvement to Bullet-Time?  Because, I gotta tell ya, it's in SAD shape right now.  The timing is off, it doesn't really look as slick and, well, "Matrixy" as it should...it just needs an overall improvement, and since it's already been mentioned that combat animations have been updated somewhat for CR 2.0, I'm hoping some improvement has been made or will be made to Bullet-Time. (In my opinion, Path of Neo gave us an idea of what Bullet-Time in a Matrix game SHOULD look like.)

 

 




Joined: Aug 16, 2005
Messages: 3027
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Putting a question out there in the hope someone will think it worthy enough to re-ask.





Are devs/designers thinking about making changes to the coding system to allow colour-customisable clothing?

I don't wanna know if it's slated for release at any specific time,
just whether or not its been considered as a viable route to go down at
some point in the future SMILEY



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3831
Location: In your bed, pleasuring your woman.
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I have a few questions about the archives.


Right now the bosses are hard to kill, which is a good idea to encourage teams to go in, however, the drop rates haven't been changed, making it near freaking impossible to get the special items, which has only encouraged profiteering for those selling them.


Are there any plans to change this?


Prim3 made a good suggestion, make the bosses even harder to kill, and have them drop the special items every time. this will encourage large teams to go in, and make for some excellent archive pvp.


Also, are there any plans to give Taskmaster an Uber item?


Will we get a new archive for 50+, and can we even hope for a way to get the items we missed levelling past the lower level archives without haveing to fork out millions for them?


Message Edited by DrippingCheese on 12-15-2005 12:49 PM
Message edited by Dripping-Cheese on 12/15/2005 04:49:20.




Jacked Out

Joined: Aug 21, 2005
Messages: 189
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What inspired this 180 policy change of development interacting with the community?


Systemic Anomaly

Joined: Aug 17, 2005
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Why does this remind me of a thread I made some time ago?:smileytongue:





Joined: Aug 16, 2005
Messages: 2446
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Quote by Rarebit on things he won't/can't:

 

...

 

5) On the other hand, questions about quirky MXO things are encouraged! Why is Ghost bald now? What does Walrus keep on the wall of his cubicle? The answers to these and other such questions could be yours!

...

 

SMILEY We can't answer questions relating to future releases!

9) We can't answer questions relating to story spoilers!
 





I think a lot of people are missing this. Especially number 8.  I do believe this thread was to be more of a light hearted discussion to show that the Devs do care...not to find out about the new stuff that is coming to the MxO world. 



Jacked Out

Joined: Aug 16, 2005
Messages: 2974
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true, but they've answered almost every good question that I've seen...and well. this is a 180 on their policy and pushes our community beyond what it was before in terms of closeness to the devs and people who are working on the game. This kind of two-way mirror thing is probably the most liquid I've ever seen in terms of feedback and reaching out to the community I've ever seen and should be commended for it...you guys rock.




Joined: Aug 18, 2005
Messages: 85
Location: uk northwest
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When you plan on fixing the crashes we should get a free month as we can almost not play


Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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Rarebit, HCFrog, thanks for taking time out of your busy schedules to answer some of our questions reguarding my beloved game.  Though, you skipped mine, you sort of answered it in your responses to others. SMILEY I was curious if you had actually PLAYED this game, as opposed to just seeing it in code and in designs.

Now to my new question:  Are there any plans for a new way to know when LET members are in the Matrix, aside from the buddy list which doesn't work due to the database hacks?  It'd be nice to have some kind of hint to know when things are going down!  Maybe something like when Crew Members jack in, a little line up at the top left hand corner of the screen reading, for example, "Niobe has jacked into the Matrix."


Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
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Are you planning on implementing the "outer clothing" shell idea (i think it was mxoclothing.com's idea) or something to allow us to not look like an army of clones? plsssssssss!! :smileytongue:

 
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