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Jacked Out

Joined: Oct 23, 2006
Messages: 910
Location: Scotland
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Pylat wrote:
These boxes I find are better than the Kunoichi ones, you need more people to do them, but you can get through each one in about 20 mins (Compared to 90 minutes for Kunoichi Boxes), so overall the team gets through them faster.
The box can be done with 2-3 people just takes a while


Vindicator

Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
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That is some pretty hot looking gear...both buffs and style.

I might have to farm a couple sets...thanks for adding another timesink to my free-time.  =P



Ascendent Logic

Joined: Jun 3, 2006
Messages: 670
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odj wrote:
GodTier wrote:
"It's an MMO with hardly any players, which makes getting a team together annoying."

lrn2faction.

There are at least 5 different main timezones used in MxO.
Say you in TC who has more than 60 members.
1/2 are actualy active.
Thats 6 for each time zone.
Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)
That leaves you with a team of 3.
Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...

Yea... you are left with very little.

Just putting that out there. = \

fixed*

=D




Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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ObliGoblin wrote:
odj wrote:
GodTier wrote:
"It's an MMO with hardly any players, which makes getting a team together annoying."

lrn2faction.

There are at least 5 different main timezones used in MxO.
Say you in TC who has more than 60 members.
1/2 are actualy active.
Thats 6 for each time zone.
Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)
That leaves you with a team of 3.
Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...

Yea... you are left with very little.

Just putting that out there. = \

fixed*

=D

That's funny, I just see about 6 TC frequently. Pretty much like every other faction.

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2255
Location: UK - Wales
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Ballak wrote:
ObliGoblin wrote:
odj wrote:
GodTier wrote:
"It's an MMO with hardly any players, which makes getting a team together annoying."

lrn2faction.

There are at least 5 different main timezones used in MxO.
Say you in TC who has more than 60 members.
1/2 are actualy active.
Thats 6 for each time zone.
Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)
That leaves you with a team of 3.
Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...

Yea... you are left with very little.

Just putting that out there. = \

fixed*

=D

That's funny, I just see about 6 TC frequently. Pretty much like every other faction.
My point rests.



Mainframe Invader

Joined: Nov 9, 2005
Messages: 418
Location: Syntax
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ZaneZavin wrote:
Personally, I would love for there to be more datanode spawns added.

Here's my fun ranking list for quite a few major things when they were first released.

Pandoras > Datanode Spawns > Sleepwalkers > Datamine > Commando Hallways > Ninjas > Corrupted.

Sleepwalkers will probably fall down that list a bit when the freshness wears off.




Seconded.

 The datanode spawns are great as they are so random as you never know when a spawn will occur and what it will be.  Sometimes you get lulled into a false state of security after tapping loads of nodes without a spawn and BAM! you get one.

 Whilst content is always welcome, content where you "expect the unexpected" would be more than welcome.  Maybe add/change something to Megacity ( a new collector or something) but no Image Retrivals and no patch notes.  That way when you stumble across it will be a suprise.

 On a negative, but constructive note the recent updates have all focused on Constructs and follow the same routine:- Find team - Purchase key/book - Enter Construct - Kill waves on NPC's - Get clothing reward (although there is Dual SMG's with the recent update, which is nice).  it just seems to much emphasis are being put into new contstructs.  We had Datamine which went through a few stages of development and now Sati's Playground.  How about something now for the actual city?.  There is quite a big area in International (forget where exactly) where there is nothing, no Hardlines or Collectors or Points of Interest, in fact there are areas throughout the whole of Megacity that are under-used.

When Luggables were first announced the idea of dropping objects into the game world seemed really cool and whilst we do have a few luggables I'm sure it could be really expanded on, so maybe that's something for the future.

Thoughts/Comments/Suggestions/Complaints?



Femme Fatale

Joined: Aug 22, 2005
Messages: 2779
Online

<3 my sleepwalker gear.. only need the shoes to complete it!

XXT


Ascendent Logic

Joined: Sep 14, 2005
Messages: 832
Location: Vessel of Suffering
Online

Why can't the Marbles be used in interlock?



Transcendent

Joined: Aug 12, 2006
Messages: 272
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Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.

My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..

 

Thank You..




Jacked Out

Joined: May 27, 2008
Messages: 1519
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xxamelxx wrote:

Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.

My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..

 

Thank You..

I have to agree. The only people all day able to farm were PM us to a small extent Woken and some Mero's most of us opted to work together. Just thinking long term a non hostile is a good idea.


Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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XXT wrote:
Why can't the Marbles be used in interlock?
Hard to swallow an electrified marble when you're being kicked in the face?
XXT


Ascendent Logic

Joined: Sep 14, 2005
Messages: 832
Location: Vessel of Suffering
Online

eval wrote:
XXT wrote:
Why can't the Marbles be used in interlock?
Hard to swallow an electrified marble when you're being kicked in the face?

Well, what good is it if you can't?



Development

Joined: Dec 2, 2005
Messages: 21413
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XXT wrote:
Why can't the Marbles be used in interlock?
'Cause I set 'em that way. =D




Development

Joined: Dec 2, 2005
Messages: 21413
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xxamelxx wrote:

Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.

My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..

 

Thank You..

It isn't.

Ohh wait you must have got over level 16 or whatever it is. =p

EDIT: Gratz! =D


Message edited by Rarebit on 08/07/2008 20:27:50.



Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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XXT wrote:
eval wrote:
XXT wrote:
Why can't the Marbles be used in interlock?
Hard to swallow an electrified marble when you're being kicked in the face?

Well, what good is it if you can't?

Well if you can read minds/anticipate things, if you're say about to charge through a group of NPCs, or about to get sniped, you can pop it and get a bit of extra defense.

Or trade them in for gear. That works too.
 
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