Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Downtown Lag
Search inside this topic:
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Othinn1 wrote:

 

 

   Is it possible for Dracomet to stuff the lag into some place under the city?  Like an ancient evil sealed away until it breaks loose and our decendants have to battle it?

Maybe he can dump it in the Aqueduct! =D



Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
Offline

Rarebit wrote:
Othinn1 wrote:

 

 

   Is it possible for Dracomet to stuff the lag into some place under the city?  Like an ancient evil sealed away until it breaks loose and our decendants have to battle it?

Maybe he can dump it in the Aqueduct! =D


   When I said "our descendants have to battle it", I was implying that they'd win, not die horribly. SMILEY

   But in all seriousness, is it possible to tuck it away in a place where players don't go, like the Aqueduct?



Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
Offline

Ok picture this:
You are in downtown and then suddenly you see a gang NPC that you want to kill. You double click on them to get into interlock then 10 seconds later you atcually go into interlock.

Is the "10 seconds later you atcually go into interlock" caused by the downtown lag. I'm asking here because I don't want to make a topic and look like an idiot, although maybe I already have SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
Offline

AltDimension wrote:
Ok picture this:
You are in downtown and then suddenly you see a gang NPC that you want to kill. You double click on them to get into interlock then 10 seconds later you atcually go into interlock.

Is the "10 seconds later you atcually go into interlock" caused by the downtown lag. I'm asking here because I don't want to make a topic and look like an idiot, although maybe I already have SMILEY
If your in downtown and this happens this yes its the downtown lag.  Look at the meter on the bottom right of your screen and if its all red then theres going to be lag for you.



Jacked Out

Joined: Aug 16, 2005
Messages: 735
Offline

Hmm, Downtown is problem-free for today. Anyone want to bet 1 million info on the servers being lag free for a week?


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
Offline

I don't know what you guys did, but THANK YOU.  Downtown's in the green... I never thought I'd see the day. Well done!



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

kou_urake wrote:
I don't know what you guys did, but THANK YOU.  Downtown's in the green... I never thought I'd see the day. Well done!
Tends to be okay for a few days after a reboot. ;)



Jacked Out

Joined: Oct 23, 2005
Messages: 1206
Offline

Rarebit wrote:
kou_urake wrote:
I don't know what you guys did, but THANK YOU.  Downtown's in the green... I never thought I'd see the day. Well done!
Tends to be okay for a few days after a reboot. SMILEY


Is there any way of doing a district re-boot? I'd be more than happy to withstand a couple of minutes inaccesability to downtown, while the area is being re-booted every couple of days. It's better than the lagtown.

Message edited by Cystil-MxO on 03/02/2007 12:42:50.


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
Offline

It follows a pretty simple cycle. For some time after a reboot the DT lag is low, after 1-3 days the lag suddenly goes through the roof and the center of DT becomes unplayable. For some reason during the Halloween event the DT lag didn't kick in till much later than normal.



Jacked Out

Joined: Aug 21, 2005
Messages: 1524
Location: England UK Faction: Seraphim Order Organisation: Zion Server: Recursion Operative Level: 50
Offline

Rarebit wrote:
Othinn1 wrote:

 

 

   Is it possible for Dracomet to stuff the lag into some place under the city?  Like an ancient evil sealed away until it breaks loose and our decendants have to battle it?

Maybe he can dump it in the Aqueduct! =D
There are too many bluepills and cars in there since the bridge doesn't lead anywhere SMILEY


Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
Offline

 

   Since you guys are going to add code to get information on the Downtown lag in the next patch, is there anything specific we can do to help?  Or should we just do things normally?  Or maybe both just in case?




Femme Fatale

Joined: Nov 26, 2005
Messages: 4181
Location: Shellcode
Offline

We've been through Creston and Baldwin yesterday and I hate to say it, but the lag was back again. Everyone's meter turned fully red.



Perceptive Mind

Joined: Aug 19, 2005
Messages: 534
Location: Kaede
Offline

As of right now both Hampton Green and Chelsea are lag free on Recursion. I noticed when jumping off the tall building next to Club Hel my backflip jump animation was slightly stumpy shorter than normal which I recognize as an effect of lag but the latency bar shows nothing and I see no other recognizable effects of lag. I got a full red latency spike when I first came out of the hardline in Hampton but after that nothing. Seems like maybe something is still going on in these parts, but the improvement is substantial to say the least. 

Running on high textures, high character shadows, max ext distance, low weather detail, prop and building shadows on, high ram usage, anti aliasing on, water reflections, overbright and green tint off, and no useropts:

Chelsea SC @50fps With latency occasionally spiking to two bars.

Chelsea NC @50fps with latency occasionally spiking to two bars.

Lamar S @40fps with latency occasionally spiking to three bars.

From Maribeau E running into Hampton Green towards Penhurst-Amaranth and Club Paradise Lost, fps drops to 25-35 and latency hangs around 2-3 bars but still drops down to one.  Explored Club Paradise Lost, latency is same as the outside area.

Continuing the run to Club Hel, latency and FPS remains about the same at 2-3 bars with fps ranign from 25-35.

Standing in front of the garage entrance to Club Hel @30fps with latency holding firm at 2-3 bars. If I move or rotate, the latency usually drops but seems to build up again when I stand still facing the garage entrance.

 

I have no idea what any of that means lol, hopefully it helps.

 



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
Offline

I think you moved the DT lag to richalnd which also shares it with westview. Am I right? I can see that my tells are so slow as are my jumps and reactions ingame.


Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Is this why it is possible to 'kill' spawn points in DT?

If you are farming and are killing the same gang members over and over eventually stop spawning, is this why?  I have only had this happening in DT


 
The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43