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Bullet time (devs please read)
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic
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Mainframe Invader

Joined: Aug 16, 2005
Messages: 314
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ok im sure that you guys have herd this one MANY times its realy nothing new but realy where is the bullet time? one realy good point of the matrix is dodgeing the bulletsbu we cant even do that or run on walls for that matter :smileysad: and for me i realy want to get that matrix feeling of running on a wall wile dodgeing 10 bullets comeing my way so please is there any idea of geting in this to works? and i toguht of maybe puting the abilitye of bullet time into the awakend tree for lvl 13's and the wall run we could proly learn that at lvl 15. so please Devs come on is there any chance of this going into the works? thanks :smileyhappy:

Message Edited by xboxlive on 12-03-2005 07:46 PM
Message edited by ToySoldier on 12/03/2005 19:46:03.




Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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Sometimes there is bullet time when you perform a final blow but it never is that spectacular and I think its broken too so you don't see it as much as you should. I think an ability to run up walls would be cool too, they could call it Hyper-Wallrun or something. It would make a change to hyper jumping on top of buildings.



Mainframe Invader

Joined: Aug 16, 2005
Messages: 314
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yea but i mean the type of bullet time whre you slow down EVERYTIHNG and aable to dodge the bulltets and for the final blow one aint that great it doesent even work much any more :smileysad:





Joined: Aug 16, 2005
Messages: 3027
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There's limits to how much bullet time you can have.



When you perform a bullet time move in interlock, to everyone else it
appears as though you're moving rapidly. If you tried to add bullet
time outside of interlock, you'd have to slow down EVERYBODY's
gameplay, which would ruin the game.





The whole idea of bullet time is that you perform a sequence of fast,
rule-defying moves. To you they look slow, but to everybody else they
look incredibly fast and impossible.

There's no way to do that outside of interlock (i.e. scripted
environment) currently, at least not without a MASSIVE rewrite of the
game.



Wallrunning would be cool, but again I'd imagine it's a fairly large task

 
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