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[10.2.4] Mach mission feedback thread: "Five Are Fallen"
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Development

Joined: Dec 2, 2005
Messages: 21413
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Scheduled for tomorrow.

I think I'd better mention in advance that I researched and wrote this mission *before* I knew about a certain little mission contact in a certain popular recently released console game.




Matriculated Mind

Joined: Oct 17, 2007
Messages: 203
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o_o sounds fun



Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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I like how my operator suggested a silenced weapon for a certain phase.  He must know we just got a *poop* load of new weapon options.


Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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Infinitely more enjoyable than the new Zion crit.

I had also called the Danielle Wright thing.




Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Killing that bluepill was totally unnessecary.

 

That aside, definately a fun mission. And yes, I got a major GTA4 vibe from that, Rarebit - but I believe you.




Mainframe Invader

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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kou_urake wrote:

Killing that bluepill was totally unnessecary.

I agree, completely unnecessary. Vogt will hear of my grievance.

(Yet again another critical mission on hard with no lvl 50 weapons drops from triple chevron NPC's.)


Jacked Out

Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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I was upset with killing that bluepill too; but really, if sending him to a prison would cause more strain on the system than killing a potentially dangerous man then I understand.  It is impossible that all innocent people will be safe in a time of war.


MC Photographer

Joined: Aug 17, 2005
Messages: 3655
Online

any one got a good sumary of what happen?



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
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nubious81 wrote:
any one got a good sumary of what happen?

Machines attempted to hack EPNs network to figure out the location of the base Lock and Mauser stayed in after there ship blew. The attempt was unsuccessful and the Machines resorted to using the black market in order to find the location. Operatives were sent to eliminate a bluepill that had an account with a particular market and after killing the blue bought the information they required. After analysing the data and cross referencing the current story (that sentinels kill Mauser) it was stated that the Machines did not order sentinels to that area and that the facility that Lock and Mauser stayed in was Danielle Wright's research lab in the real world.



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Hmmm... So they were in Danielle Wright's lab in the real.

In a previous archived mission a bluepill was overheard conversing about something Ms. Wright was working on.



What's the bets that she was working on a network interface with similar principles to that of the Oligarchs? She didn't necessarily have to have known about their existence previously. This could mean that Mauser could have found her work almost complete and studied it enough to be able to jack in as the Oligarchs can, but doesn't necessarily mean he's involved with them. Overrides could be an unexpected ability this kind of connection allows...

Message edited by Croesis on 06/07/2008 09:11:07.
 
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