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Upgrade Attacks Overpowered
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Jacked Out

Joined: Aug 15, 2005
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Renesis13B wrote:
For those saying you cant heal in interlock is bs.


You CAN heal in interlock. But you CAN'T heal while withdrawing.

>revolt_


Systemic Anomaly

Joined: Aug 15, 2005
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If you try to withdraw and it fails you cant switch to a speed attack ..heal and then switch to withdraw?

>revolt_ wrote:


Renesis13B wrote:
For those saying you cant heal in interlock is bs.


You CAN heal in interlock. But you CAN'T heal while withdrawing.

>revolt_



Message Edited by Renesis13B on 03-23-200607:58 PM


Message edited by Renesis13B on 03/23/2006 16:58:35.



Jacked Out

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CPULoyal wrote:
AvatRAMa,
Please, check your numbers.

Wow, huge Error on my part. Forgive me, you're numbers are correct. but look at what you're saying, a hacker can take out more then half a MA's life in 20 seconds. now I know IL is supposed to be much faster, but even when I fight other MA's or gunmen as a MA it takes much longer then 20 seconds to fight, even longer then the 90 seconds you'll need to recoup Upgrade attacks and continue at 66%.
 
So what we need to be testing is what percent the accuracy boost from Upgrade attacks increases Hacker attacks as opposed to hacker attacks without Upgrade Attacks.
 
There's alot more to hacker to consider then just their single hits, which are being overlooked completely, Hackers can drop AoE's , something no other class can do. So my suggestion of 2.5 deaths from a hacker attack isn't unrealistic. Hackers alos have an aresenal of effects type abilites which can severly limit one player or a group. So a small reduction to how often they hit in IL, to me, is within the scope of balance.
 
And , yeah Al, we need to work on your resistence a bit. As all the Hackers I've seen jump into IL with any other class never take that much damage at all. Usually on average it's about 100pts. but I've seen it as low as 66 pts. and 200+ pts. w/o specials.
 
I understand how it must look for someone who doesn't normally play as a hacker to say anything about how you all will play, but thing is it is my concern how all classes will play. For personal reasons I like to know a litte about all classes, as a faction leader I want all my members happy and satisfied with their playing style but I also learn how all classes work to help any new players in or out of the faction get an edge. I'm not asking for a nerf, only realistic expectations for what each class should and can accomplish as a group or solo.


Systemic Anomaly

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Funny how 90% of the pvpers are using viral attacks now.  Whatever interlock penalties hackers have its not enough.  If anything hackers rather be in interlock now since each round takes 4 seconds.  They can launch an attack that does a lot of damage in less than 4 secs and have a very high success rate in landing it.  As a duelist theres hackers trying to interlock me instead of me trying to interlock them.  That isnt right.



Jacked Out

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Well, I tested an ballista/vector loadout today and with the fixed Upgrade Attacks they hit less than before. But that is a good thing. I was still able to dish out some serious damage very quickly and in a very flexible way. Outside of IL the hacker accuracy seemed appropriate for it's feeling.

Haven't tested a hacker's accuracy in IL though... :/




Renesis13B wrote:
If you try to withdraw and it fails you cant switch to a speed attack ..heal and then switch to withdraw?


Oh, yes, you can change to speed attack and use a pill. But when you try to go back to withdraw, the IL queue system seems to get seriously screwed up and most of the time you're continuing with your speed attacks, until you spam the withdraw button, hoping that withdraw gets queued in. Sometimes the withdraw button doesn't even show that it is being used and no withdraw text appears in the system messages. :/

>revolt_


Systemic Anomaly

Joined: Aug 16, 2005
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AvatRAMa, Agreed. A hacker might take half the HP of another player in 20 seconds, though we are taking the best scenario possible. As it was said, the best way to see the overall effect in the last few days before going live.
I'm arguing in favor of hackers, because I fell that the Combat Revision might go in the wrong way, giving a new play state, where MA become the selected class for every trade.
I want, the same as you, to have the freedom that I have to choose any class as it suits my personal game style. MxO is not only PvP and having an environment that might force me in that sense is not The Matrix to me.

TekMon, The New Order



Systemic Anomaly

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You would rather have everyone using Hacker than Martial Arts?   I find that really suprising and I think the  majority of the players dont want to see that happen.



Systemic Anomaly

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Renesis13B wrote:
You would rather have everyone using Hacker than Martial Arts? I find that really suprising and I think the majority of the players dont want to see that happen.





No, I didn't say that. I'm all for balance amongst class. I accepted what Frog said about the downing of power for hacker on IL. I understand that the way it is now at live, is what it makes hacker overpowered.

My position comes from the perspective that is not good to nerf hackers instead of balancing them. OK, hacker is not a IL class, so it must be tough for a hacker to win on IL and most of the changes on the EP server are going through that path.

Nevertheless, if the claim is to have it as a support or second line fighting class, taking out the ability to be effective at range defeats that purpose. That's why I'm asking for a review of the effects at distance.

TekMon, The New Order



Jacked Out

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Well, I found myself quite effective at range as a hacker...

>revolt_




Joined: Oct 2, 2005
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   hacker ftw :smileytongue:


Jacked Out

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>revolt_ wrote:
Well, I found myself quite effective at range as a hacker...

>revolt_



I must agree now :smileywink: I thought as well that I wanna miss the Upgrade Attacks, but I tested howitzer on Creston Hideout mobs yesterday (team consists of 1 utility master and me as a hacker) and had no problems till the mid of the 2nd floor (8 lvl 51 ... no way :smileytongue: ). I never used Upgrade Attacks and 2 of 3 attacks hit from the range and 1 of 2 attacks hit in IL.
For PvP I must say it depends on your oponents loadout (as always :smileywink: ), but I had no probs except 1 Aikido GM. His viral defense was amazing and I couldn't hit him with an accuracy of 242 :smileysurprised: .

peace,
CJ


Systemic Anomaly

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Yeah, the 50% to 66% chance of success seems to be balanced, though I still think 20 seconds of duration it's a short time, being that the reuse timer is almost 5 times longer. Maybe 30 seconds are better.
I found out that fighting NPC is not a problem, even with 3 chevron mobs, though it's viral deflection drops the accuracy below 50%. Fortunately, the status conditions were shortened in time too. I still have to test it on PvP. Combat looks more interesting now.

TekMon, The New Order



Systemic Anomaly

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Viral Accuracy of 242?  Tell me one other class than can come anywhere near that number in offense or defense.  I have no idea how an Akido GM can get that much viral defense.  He must have been buffed to hell.  I havent broken 165 with duelist.

CrazyJun wrote:
I must agree now :smileywink: I thought as well that I wanna miss the Upgrade Attacks, but I tested howitzer on Creston Hideout mobs yesterday (team consists of 1 utility master and me as a hacker) and had no problems till the mid of the 2nd floor (8 lvl 51 ... no way :smileytongue: ). I never used Upgrade Attacks and 2 of 3 attacks hit from the range and 1 of 2 attacks hit in IL.
For PvP I must say it depends on your oponents loadout (as always :smileywink: ), but I had no probs except 1 Aikido GM. His viral defense was amazing and I couldn't hit him with an accuracy of 242 :smileysurprised: .

peace,
CJ



Message Edited by Renesis13B on 03-25-200601:06 PM


Message edited by Renesis13B on 03/25/2006 10:06:22.



Jacked Out

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I don't know if he was buffed, but I couldn't hack him. :smileysad: The 242 seems to be alot, but that's only for 20secs. Even if I can downgrade your viral defense in this time, you have 130 left. That is still more compared to my normal viral accuracy. :smileywink:

And another class that can get acc like that .... rifleman /sniper.

peace,
CJ

Message Edited by CrazyJun on 03-25-200610:45 AM


Message edited by CrazyJun on 03/25/2006 10:45:20.


Jacked Out

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more nerfing of the hacker. i wish i had the ear of the devs like these ppl seem to. hackers arent 'supposed' to rule in interlock, fair enough. but why are we being nerfed for ranged/free fire also? this makes no sense. if a hacker is attacking an npc or player, outside of interlock, they should have a small but definite advantage, its that simple. its funny how the MA's certainly hit me more than 50% of the time.. =P
 
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