SpikeDX wrote:guns do more damage if ur hit...............
Message Edited by SpikeDX on 08-25-2005 07:23 PM
Lost a very long post due to user error so here's the very short version, long rewrite to follow.
I approve of the tenor of these changes wholeheartedly. However, be very wary of trying to layer a cookie-cutter role structure onto MxO that works wonderfully in a fantasy setting.
Despite what the odd MxO manual says, a martial artist in the Matrix is not a 'tank.' It took one (1) bullet to kill Trinity; the one that hit. A gunman is not a ranger, a spy is not a rogue (and especially not a 'rouge'!), coders are not EQ Magicians, and hackers are not wizards and clerics.
Consider strongly how your knowledge of game systems can be used to fit the Matrix mythos, not how the Matrix mythos might be bent to fit the mold of existing MMOGs. Only then will you realize the truth; players come to a name-branded game to experience the nature of the movie world, not to play just-another-MMOG with a green tint. (/spoon)
Message Edited by prole on 08-26-2005 12:16 PM
Message Edited by prole on 08-26-2005 01:57 PM
Traxada wrote:Very impressive Archon, glad to see such detailed communication with the player base once again. All the new projects for expansion sound great. Keep up the good work.