Hi there...
As the n00b I am I would like to ask you some advise.
I am level 23 and I have enough memory buffers to have:
Kung Fu Proficiency
Karate Expertise
Aikido Prowess
In addition I have 2 of the Hyper abilities (Virus and Range), Hyper Jump and Concentration as well all that is in the way of those trees.
The questions is, shall I drop one of the MA and concentrate on a higher ability or more Hyper abilities and the tertiary ones of the awakened tree (i.e. Adrenaline Boost)? Why?
I guess I asked why as I would like to understand the logic to make up my mind in the future as I will have more memory to use.
Thanks,
Shayel
PS1: Can you suggest some "cookie cutter" load outs?
PS2: I do not have Evade Combat, is that relevat for MA? I never used it really.
My Tip:
- Drop teh Aikido and Kunf Fu for now and Start Karate intense...
- Then with level 25 start putting in some kung fu.
- Evade Combat is pretty important I'd say ^^ .. But its your choise.
- With your level you actually only need Hyper Dodge As a Hyper Ab, but start concentrating on more of them.
Thank you both for the answers.
At this point, I have a few more... I am level 23 as said; I just maxed out Belief and use karate with Ki-Charged Punch.
I know the 3 stands, Power, Speed and Grab and till I learned the Ki-Charged Punch I was using speed for accuracy but now I am forced in to Power as I need to cause the status to use the punch.
What is the best combination stick to Power, keep changing or use another MA?
898989, you mention Karate till level 25 and than Kung-fu... I was thinking to stick to Karate but I was advised by many to stick to speed as I Mission and that is by definition a contradiction as without Power I can not use the punch.
Any advice?
Your base attacks should always been for the state you wish to obtain, so if you need staggared, then use power as a primary. If fyou find your missing to much then switch to accuracy. As a general rule try to use whatever base style if you require that state.
Also remember each base attack style is not simply about states for moves, they all have great ues over that, Green is offbalance and defense, but its also the best style to use when trying to break someones sheild. You can break something in 2 hits or 1 with green tactic where it can take 4 or more with blue/red.
At your lvl, try to get as many special moves into your loadout, if it means sacrificing those abilites with passive buffs, it is most the time worth it.
a FYI, Kung Fu is probally the best style to use as your primary attack, its got better defense and accuracy that karate.
Your base attacks should always been for the state you wish to obtain, so if you need staggared, then use power as a primary. If fyou find your missing to much then switch to accuracy. As a general rule try to use whatever base style if you require that state. Also remember each base attack style is not simply about states for moves, they all have great ues over that, Green is offbalance and defense, but its also the best style to use when trying to break someones sheild. You can break something in 2 hits or 1 with green tactic where it can take 4 or more with blue/red.At your lvl, try to get as many special moves into your loadout, if it means sacrificing those abilites with passive buffs, it is most the time worth it.a FYI, Kung Fu is probally the best style to use as your primary attack, its got better defense and accuracy that karate.
Hi Aquatium, you are always around and always willing to chip in and help out with an advice (like many others... these seem much more friendly forums than in WoW)... thanks!
See, now is when I get confused... you suggest Kung-Fu, others Karate to start with.
I think both have benefits and merits but I can't seem to find somebody that can actually qualify why one is better short of one does more damage and you need all the damage you can get and the other is more accurate.
As a low level character doing mainly PvE solo, I seem to be at a lost as both seem to be valid argument... even Aikido has accuracy, more HP, etc.
Offcourse, the main issue I have, this is my main and cass is an issue so I can level everything just in case...
Is there a black and white answer that specifically rules out or rule in one style over the rest in my current situation?
Mind you, yesterday I did 850+ Damage with the Ki-Churged Punch... that was cool!
PS: Is there a rule whereby one stand is the right one to use versus an opponent (PC/NPC) using another? I.e. Is Red weak vs. Blue?
I try to help when possible
Well the standard rules of stats go along these lines (yep you need to know this to see what imsaying )
its not set in stone but genreally because of how statistics are set up, you would see it as ...
Hackers most likely to beat Spy Spy most likely to beat Gunmen Gunmen most likely to beat Martial Arts Martial Arts most likelt to beat Hackers
and repeat.
Now in the NPC enviroement, which concerns you most you need to know they mostly are guns. Now generally you can pick any loadout against NPC's and from a low lvl MA/Guns are always best. You are fine to go and use the loadout you prefer, but always remember that basic rule above. If your good with your load, then you can learn to counter any loadouts.
So the issue at hand its when against NPC with Guns. Firstly always have the hyper-dodge on, and now in your situation you need to see which moves you want to use, when I say use kung fu, use that as your basic attack style, then as you prefer to use a high damage move that requires a state, then have power tactics selected, so you have the accuracy of using kung fu and the power tactic, once a person is staggered then you will be able to use the karate attack anyway.
If you find your attacking the NPC with ease, you can then switch to karate base attacks to increase your damage output.
All trees have good points to them, kung fu has the best for accuracy so you hit more, but your damage isnt as good as using a karate style, karate is likely to hit less but each hit that does go through will do more damage, so you see the trade off you are left with.
As for tactics, be ready to change at any given moment, if your using red and not hitting, switch to blue or green, if you need to regen IS/health switch to block tactics, that gives 50% bonus to defense.
as for black /white rule, far from it, this is the matrix and there are no rules
What I would say is try a few variations until youare comfortable with your own tactics.
Also remember while you might use accuracy/defense buffed clothes, when facing npc's try to have as much in ballistic resistance also, defense is good, but each time you get hit reduce the amount of damage they do, you'll find this can help you last long enough to get your own state requirements and land high damage moves on the NPC.
If I remember rightly it's Blue>Red>Green>Blue but don't quote me on that.
I quote you!
heh well that rule is far from a gaurantee, infact I would say Green > Red too. Its all about your own stats and your oponents, if they have little defense then you can use Red and always beat them anyway.
the rules of combat in your instance would be.
Your Melee Accuracy Vs NPC Melee Defense Your Ballistic Defense Vs NPC Ballistic Accuracy.
This leaves it open for both to hit or both to miss. Specials however overide that little rule and if yours win then only yours will land.
There's a definite rock/scissors/paper thing with the attack styles. If I remember rightly it's Blue>Red>Green>Blue but don't quote me on that. You want to judge what your opponent is using and be prepared to change if you need to. As far as Arts go, it's a personal choice. The MAs are pretty well balanced and different people will speak up for different choices. Go with the one you enjoy. Personally I've been using KungFu, which is pretty simple when you get the hang of it. As you level you will gain access to different moves which depend on states. Depending on your strongest state-move, use the appropriate attack style as your default. So when you go in to the fight, try to get that state straight up so you can get your killer move off and then finish the enemy (if they survive) with your regular non-state moves. There's no black and white when it comes to any load-out or any tactic. Anything can be beat by something, so you have to choose what you enjoy, and get good at what will help you survive. Hyper skills are very useful, but for most of the game, you want to use hyper-dodge to protect you from free-firing gangers as you travel around the Matrix. It'll also help protect you from others firing into interlock. Evade Shield is another personal choice, for a long time I went without it, figuring 'I'm MA, I _want_ to get into interlock.' but eventually I learned that even for an MA, it's useful to have the decision of when and how you enter interlock. So it's up to you. MxO is an exciting place, try out everything you can and have fun with it
GypsyJuggler wrote:There's a definite rock/scissors/paper thing with the attack styles. If I remember rightly it's Blue>Red>Green>Blue but don't quote me on that. You want to judge what your opponent is using and be prepared to change if you need to. As far as Arts go, it's a personal choice. The MAs are pretty well balanced and different people will speak up for different choices. Go with the one you enjoy. Personally I've been using KungFu, which is pretty simple when you get the hang of it. As you level you will gain access to different moves which depend on states. Depending on your strongest state-move, use the appropriate attack style as your default. So when you go in to the fight, try to get that state straight up so you can get your killer move off and then finish the enemy (if they survive) with your regular non-state moves. There's no black and white when it comes to any load-out or any tactic. Anything can be beat by something, so you have to choose what you enjoy, and get good at what will help you survive. Hyper skills are very useful, but for most of the game, you want to use hyper-dodge to protect you from free-firing gangers as you travel around the Matrix. It'll also help protect you from others firing into interlock. Evade Shield is another personal choice, for a long time I went without it, figuring 'I'm MA, I _want_ to get into interlock.' but eventually I learned that even for an MA, it's useful to have the decision of when and how you enter interlock. So it's up to you. MxO is an exciting place, try out everything you can and have fun with it Thanks!!! Can somebody confirm this: Blue>Red>Green>Blue
Thanks!!!
Can somebody confirm this: Blue>Red>Green>Blue
Shayel wrote:GypsyJuggler wrote:There's a definite rock/scissors/paper thing with the attack styles. If I remember rightly it's Blue>Red>Green>Blue but don't quote me on that. You want to judge what your opponent is using and be prepared to change if you need to. As far as Arts go, it's a personal choice. The MAs are pretty well balanced and different people will speak up for different choices. Go with the one you enjoy. Personally I've been using KungFu, which is pretty simple when you get the hang of it. As you level you will gain access to different moves which depend on states. Depending on your strongest state-move, use the appropriate attack style as your default. So when you go in to the fight, try to get that state straight up so you can get your killer move off and then finish the enemy (if they survive) with your regular non-state moves. There's no black and white when it comes to any load-out or any tactic. Anything can be beat by something, so you have to choose what you enjoy, and get good at what will help you survive. Hyper skills are very useful, but for most of the game, you want to use hyper-dodge to protect you from free-firing gangers as you travel around the Matrix. It'll also help protect you from others firing into interlock. Evade Shield is another personal choice, for a long time I went without it, figuring 'I'm MA, I _want_ to get into interlock.' but eventually I learned that even for an MA, it's useful to have the decision of when and how you enter interlock. So it's up to you. MxO is an exciting place, try out everything you can and have fun with it Thanks!!! Can somebody confirm this: Blue>Red>Green>Blue
Read my last reply*
ITs not a certainty rule, far from it. a lot of that takes from your defenses running and your stat bonus from abilites and attributes.
Also the rule varies, if you mean accuracy or defense or damage.
(...these seem much more friendly forums than in WoW...)
I certainly hope so.
Oh, yeah Aquatium is Teh Sh!t. He helps everybody. Good luck with your MA stuff. When I started I did KungFu up until I was level 32, then i switched too Duelist but I still have my Kungfu and I occasionally whip t out to put the OWN on some people.
Laters
One more question:
I am 1 level off to level 25 and I will be hitting hard Yuki to get the Mask from Tengu (1/30 chance is not a bad odd).
The question is, what would be the best load out; for example, I think I would use only Hyper Block, all tree MAs for the passive bonuses: Kung Fu Proficiency, Karate Expertise, Aikido Prowess.
Maybe, if I have spare slots the hyper vs. throw and the temp. boosts vs. melee and throw for the Priests Deadly Throws.
What would you advise a Boss only load out would be? In this case Tengu uses Spy and Aikido.