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Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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No.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1989
Location: Syntax
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I'm still trying to see how far I can go with my parameters, but here's what I've got at the moment.


AntiAlias_Level = 1
AntiAliasFSOverSample = 14
AntiAliasFSQuality = 14
dl_ext_initloadradius = 100000
dl_int_initloadradius = 10000
dl_prop_initloadradius = 10000
dl_floorheight = -350
dl_prop_prefetchradius = 100000
dl_slod_initloadradius = 400000
dl_slod_prefetchradius = 400000
dl_ext_prefetchradius = 160000
dl_int_prefetchradius = 120000
dl_prop_prefetchradius = 200000
dl_sid_prefetchradius = 100000
dl_sidi_prefetchradius = 10000
dl_nav_prefetchradius = 100000
wr_extfardist = 255000
wr_exttointdist = 10000
wr_extobjfardist = 10000
wr_propfardist = 255000
wr_propfadedist = 255000
wr_slodfardist = 255000
wr_skybox_fogrim_fogdist = 255000
wr_fogfardist = 300000
camerafarz = 100000
exteriorcamerafarz = 100000
interiorcamerafarz = 100000












Jacked Out

Joined: Dec 10, 2006
Messages: 6
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Well, Here are my pics, i used a couple of useropts options i already knew SMILEY Enjoy!!


((BTW This is EnterTheFenix !!! Yeah im back, message me ingame to FireFenix and say hi)))


[How come i cant make posts ? i can only reply in other peoples posts.. wierd]





























































SMILEY




Jacked Out

Joined: Sep 3, 2005
Messages: 153
Location: USA:NJ
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Can someone post a "Good" config so that I can test.

Thanks

 

PS:  FireFenix777 I loved your lost screen shots... If you can post yours i would like to see how my system would fair using it.  Thanks Agian



Jacked Out

Joined: Dec 10, 2006
Messages: 6
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This is what i used, it makes doors and hls look really really blue, but once your fighting in an abstract place it looks great. SMILEY

Well i had my graphics set to max, but all you need is OverBright on and The Green Matrix Code option (The one under overbright in the options menu)

And as for useropts, use these simple ones:

#LIGHTING:
#ModelLighting_AmbAdd_R = 50
#ModelLighting_AmbAdd_G = 50
ModelLighting_AmbAdd_B = 50

#SCREENSHOT QUALITY:
ScreenShot_JPG_Quality = 100

#BLUE TINT:
ScreenFilters_GreenShift_Color_1_R = 0
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 1
ScreenFilters_GreenShift_Color_0_R = 0
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 1

#BULLET TIME (Good for taking screenies SMILEY)
RenderBulletTimeOnly = 1
AlwaysDoBulletTime = 1
AllowBulletTimeCamera = 0

#LIGHT POOL (Makes the area around you darker, and your area lighter i think, it just makes everything look better over all SMILEY)
PlayerFX_LightPool_Bright_Scale=1
PlayerFX_LightPool_Proj_Angle=1.80
PlayerFX_LightPool_Radius=5


Thats it bro!


Jacked Out

Joined: Dec 10, 2006
Messages: 6
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Wait, what do you mean by Lost screenshots?


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Cool pics. Too bad anyone with dialup is going to have an anuerysm SMILEY



Jacked Out

Joined: Sep 3, 2005
Messages: 153
Location: USA:NJ
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sorry that was a type'O on my part. I am kinda on pain meds and umm well you get the idea.
phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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Well here's my standard everyday running around settings... Remember that when it's snowwing or heavy rain the fog distance reduces automatically. I like it because it makes it feel more like real weather. 

The pics in this post were produced with the following settings ... you know which file they need to go in <.< (I've only listed settings that will affect image output, JPG settings not listed because all screenshots were taken as BMP and then batch JPEG'd with photoshop):

AntiAliasFSOverSample = 16 #4
AntiAliasFSQuality = 16 #4
SubAlloc_Disable = 0
prealloc_suballocs = 3
wr_drawshadows = 1
wr_wetext_enable = 1
wr_weatherparticle_scale = 1
Richworld_Enabled = 1
Richworld_MaxCars = 25
Richworld_CarDensity = 0.05
Richworld_MaxPeddies = 250
Richworld_PedDensity = 0.5
Richworld_CarDensityUser = 1.5
Richworld_PedDensityUser = 4
TrashMgr_Target_Trash = 20
MipmapOffset = 0
mipmap_bias = -0.4
ScreenFilter_Enable_GreenShift = 1
ScreenFilter_Enable_Overbright = 1
WR_PropShadow_Enable = 1
Grass_Load_Percent = 1
ScreenWidth = 1400
ScreenHeight = 1050
DetailCfg_Detail = 0
DetailCfg_Memory = 0
fx_mode = 2147483647
NoSyncOnFlip = 1
Client_RenderThrottle_Override = 1
WR_DrawWeather = 1
WR_DrawGrass = 1
AntiAlias_Level = 1
WR_Water_Use_Version_2 = 1
CombatText_Enable = 1 #SET THIS TO 0 TO TURN OFF DAMAGE TEXT AND OTHER DAMAGE EFFECTS
GammaScale_R = 1.25
GammaScale_G = 1.25
GammaScale_B = 1.25
wr_prefablodenable = 0
wr_prefablodscale = 0.5
dl_slod_initloadradius = 70000
dl_slod_prefetchradius = 70000
dl_ext_prefetchradius = 70000
dl_int_prefetchradius = 4000
dl_prop_prefetchradius = 12500
dl_sid_prefetchradius = 70000
dl_sidi_prefetchradius = 5000
dl_nav_prefetchradius = 70000
wr_extfardist = 70000
wr_exttointdist = 2500
wr_extobjfardist = 20000
wr_propfardist = 20000
wr_propfadedist = 20000
wr_slodfardist = 250000
wr_skybox_fogrim_fogdst = 130000
wr_fogfardist = 150000
camerafarz = 70000
exteriorcamerafarz = 70000
interiorcamerafarz = 50000
CameraMinDist = 0
CameraMaxDist = 100000000
CameraDefaultDist = 500

=======
The Pics:
=======


Thankyou Sati


Downtown Runnin'


Downtown winter 06 01


Downtown winter 06 02


Downtown winter 06 03


Downtown winter 06 04


Club Deus Downtown

My entire gallery can be found HERE on http://www.thekingsofnever.com (the winter site banners have also been made with these settings)




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Thought i'd just say WB Fenix SMILEY


Jacked Out

Joined: Dec 10, 2006
Messages: 6
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SMILEY Thanx, yeah its good to be back, now i gotta spam the forums to get back up to where i was SMILEY


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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With these:

Code:



Splash0 = ""
SplashDelay0 = 1
Splash1 = ""
SplashDelay1 = 1
Splash2 = ""
SplashDelay2 = 1
Splash3 = ""
SplashDelay3 = 1
Splash4 = ""
SplashDelay4 = 1
Splash5 = ""
SplashDelay5 = 1

# Turning the matrix loading off (green lagin symbols)
WR_MatrixView_Min_T = -1.0
WR_MatrixView_Max_T = 0.0

ILCameraMode = 2
CameraMaxSpeed = 1000
TargetClearOnClick = 0
# Camera Height to character
# 1.00 is the top of the head... good for movies
#CameraHeightOffset = 1.25
 
# Camera Wall Clipping (nice)
CameraPhysics = 0
 
# Camera Viewing Distance
# Combined with wall clipping, you can see forever!!!
# Actually I think it is less than this... but whatever...  =)
CameraMaxDist = 9000000


#wr_envdaylength = 15000

AllowBulletTimeCamera = 0


ScreenShot_Filename_Base = "./screeniie"

#ScreenShot_JPG_Quality = 500

#ScreenFilters_GreenShift_Color_1_R = 0
#ScreenFilters_GreenShift_Color_1_G = 0
#ScreenFilters_GreenShift_Color_1_B = 0
#ScreenFilters_GreenShift_Color_0_R = 0
#ScreenFilters_GreenShift_Color_0_G = 0
#ScreenFilters_GreenShift_Color_0_B = 0

WR_Material_Build_Win_Color_R = 0.9
WR_Material_Build_Win_Color_G = 0.9
WR_Material_Build_Win_Color_B = 0.9

#PlayerFX_LightPool_Bright_Scale = 0

# anti-aliasing
AntiAliasFSOverSample = 8 #4
AntiAliasFSQuality = 8 #4

WR_PrefabLODEnable= 1

WR_Mottle_Speed = 100

#This always places bullet time on woo!
RenderBulletTimeOnly = 1
AlwaysDoBulletTime = 1



I get screenshots like:








Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1989
Location: Syntax
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Roukan wrote:


#ScreenShot_JPG_Quality = 500



Er.. isn't the max still 100?



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Yeah. When you set a parameter to a value over its cap, MXO just loads the parameter at the cap. That's one reason why so many parameters are tricky to find good values for, some use 1 to equal 100%, some use 100, some use boolean variables, some use actual distances, etc.

phi


Systemic Anomaly

Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
Offline

Wolfess wrote:
Roukan wrote:
#ScreenShot_JPG_Quality = 500
Er.. isn't the max still 100?


Yes... but if it has a # at the start of the line then it is getting ignored anyway



Eg:



variable = value - this gets processed

#variable2 = value2 - this doesn't

Message edited by phi on 12/28/2006 16:59:34.

 
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