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Image Retrieval - January 16, 2008
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Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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RemagDiv wrote:
As we have seen, it was possible to see and even get on the barge before this through exploits, so the actual model has always been there. IMO, all that is being done is the barge will now be accessible either by some sort of bridge (shot from first Image Retrieval) or some sort of new archivist where you can be teleported, and perhaps some new/difficult NPC's to fight for some drops, possibly a new rare drop. There is no way we're getting anything large like a brand new neighborhood or district.
The barge already existed, yes, and people got to its construct (a stripped down version of the Uriah-Bathary area as we see in the cinematics) through whatever bizarre means. This new development, however, has it in a totally new location.

No one's expecting it to be a large new district, or if they are they're a bit... deluded. How can one (or at most three) men model an entire place the size of Richland in a couple of months? It's not going to be huge. But the barge, river, bridges and possibly the buildings in the background are enough to constitute calling it a district or a construct.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

OMG it's an expansion!

The Matrix Online: Wasteland Descent

Featured Changes

Welcome to the first full expansion for The Matrix Online!  The Matrix is an ever-changing place, and so are its inhabitants.  Previously fully restricted areas have been opened up to redpills for the first time!  Jack into The Matrix Online: Wasteland Descent now!

The Matrix Online Story Continues in Episode 9.3!
Chapter 9.3 begins with a new cinematic and critical mission on Thursday, 2/14, Plus a new critical mission follows on the next four Thursdays: 2/21, 2/28, 3/6, and 3/13.


Changes and Improvements
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 1000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • You can now email up to 10 item attachments at once
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Cinematics have returned to in-game rendering form
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary
Bug Fixes
  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables


Wouldn't that be insanely awesome? SMILEY<img mce_tsrc=" />

Disclaimer: In no way shape or form are these real, it's only dreams.  Define irony. SMILEY<img mce_tsrc=" />

Message edited by Shadow-SK on 01/17/2008 04:34:01.



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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Lol, nice wish list, love the update presentation!



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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EPIC



Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4852
Location: The soul's eclipse
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Well, hmm.  I can't say there's anything which solicits great excitement within that image.  New anything is always a great thing, but a bridge to a dung heap seems a little superfluous, at best.  I'm sure there's more to it, so my disclaimer is that we don't see the big picture as of yet.

If it's an Assassin tie-in, then I can't help thinking that that chapter is done, and should be moved on from (unless, of course the assassination of Morpheus was staged after all, and this facilitates the continuance of that particular story thread).




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8894
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Shadow-SK wrote:
OMG it's an expansion!

The Matrix Online: Wasteland Descent

Featured Changes

Welcome to the first full expansion for The Matrix Online!  The Matrix is an ever-changing place, and so are its inhabitants.  Previously fully restricted areas have been opened up to redpills for the first time!  Jack into The Matrix Online: Wasteland Descent now!

The Matrix Online Story Continues in Episode 9.3!
Chapter 9.3 begins with a new cinematic and critical mission on Thursday, 2/14, Plus a new critical mission follows on the next four Thursdays: 2/21, 2/28, 3/6, and 3/13.


Changes and Improvements
  • etc etc etc
Bug Fixes
  • etc etc etc


You missed the Typo Fixes! SMILEY

Regardless of a previous area, if it's being opened up to us, I'm sure it will be for more than just an extra area to explore. (I would hope)




Jacked Out

Joined: Aug 17, 2005
Messages: 1017
Location: looking over your shoulder
Offline

Shadow-SK wrote:
  • Team Duels have at last been added!
  • Players can now roll again (exploit fixed)
  • You can now email up to 10 item attachments at once
  • Email attachments and $info can now be sent across servers.
  • Totally revamped Marketplace has been added which spans all servers
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed


My favorites.

Nicely done.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
Offline

:O New "old" place, very interesting indeed!

One month of cooldown on storyline to get a revamp done to hideouts and plans for a new construct implemented ftw! SMILEY<img src=" /> I can dream SMILEY<img src=" />

*Over 1000 new enhanced, shielded, and armored clothing items have been added :O*

Message edited by Synapse777 on 01/17/2008 04:26:25.


Systemic Anomaly

Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
Offline

Shadow-SK wrote:
OMG it's an expansion!

The Matrix Online: Wasteland Descent

Featured Changes

Welcome to the first full expansion for The Matrix Online!  The Matrix is an ever-changing place, and so are its inhabitants.  Previously fully restricted areas have been opened up to redpills for the first time!  Jack into The Matrix Online: Wasteland Descent now!

The Matrix Online Story Continues in Episode 9.3!
Chapter 9.3 begins with a new cinematic and critical mission on Thursday, 2/14, Plus a new critical mission follows on the next four Thursdays: 2/21, 2/28, 3/6, and 3/13.


Changes and Improvements


Wouldn't that be insanely awesome? SMILEY<img mce_tsrc=" />

Disclaimer: In no way shape or form are these real, it's only dreams.  Define irony. SMILEY<img mce_tsrc=" />
i can haz this patch ;D ?

also i cant wait for this area it will be pretty much the pwn .. it will be interesting to see what type of boss/drop there will be if any @_@



Vindicator

Joined: Nov 30, 2005
Messages: 2912
Location: Zion room #777
Offline

Demedrian wrote:
mantra777 wrote:
Demedrian wrote:
Wow, I wonder how long they've been working on this.  If you guys ever need any help, I can 3d model and make my own textures.

-J


show pix or proof on RSI threads or it didn't happen ;P

Though I do really wanna see what you've done before on 3d.


http://jaydemedrian.deviantart.com/


Very Kewl stuff Indeed.   That "ICY STUFF" looks exactly like what those Bad *censored* Uric Crystals (when Magnified) from my gout >.< Ouchies!

Shadow SK you got me all worked up there as to what you wrote in there (hehehe...) but then after reading it the second time, I read that It was just all a dream. SMILEY =P




Vindicator

Joined: May 17, 2006
Messages: 5115
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
Online

Shadow-SK wrote:
OMG it's an expansion!

The Matrix Online: Wasteland Descent

Featured Changes

Welcome to the first full expansion for The Matrix Online!  The Matrix is an ever-changing place, and so are its inhabitants.  Previously fully restricted areas have been opened up to redpills for the first time!  Jack into The Matrix Online: Wasteland Descent now!

The Matrix Online Story Continues in Episode 9.3!
Chapter 9.3 begins with a new cinematic and critical mission on Thursday, 2/14, Plus a new critical mission follows on the next four Thursdays: 2/21, 2/28, 3/6, and 3/13.


Changes and Improvements
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 1000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • You can now email up to 10 item attachments at once
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Cinematics have returned to in-game rendering form
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary
Bug Fixes
  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables


Wouldn't that be insanely awesome? SMILEY<img mce_tsrc=" />

Disclaimer: In no way shape or form are these real, it's only dreams.  Define irony. SMILEY<img mce_tsrc=" />
*sigh* Too bad this will never happen!!!



Transcendent

Joined: Mar 9, 2007
Messages: 1830
Location: Eshean West
Offline

ZaneZavin wrote:
I would like to point out that we are looking at a different section of bridge in this picture.  If you look closely at the stuff below the bridge it is actually broken portions of bridge/roadway and not docks as seen in the first "epic" retrieval.  You can tell by looking at the railings.
Noticed this too. It could just be behind where the current picture is taken, but no matter where it is, that means this area has to have decent size with it.

EDIT: and love the expansion stuff. if we had half of that ever implemented, I'd be happy.

Message edited by MotorZ on 01/17/2008 05:03:31.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
Offline

It then turns out that Shadow's got inside knowledge and this actually happens next month. SMILEY

*Wakes up from the dream.*

Actually, I'm not sure I'd want the cinematics to be rendered in-game. How could we ever have scenes in the Real after that?

Oh, and one more thing: simulacra. SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

Don't make me write an Update 48 Hotfix that fixes all the broken stuff. =PPppppP  I kid.



Jacked Out

Joined: Aug 27, 2005
Messages: 357
Location: Syntax: AlphaCoder Vector-Hostile: GuardianAngel
Offline

Shadow-SK wrote:
OMG it's an expansion!

The Matrix Online: Wasteland Descent

Featured Changes

Welcome to the first full expansion for The Matrix Online!  The Matrix is an ever-changing place, and so are its inhabitants.  Previously fully restricted areas have been opened up to redpills for the first time!  Jack into The Matrix Online: Wasteland Descent now!

The Matrix Online Story Continues in Episode 9.3!
Chapter 9.3 begins with a new cinematic and critical mission on Thursday, 2/14, Plus a new critical mission follows on the next four Thursdays: 2/21, 2/28, 3/6, and 3/13.


Changes and Improvements
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 1000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • You can now email up to 10 item attachments at once
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Cinematics have returned to in-game rendering form
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary
Bug Fixes
  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables


Wouldn't that be insanely awesome? SMILEY<img mce_tsrc=" />

Disclaimer: In no way shape or form are these real, it's only dreams.  Define irony. SMILEY<img mce_tsrc=" />


Such a totally awesome wish list, just don't merge knife thrower with Kempo, mkt and assassin have had enough messing with already SMILEY

Instead add Tae Kwondo into the MA sub-trees, and make a couple of AoE dualies abilities for interlock where you do some funky gun-kata moves SMILEY
 
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