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Question: What's is the best loadout & attribute spending to resist a gang of 6+ machines
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Jacked Out

Joined: Jan 29, 2007
Messages: 15
Location: Virginia, USA
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Question: What's is the best loadout & attribute spending to resist a gang of 6+ player in pvp?

Hi everybody, I had this idea to test your skills. If anyone can answer my question and "prove it" the winner will get a Patcher's bandana and good info. In order to win you have to try to last the longest w/o scaping(running away, jumping, or any of the tricks we use to avoid fighting). To participate, e-mail me your answer and set up a date and time with me so I can see you fighting the gang. Lastly, you can only try once, so take your time to think of what attributes & loadout you're gonna use. Good luck and be the winner!


Message edited by NinjaReborns on 06/23/2007 15:29:32.


Enlightened Mind

Joined: Dec 16, 2006
Messages: 124
Location: A Solo Mero, shooting and hacking her way through hoops! D:
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so is this 6 v 1 as in dueling...1 after the other after the other non stop?

or is it in pvp? and if its pvp is it going to be a private area for the pvp or we have to hang around and wait for 6 of a diff org to flag to take them on?

but this seems like a pretty good comp, pity im going away for a week in 1hr...  SMILEY



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I think you need to be a bit clearer with your definitions.  Someone could go load MS and 'resist' as many people as he likes.  Is the goal to win? Or is it just to last as long as possible?  Which 'tricks' exactly aren't allowed?



Vindicator

Joined: Aug 21, 2006
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Six People at Once

Howi/Debuff Load

Six People One after Another

Melee Accuracy Load or MKT, either with major IS regen.

 




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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NinjaReborns wrote:

Question: What's is the best loadout & attribute spending to resist a gang of 6+ player in pvp?

Hi everybody, I had this idea to test your skills. If anyone can answer my question and "prove it" the winner will get a Patcher's bandana and good info. In order to win you have to try to last the longest w/o scaping(running away, jumping, or any of the tricks we use to avoid fighting). To participate, e-mail me your answer and set up a date and time with me so I can see you fighting the gang. Lastly, you can only try once, so take your time to think of what attributes & loadout you're gonna use. Good luck and be the winner!


What I can take from the text:

- 6 vs 1 PvP
  - 6 from the Mech side
  - 1 from either Merv or Zion side
  - All at once
- Who will last longest without running, HJing, HLing, sneaking away or MSing (and w/e ppl try to escape death)?


Remaining questions:

- Healing allowed?
- Pre-buffing allowed?
- Sims allowed?



Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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So you want us to tell you a loadout where you wouldn't get owned by a gank

I'd try the jackout load.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
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Tiango wrote:
So you want us to tell you a loadout where you wouldn't get owned by a gank

I'd try the jackout load.

It's a competition Tiango -_-



Jacked Out

Joined: Jan 29, 2007
Messages: 15
Location: Virginia, USA
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OK folks, here are the rules:

1. You can only use "your abilities", it doesn't matter if you heal yourself or selfbuff. To participate you have to send me an e-mail telling me your mind spending(how many pts you spent for each one of the attributes and "why"SMILEY. Also(and very important), tell me your loadout by saying only the closest  ability/abilities to the mastery of each tree you activate(in case you use more than one tree). I'm gonna be calculating your 100 pts of mind spending as well as your attributes, so don't try to cheat.

2. After you e-mail me your answer, I'll agree a time with you to see u fighting. If you are a Mech, then you fight 6+ Zionites. If you are a Merv, you fight 6+ Mechs. If you are a Zionite you fight 6+ Mechs. The reason I pisked Mechs for this is b/c Mechs are ruling Mara C and their skills are endless. [Your objective is to fight them "at once"on pvp mode and last the longest(I'll have someone timing you) To qualify you have to beat the record of 1 minute(If nobody brakes the record,then I keep the bandana and the competition ends) The deadline is July 31. There is one exception wich may be imposible, and is that if you beat 3 of the pvpers you win automatically.] The place of fighting will be(of course) Mara C, in front of the church.

3. Your enemy's skills(loadout) will be random, so be prepared(you can only try once). If any (either the gang or the challenger) shows any sign of mercy, you & the gang will be disqualified.

4. If I see any sign of cheating or unappropiate language you'll be disqualified. The winner will recieve a Patcher's bandana(male), so if you are a girl you'll have to trade it/sell it. Also, info will be given(the amount is unknown). Finally, a posting will be placed on MxO's PvP website with the winner's best move on a screenshot, "you will be the game's champion".  



Vindicator

Joined: Aug 21, 2006
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Bah, I think someone's been ganked way too much. The key to beating a gank squad is

TEAMWORK

'Nuff said.




Jacked Out

Joined: Jan 29, 2007
Messages: 15
Location: Virginia, USA
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I'll tell you the point of this event since you can't see it. The purpose of this event is to create a good understanding of the matrix by challenging the players to autoevaluate their skills and be able to judge their thoughts. Numbers(bonus and % points) are the key to play like a pro. Unfortunately, beating a gang of pvpers by yourself is imposible, but giving a good fight shows your skills and knowledge of the game. Well, I think most players saw the point of this, so is my pleasure to explain any details to everyone. Thanks for replying SMILEY



Systemic Anomaly

Joined: Dec 20, 2005
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NinjaReborns wrote:

Numbers(bonus and % points) are the key to play like a pro.

So far from the truth, heh.



Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
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I use 4 pages for clothes, each one is for an opponent. 1 page will be filled with Viral defensive buffs, the other Thrown defensive buffs.

It works quite well also you have to load the Hyper version of whatever your buffs go with to get the best defense.

But don't change in combat try and anticipate the person who will give the most damage and put on the buffs which will help you.



Mainframe Invader

Joined: Aug 15, 2005
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In CR1 maybe a good FM or Team Patcher hybrid would have won against 6 (specially if TB4 was allowed). In CR2 forget it. If it's about lasting longer then go with some healing hybrid. However, if there are enough players with powerless on the other side you'll die as fast as an awakened, but then so will everybody else.



Jacked Out

Joined: Aug 22, 2005
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Location: Alone in the middle of nowhere
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krytical wrote:
In CR1 maybe a good FM or Team Patcher hybrid would have won against 6 (specially if TB4 was allowed). In CR2 forget it. If it's about lasting longer then go with some healing hybrid. However, if there are enough players with powerless on the other side you'll die as fast as an awakened, but then so will everybody else.


QFT, if you are trying to stand up solo against 6 players in open PVP, forgetaboutit, not gonna happen unless you are willing to exploit. Which, apparently, in MXO, there is virtually no way to prove anyone is using any exploit so I say do it cause there is less than 2% chance you will ever get caught.

 

 



Mainframe Invader

Joined: Aug 15, 2005
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Heck, I'd say no build can beat 3 good players in CR2.

 
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