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Veteran Operator

Joined: Dec 31, 2007
Messages: 201
Location: Mara Central-Vector Hostile
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GypsyJuggler wrote:

Ebola wrote:

Vindicator's and Femme Fatale's can still post if they are not subscribed... or so the rumor goes.

I had thought this was the case but my unsubscribed Femme Fatale account begs to differ. 

Special ranks do sometimes slip past other conditions preventing regular accounts from posting however.

OooOooo...then I possibly unretract, my previously retracted statement...maybe...    /shrug




Veteran Operator

Joined: Nov 29, 2007
Messages: 271
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MatrixRefugee wrote:

Personally... I think MxO has gone from being an MMORPG where we were spoon-fed the storyline, to something like a tabletop RPG with a 3D chat room. We have a set of rules about this universe, we have NPCs we can write stories involving. We have different character templates and organizations to work from. We just need to put our geek thinking-caps on and make a little more effort to create the story.

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want. Hopefully SOE learned their lesson with SWG.  Perfect example of what happens when you try to satisfy insatiates.  The next generation of MMO's are going to include the dimension of story (The Old Republic). SWG has added the storyteller tools and CoH is allowing players to create their own missions. MxO already has plenty of elements for players to create their own events, projects and stories. I wouldn't be surprised if we are able to create our own missions in the future. This is the direction MMO's are moving in.   

When a person finds themselves predisposed to complaining about how little they are regarded by others, let them reflect how little they have contributed to the happiness of others.  Samuel Johnson



Ascendent Logic

Joined: Mar 10, 2006
Messages: 2099
Location: In the Matrix
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CODEMAN wrote:

MatrixRefugee wrote:

Personally... I think MxO has gone from being an MMORPG where we were spoon-fed the storyline, to something like a tabletop RPG with a 3D chat room. We have a set of rules about this universe, we have NPCs we can write stories involving. We have different character templates and organizations to work from. We just need to put our geek thinking-caps on and make a little more effort to create the story.

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want. Hopefully SOE learned their lesson with SWG.  Perfect example of what happens when you try to satisfy insatiates.  The next generation of MMO's are going to include the dimension of story (The Old Republic). SWG has added the storyteller tools and CoH is allowing players to create their own missions. MxO already has plenty of elements for players to create their own events, projects and stories. I wouldn't be surprised if we are able to create our own missions in the future. This is the direction MMO's are moving in.   

When a person finds themselves predisposed to complaining about how little they are regarded by others, let them reflect how little they have contributed to the happiness of others.  Samuel Johnson

 

But don't SWG still have Devs?




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3295
Location: Lost in La Mancha
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MetaLogic wrote:

CODEMAN wrote:

MatrixRefugee wrote:

Personally... I think MxO has gone from being an MMORPG where we were spoon-fed the storyline, to something like a tabletop RPG with a 3D chat room. We have a set of rules about this universe, we have NPCs we can write stories involving. We have different character templates and organizations to work from. We just need to put our geek thinking-caps on and make a little more effort to create the story.

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want. Hopefully SOE learned their lesson with SWG.  Perfect example of what happens when you try to satisfy insatiates.  The next generation of MMO's are going to include the dimension of story (The Old Republic). SWG has added the storyteller tools and CoH is allowing players to create their own missions. MxO already has plenty of elements for players to create their own events, projects and stories. I wouldn't be surprised if we are able to create our own missions in the future. This is the direction MMO's are moving in.   

When a person finds themselves predisposed to complaining about how little they are regarded by others, let them reflect how little they have contributed to the happiness of others.  Samuel Johnson

 

But don't SWG still have Devs?

Lol, Snap!




Ascendent Logic

Joined: Mar 10, 2006
Messages: 2099
Location: In the Matrix
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Villemar_MxO wrote:

MetaLogic wrote:

CODEMAN wrote:

MatrixRefugee wrote:

Personally... I think MxO has gone from being an MMORPG where we were spoon-fed the storyline, to something like a tabletop RPG with a 3D chat room. We have a set of rules about this universe, we have NPCs we can write stories involving. We have different character templates and organizations to work from. We just need to put our geek thinking-caps on and make a little more effort to create the story.

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want. Hopefully SOE learned their lesson with SWG.  Perfect example of what happens when you try to satisfy insatiates.  The next generation of MMO's are going to include the dimension of story (The Old Republic). SWG has added the storyteller tools and CoH is allowing players to create their own missions. MxO already has plenty of elements for players to create their own events, projects and stories. I wouldn't be surprised if we are able to create our own missions in the future. This is the direction MMO's are moving in.   

When a person finds themselves predisposed to complaining about how little they are regarded by others, let them reflect how little they have contributed to the happiness of others.  Samuel Johnson

 

But don't SWG still have Devs?

Lol, Snap!

 

Hey, I'd love to get mission tools, and for us to create our own missions, but in order for us to do that...we need Devs....




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3295
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CODEMAN wrote:

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want.


I don't know if you just fell off the turnip truck or what; but money is exchanged for goods and services, at least last I checked it did.




Veteran Operator

Joined: Nov 29, 2007
Messages: 271
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I don't see why we would need a dedicated Dev like Rarebit to implement those tools.  They are essentially Dev tools.  They could be made available to subscribers the same way SWG story tools are now made available to its players. The tools are already there,  but they're server side options.  It's not a stretch to make them client options and you wouldn't need a dedicated Dev to do it.  Afterall, we're not talking about making more clothes, or constructs, weapons, etc.  You're just giving access to tools that are already programmed into the game.



Ascendent Logic

Joined: Mar 10, 2006
Messages: 2099
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CODEMAN wrote:

I don't see why we would need a dedicated Dev like Rarebit to implement those tools.  They are essentially Dev tools.  They could be made available to subscribers the same way SWG story tools are now made available to its players. The tools are already there,  but they're server side options.  It's not a stretch to make them client options and you wouldn't need a dedicated Dev to do it.  Afterall, we're not talking about making more clothes, or constructs, weapons, etc.  You're just giving access to tools that are already programmed into the game.

Hmm true, but I think Walrus said that wasn't going to happen, it would open up a Pandora's Box.




Veteran Operator

Joined: Nov 29, 2007
Messages: 271
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Villemar_MxO wrote:

CODEMAN wrote:

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want.


I don't know if you just fell off the turnip truck or what; but money is exchanged for goods and services, at least last I checked it did.

Flame me all you want but you won't shut me up.  YOU are paying money and in exchange you are able to play an online product that works and is virtually bug free.  Your implications like "the turnip truck" are insulting just as your racially motivated comment you directed at me in the past was.  I recall Virrago booting you for that.  I guess some people never learn.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3295
Location: Lost in La Mancha
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CODEMAN wrote:

Villemar_MxO wrote:

CODEMAN wrote:

Agreed. However there will always be whiners who believe their $15/mo. entitles them to whatever they want.


I don't know if you just fell off the turnip truck or what; but money is exchanged for goods and services, at least last I checked it did.

Flame me all you want but you won't shut me up.  YOU are paying money and in exchange you are able to play an online product that works and is virtually bug free.  Your implications like "the turnip truck" are insulting just as your racially motivated comment you directed at me in the past was.  I recall Virrago booting you for that.  I guess some people never learn.

Lol you're the one who broke a perfectly good 18-month old thread.  Nice Freudian projection there too.

Keep lashing out at those who expect a baseline service for a monthly fee, soon enough you'll have a nice empty husk of a game all to yourself.  And don't give me that EULA garbage, I'm sure you'd be the first one pitching a fit if all of your inventory and all of your emails were accidently deleted.  




MC Photographer

Joined: Nov 17, 2005
Messages: 3759
Location: La Tour de Merovee, Outpost Segur
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XElite wrote:

MatrixRefugee wrote

Personally... I think MxO has gone from being an MMORPG where we were spoon-fed the storyline, to something like a tabletop RPG with a 3D chat room. We have a set of rules about this universe, we have NPCs we can write stories involving. We have different character templates and organizations to work from. We just need to put our geek thinking-caps on and make a little more effort to create the story.


What this woman said.

More sense has never been spoken on these forums.

:: Blushes red as her Demon Army Coat::

XElite... you are much too kind...




Veteran Operator

Joined: Nov 29, 2007
Messages: 271
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MetaLogic wrote:

Hmm true, but I think Walrus said that wasn't going to happen, it would open up a Pandora's Box.

Well I hope that isn't the case.  Here's a copy of a PM I sent to Rarebit before he left and his response.  It gives me some hope....

----------------------------------------------------------------------------------------------------------------------------------------------------------

Hey Rare. I'm sure you've received innumerable PM's in the last few days, so I'm REALLY hoping you respond to this one.  My question for you is do you think it would be possible to get unlimited access to the Halloween masks? Since creating a story is now up to the players, unfettered use of these masks is almost essential.  Please consider this request and get back to me if u are able.  Once again thankyou for your considerable contribution to the game I love.  CODEMAN.

Response: Well, it's possible that the team could decide to do something like that in the future, but it wasn't something I felt I could do yet for this last update of mine (I was considering it, as it happens), because they could very well still want to have a good old MXO Halloween event this year, and the masks are part of what makes that special.

----------------------------------------------------------------------------------------------------------------------------------------------------------

So maybe we'll get those tools afterall.  Something to hope for rather than just complaining anyway.



Veteran Operator

Joined: Nov 29, 2007
Messages: 271
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Villemar_MxO wrote:

Lol you're the one who broke a perfectly good 18-month old thread.  Nice Freudian projection there too.

Keep lashing out at those who expect a baseline service for a monthly fee, soon enough you'll have a nice empty husk of a game all to yourself.  And don't give me that EULA garbage, I'm sure you'd be the first one pitching a fit if all of your inventory and all of your emails were accidently deleted.  

Funny coming from one who threw an emotional tantrum as a response to my own thread, then implied I was part of a racist organization. Your double talk won't work with me pal.  Those are the REAL reasons those threads were locked.  Secondly, listening to you and countless others, this game is already an empty husk. But I'll never have it to myself.  Afterall, there are some folks here who understand that we are being provided a service for a small subscription fee.  Obviously if someone becomes dissatisfied they have the option of cancelling their subscription.

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2255
Location: UK - Wales
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NeoVII wrote:

GypsyJuggler wrote:

Ebola wrote:

Vindicator's and Femme Fatale's can still post if they are not subscribed... or so the rumor goes.

I had thought this was the case but my unsubscribed Femme Fatale account begs to differ. 

Special ranks do sometimes slip past other conditions preventing regular accounts from posting however.

OooOooo...then I possibly unretract, my previously retracted statement...maybe...    /shrug

I left, came back for the pvp thingy thinking that Rarebit might have some dignity. Was gravely mistaken, quickly canceled.




Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
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Just gonna fill you all in on Economics.

Yes MxO may be analyzed as "Vendor A" which is offering an inferior product, and yes you are questioning why it is offering an inferior topic. If the vendor fails to answer it will go out of business, because people will stop purchasing it's product and move onto the other vendors. But apparently you are all trapped at step 2 and continue questioning the vendor rather than moving onto a superior product.

We pay SOE for a service, that service is an account which you may log onto to use the servers and tools available in the Matrix Online for recreational and enjoyment purposes. If the service no longer entertains you or changes it's service so that you do not enjoy it, then you stop paying for the service and spend your money on something that will. To continue to pay for a service that you do not like, then complain about it is downright absurd. The service SOE is providing is not faulty or different to what they are offering, we have all been made well aware of the termination of all production and storyline content, we have been given the choice to continue paying for this game under this new condition.

You may have a case if you just paid for a year long subscription and are no longer pleased with the game as it is and would like a refund due to this sudden and recent change. If that is the case please take it up with SOE's payroll office.

You cannot claim "Invested time and money" as justification for SOE to lift their game. You paid to play the game, you play the game to enjoy yourself. You do not "Invest your time and money" for some sort of "Reward" that you are still holding out on. Do not view this as an investment, view it as a relaxation/recreational activity that SOE provides for a nominal fee. If this service no longer pleases you, you stop paying for it. That's Common Sense 101.

As for the "Nazi" analogy, SOE is not forcing you to pay for it's "faulty" product, you have the choice to terminate your payments at any time. Nazi's were imposing themselves on others, no one had a choice as to whether or not they wanted to go to a concentration camp and die. Here you have a clear and simple choice, pay for the game and enjoy it, or terminate your account and spend your money on other recreational activities.


 
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