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Update 46 Notes - Thursday, August 24, 2006
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Development

Joined: Aug 15, 2005
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Below is the list of changes for Update 46, which is scheduled to release on Thursday, August 24, 2006.

Featured Changes

The Matrix Online Story Continues in Episode 5.3!
The 5.3 Storyline missions and cinematic are now available in game.
The first 5.3 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (8/31, 9/7, 9/14, 9/21)at 1:00 AM Pacific Daylight Time (0800 hours GMT).

White Hallways Open for Business
Archivist vendors now sell very special, very expensive keys that give access to certain areas through hallways. These keys require 100 or more Reputation points in the appropriate Organization to use.

New "Prop Vendors"
"Prop Vendors" at Tabor Park West, Camon Heights Central, and Stamos Northwest hardlines sell a selection of over one hundred prop items. These items have no particular function of their own, but can be traded to other players for roleplaying purposes.

Pandora's Box Mission-Spawn Changes
Pandora box missions with high NPC numbers were causing significant amounts of lag--the ~30 NPCs per phase of the final mission were likely the cause of most of the mysterious, intermittent lag in north-central Downtown. NPC counts in the following Pandora's Box missions have been reduced; : arc 2, mission 2, "Walking Papers"; arc 3, mission 1, "A Key for Every Lock"; arc 4, mission 3, "Trial By Fire". In most cases, the level of the remaining NPCs has been increased by one.

Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

Fixed /ignore Command
Fixed a bug that caused an Ignored player's text to still appear in the chat window.

Changes and Improvements

  • Zero One Soldiers and the Zero One Taskmaster have new loot drops. A new collector in Downtown may be interested.
  • Density of Zero One Soldiers and Laborers has been increased.
  • Level of Zero One Soldiers has been increased.
  • The Taskmaster Beret is no longer dropped by the Taskmaster and can now be traded.
  • Mission rewards will now be emailed to you if you don't have enough space in your inventory.
  • Damage for Infect Area 2.0 has been increased.
  • Having large amounts of code recipes no longer prevents recipes from being viewed in the code analyzer UI.
  • Gang boss "Big Dog" now drops the access node key at a higher rate. (Matches drop rate for other gang bosses.)
  • Morpheus will now appear in mood "regal" in the last chapter one Archive mission.

 

Bug Fixes

  • Fixed a bug that allowed players to move at normal speed while using a Stealth Ability. Engaging in an activity that shouldn't break Stealth now prevents movement until the Stealth Ability has re-applied itself. (Fixes several exploits.)
  • Fixed a typo in the operator's text in phase 1 of Merovingian archive mission 4.1.4, "The Gathering Storm."
  • Straightened out the confusing multiple names of a spy in Merovingian mission 2.2.2, "Honor Among Thieves."
  • Fixed typos in the description of Corporate Security gang members.
  • Fixed a typo in Tyndall's dialog at the beginning of the second phase of Zion 5.2.3, "Repairman."
  • Fixed a typo in Yttri's text in the second phase of her third mission, "The Instrumental."
  • Fixed a typo from the Machine redpills in phase 2 of Merovingian archive mission 4.1.4.
  • Fixed a bug where you could get out of order speech from the contact's secretary in phase 1 of Greene's first mission, "Special Delivery," if you talked to the contact before talking to the secretary, then talked to the secretary twice.
  • Fixed typo in the operator's text in Merovingian mission 1.2.15, "Unbearable Burden."
  • The female Red Eye Beret no longer turns bright red at a certain distance.
  • Fixed typo from Flood at the end of Merovingian mission 1.1.3, "Signature Manipulation."
  • Fixed typo from Agent Gray in Machine mission 3.1.3, "Decapitation."
  • Removed male names from female Exiles.
  • Your contact in the second phase of Raini's first mission, "Careful What You Wish For," no longer asks for the Data after it has already been given.
  • Two NPCs have replaced the mysterious dressers in the second phase of Sister Margaret's fifth mission, "Saving Grace."
  • Fixed a typo in Tyndall's text at the end of Zion 1.1.3.
  • Corrected the level range of loot drops from the Zero One Beta Taskmaster.
  • Morpheus now has regular eyeballs instead of Morpheus'-entire-head-on-his-eyeballs eyeballs.
  • The locked door in phase 1 of Zion Archive mission 1.2.5 no longer unlocks mysteriously when some of the imposter Agents are killed.
  • Fixed an issue where changing chat filters could permanently disable a certain type of system chat.
  • It is no longer possible for an attribute to be leveled beyond 30.
  • Emotes (/e [text] command) now work correctly.
  • You may no longer initiate interlock for 5 seconds after withdrawing from it.
  • $info is no longer awarded for completing critical missions that you have already completed.
  • Fixed a typo in Agent Gray's dialogue during "Return to Sender" mission.
  • Fixed the bug that allowed players to appear in game with a working Loading Area UI available. (Fixes exploit.)
  • The player now gets a notification when finding Operetta.
  • The Archaelogist now appears on the map in the Historic District.
  • The code shaper vendor Marble now appears on the map in Industry Square.
  • All org collectors now appear on the city map.
  • The map no longer shows the Archaeologist near Mara Central.
  • The vendors in Pendhurst-Amaranth plaza now show up on the map.



Jacked Out

Joined: Aug 15, 2005
Messages: 1475
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Walrus wrote:

 Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

huh


Ascendent Logic

Joined: Aug 17, 2005
Messages: 764
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it means u can be rezed by reds at any time



Jacked Out

Joined: Nov 3, 2005
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CLAUDIUS wrote:
Walrus wrote:

 Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

huh

at the moment there is a bug which causes an extra round of interlock after you die which automaticaly reflags you. when your rezed, you come back flagged, this was not originaly intended and has been fixed thanks to the dev team SMILEY

also at the rest of the stuf up there WOO HOO

also is there going to be a level requiremnt on the beret zero, and i can email my old beret to my alt to benifit from the 60 point hj at lv15 SMILEY w00t

and i think 20 taskmaster kills is a little ecessive for the box of heads unless he has been severly weakened as it takes a team to take hime down but only one person gets the loot so you can see it will cause arguments


Jacked Out

Joined: Aug 15, 2005
Messages: 1475
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Roukan you potty mouth... we know you're really excited bout the patch..


Jacked Out

Joined: Aug 16, 2005
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Admins, Devs,

This update looks very good indeed!
I hope that somehow it can attract new players to the game, the PvP Bug Fix is simply awesome ^_^, realy glad that is solved.
Can't wait till Thursday :o)


Jacked Out

Joined: Feb 14, 2006
Messages: 2407
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All the stuff in this update made me feel that warm, happy feeling inside, like when you're hugging a puppy.  Or throwing a puppy into a furnace.  You know the feeling?

Anyway, I was going to ask what exactly these props are going to be.  Data disks, devices?  Severed limbs?


Transcendent

Joined: Aug 15, 2005
Messages: 155
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Fatmop wrote:
Anyway, I was going to ask what exactly these props are going to be.  Data disks, devices?  Severed limbs?
http://forums.station.sony.com/mxo/posts/list.m?start=14385&topic_id=10400133274#10400150321



Transcendent

Joined: Aug 15, 2005
Messages: 155
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Bah..no edit option..

Here



Ascendent Logic

Joined: Sep 10, 2005
Messages: 682
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Walrus wrote:

Below is the list of changes for Update 46, which is scheduled to release on Thursday, August 24, 2006.

Featured Changes

The Matrix Online Story Continues in Episode 5.3!
The 5.3 Storyline missions and cinematic are now available in game.
The first 5.3 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (8/31, 9/7, 9/14, 9/21)at 1:00 AM Pacific Daylight Time (0800 hours GMT).

White Hallways Open for Business
Archivist vendors now sell very special, very expensive keys that give access to certain areas through hallways. These keys require 100 or more Reputation points in the appropriate Organization to use.

New "Prop Vendors"
"Prop Vendors" at Tabor Park West, Camon Heights Central, and Stamos Northwest hardlines sell a selection of over one hundred prop items. These items have no particular function of their own, but can be traded to other players for roleplaying purposes.

Pandora's Box Mission-Spawn Changes
Pandora box missions with high NPC numbers were causing significant amounts of lag--the ~30 NPCs per phase of the final mission were likely the cause of most of the mysterious, intermittent lag in north-central Downtown. NPC counts in the following Pandora's Box missions have been reduced; : arc 2, mission 2, "Walking Papers"; arc 3, mission 1, "A Key for Every Lock"; arc 4, mission 3, "Trial By Fire". In most cases, the level of the remaining NPCs has been increased by one.

Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

Fixed /ignore Command
Fixed a bug that caused an Ignored player's text to still appear in the chat window.

Changes and Improvements

  • Zero One Soldiers and the Zero One Taskmaster have new loot drops. A new collector in Downtown may be interested.
  • Density of Zero One Soldiers and Laborers has been increased.
  • Level of Zero One Soldiers has been increased.
  • The Taskmaster Beret is no longer dropped by the Taskmaster and can now be traded.
  • Mission rewards will now be emailed to you if you don't have enough space in your inventory.
  • Damage for Infect Area 2.0 has been increased.
  • Having large amounts of code recipes no longer prevents recipes from being viewed in the code analyzer UI.
  • Gang boss "Big Dog" now drops the access node key at a higher rate. (Matches drop rate for other gang bosses.)
  • Morpheus will now appear in mood "regal" in the last chapter one Archive mission.

 

Bug Fixes

  • Fixed a bug that allowed players to move at normal speed while using a Stealth Ability. Engaging in an activity that shouldn't break Stealth now prevents movement until the Stealth Ability has re-applied itself. (Fixes several exploits.)
  • Fixed a typo in the operator's text in phase 1 of Merovingian archive mission 4.1.4, "The Gathering Storm."
  • Straightened out the confusing multiple names of a spy in Merovingian mission 2.2.2, "Honor Among Thieves."
  • Fixed typos in the description of Corporate Security gang members.
  • Fixed a typo in Tyndall's dialog at the beginning of the second phase of Zion 5.2.3, "Repairman."
  • Fixed a typo in Yttri's text in the second phase of her third mission, "The Instrumental."
  • Fixed a typo from the Machine redpills in phase 2 of Merovingian archive mission 4.1.4.
  • Fixed a bug where you could get out of order speech from the contact's secretary in phase 1 of Greene's first mission, "Special Delivery," if you talked to the contact before talking to the secretary, then talked to the secretary twice.
  • Fixed typo in the operator's text in Merovingian mission 1.2.15, "Unbearable Burden."
  • The female Red Eye Beret no longer turns bright red at a certain distance.
  • Fixed typo from Flood at the end of Merovingian mission 1.1.3, "Signature Manipulation."
  • Fixed typo from Agent Gray in Machine mission 3.1.3, "Decapitation."
  • Removed male names from female Exiles.
  • Your contact in the second phase of Raini's first mission, "Careful What You Wish For," no longer asks for the Data after it has already been given.
  • Two NPCs have replaced the mysterious dressers in the second phase of Sister Margaret's fifth mission, "Saving Grace."
  • Fixed a typo in Tyndall's text at the end of Zion 1.1.3.
  • Corrected the level range of loot drops from the Zero One Beta Taskmaster.
  • Morpheus now has regular eyeballs instead of Morpheus'-entire-head-on-his-eyeballs eyeballs.
  • The locked door in phase 1 of Zion Archive mission 1.2.5 no longer unlocks mysteriously when some of the imposter Agents are killed.
  • Fixed an issue where changing chat filters could permanently disable a certain type of system chat.
  • It is no longer possible for an attribute to be leveled beyond 30.
  • Emotes (/e [text] command) now work correctly.
  • You may no longer initiate interlock for 5 seconds after withdrawing from it.
  • $info is no longer awarded for completing critical missions that you have already completed.
  • Fixed a typo in Agent Gray's dialogue during "Return to Sender" mission.
  • Fixed the bug that allowed players to appear in game with a working Loading Area UI available. (Fixes exploit.)
  • The player now gets a notification when finding Operetta.
  • The Archaelogist now appears on the map in the Historic District.
  • The code shaper vendor Marble now appears on the map in Industry Square.
  • All org collectors now appear on the city map.
  • The map no longer shows the Archaeologist near Mara Central.
  • The vendors in Pendhurst-Amaranth plaza now show up on the map.
This is the update that's going to make me renew my account for another few years. Walrus. Have meh bebes.



Jacked Out

Joined: Aug 16, 2005
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Yay for the red while dead fix!

and also looking forward to the white hallways and new taskmasker drops! SMILEY

Yet another great patch to look forward to! SMILEY

 



Systemic Anomaly

Joined: Oct 10, 2005
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The update we all been waiting for!!

But the best update is thisSMILEY LOL:

"Morpheus now has regular eyeballs instead of Morpheus'-entire-head-on-his-eyeballs eyeballs"

 




Femme Fatale

Joined: Nov 26, 2005
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Best. Update. Evah.



Ascendent Logic

Joined: Aug 31, 2005
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White Hallways Open for Business
Archivist vendors now sell very special, very expensive keys that give access to certain areas through hallways. These keys require 100 or more Reputation points in the appropriate Organization to use.

and 100 million?

also anyone who goes there hope they post pics for us to see before I waste 100 million info on it lol




Jacked Out

Joined: Jul 23, 2006
Messages: 235
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Prop vendor sounds interesting. *Prays for enforcer uniform*
 
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