yea I've seen that before but when I jackout when it's raining at night, i change the command in my useropts file to the wr_envdaylength to 99999999999999999999999 and when I jack back in it's perma daytime...I even ask people what time of day it is to them and they tell me night tie and raining
Sorry if it has already been posted but are there any useropts for making a certain time of day and weather type permanent?
For example to make it always day time and sunny. It's a kind of drastic solution I have to stop lagging because whenever the world tone changes it lags like hell.
Slider_Rain_Detail WR_WeatherRainHorzDistance WR_WeatherRainVertDistance WR_WeatherRainMaxVolume WR_WeatherRainParticles WR_WeatherRainRenderStyle WR_WeatherRainTime WR_WeatherRainLength WR_WeatherRainAlpha WR_WeatherRainTexture RainSplash_Max_Count RainSplash_FxID RainSplash_FxID_Day RainSplash_RetryAttempts RainSplash_Radius RainSplash_RndRot_Mag RainSplash_FX_Len_Scale WR_WeatherParticle_Scale These are the only things I can find with regard to rain (and the last would affect all weather). As you can see, there's nothing involving transparency... I think that would have to do with shaders rather than textures, which would require a completely different type of weather. However, there is the "Alpha" one, which might be worthwhile, same with the RenderStyle or Texture... the question with those, though would be a) are they admin-only (or just pains in the butt) and b) what kind of values/text do you enter... In terms of contrast, I have noticed that setting it to red/blue gets more contrast than normal, although I'm not sure if that's because none of the models were designed to be blue. I don't know of any non-color, black/whiteish contrast setting atm. Hey there arzubazman... right now I'm in awe of the options skyline setting you found, although I plan on at least attempting to play with parameters and find which settings it is on my own before I come to you begging for help... so expect me to ask in about a week, hehe.