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Ask the Devs an MXO question v.5
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The Matrix Online » Archived Forums » Archive Construct Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 115 , 116 , 117 , 118 , 119 , 120 , 121
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8685
Location: Lost in Translation.
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Zudrag wrote:
Zomg, what exactally are you posting to make your post count shoot up so high Rarebit? You're making Mathalos' head explode.




Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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What are the odds that we can turn luggables into a capture the flag type game? Or can we already find those in constructs?



Jacked Out

Joined: Dec 15, 2005
Messages: 1100
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Will you please make Smith Frags tradeable after the event is over? 


Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Errm give us a tip for the next Area K jacket likely project that you had plans for?

Goddam.... silly... forums... last.... page... ****

Message edited by The Leo on 04/09/2007 15:19:10.


Vindicator

Joined: Oct 22, 2005
Messages: 8299
Location: Ye Olde Hole Ine The Tree
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Great Event on Recursion tonight...

I had the Virion for a long time, had lots of fun running around infecting people as they tried to kill off my precious Smithlings..

But a few minutes ago it was deleted because I hadn't sent "a luggable update message to the luggable manager in 3 minutes."

Is this because I stood still admiring the awesomeness of the Smithlings pwning the people trying to get to me and didn't move, or is that auto-delete command bugged? :*(



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3287
Location: HvCFT Revenant
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Yasamuu1 wrote:
Zudrag wrote:
Zomg, what exactally are you posting to make your post count shoot up so high Rarebit? You're making Mathalos' head explode.

Hahahaha!



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I totally asked Rarebit about apples and he just ignored me :/



Ascendent Logic

Joined: Aug 15, 2005
Messages: 3149
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You answered my previous question about the anniversary buff items, saying that they may need to be nerfed if they cause problems with tournaments and such. Would it be possible to give them a simple animation so we know when they are being used? i.e. The animation used for Tactics Boosters but with the green code changed to red or black (representing Smith) or something.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Rarebit wrote:
. I tend to think that in order for a PVP reward system to work well it would require a separate "arena" type gameplay area/mode.


Err... modified archives anyone?

Oh and that CQ leaderboard would still be nice... Try asking the Raij man.




Jacked Out

Joined: Aug 17, 2005
Messages: 100
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Rare is there anyway to have smart NPCs spawn that won't attack a certain org during a live event? For instance having those EPN soldiers in Downtown not attack Zion or Cypherite soldiers not attack machines.

 

EC



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8685
Location: Lost in Translation.
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oranos wrote:
You answered my previous question about the anniversary buff items, saying that they may need to be nerfed if they cause problems with tournaments and such. Would it be possible to give them a simple animation so we know when they are being used? i.e. The animation used for Tactics Boosters but with the green code changed to red or black (representing Smith) or something.

We've always campaigned for that kind of thing on the Tiger Masters Gi, but it's not happend to date.



Development

Joined: Dec 2, 2005
Messages: 21413
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Yasamuu1 wrote:
Zudrag wrote:
Zomg, what exactally are you posting to make your post count shoot up so high Rarebit? You're making Mathalos' head explode.

I was trying to see if I could get a test pages out of sync on a test thread like they are on this thread, where the Answers count at some point got off by three, so that new pages don't show up until three more posts have been made. Couldn't get it to happen; hopefully that means that if I start a new version of this thread, it won't get all messed up like this one did.

 
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