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08/17/2005 14:21:03
Subject:
Camera Controls
The Cailleach
Jacked Out
Joined: Aug 17, 2005
Messages: 80
Location: Illinois
Offline
Hello,
Can anyone give me detailed instructions on how to move the camera. I seen some of the MxO movies players made and seen them moving the camera vertically. How do you do this? I checked the book and tried to do it the way it says but it doesn't work. Did the the change it?
Thanks.
08/17/2005 14:36:19
Subject:
Re: Camera Controls
Rumbaar
Mainframe Invader
Joined: Aug 15, 2005
Messages: 393
Location: Camon Heights (Central)
Offline
Well I can't comment on those. But the way I am able to move the
camera vertically for videos and such is actually engage 'Hyper-Jump'
and then with the scroll wheel of your mouse can move up and
down. Not an ideal way but it works most of the time.
I wish there was a true 'camera' mode that like ctrl+u also removed
your character from the screen. Dev's *hint* *hint* nudge nudge.
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08/17/2005 15:08:05
Subject:
Re: Camera Controls
The Cailleach
Jacked Out
Joined: Aug 17, 2005
Messages: 80
Location: Illinois
Offline
Thanks, that did help. The thing I'm trying to do is me and a friend are trying to remake the super burley brawl but I can figure out how to record it showing his feet as he's walking like neo did the beginning. But what you told me will help out a lot in other shots lol.
08/17/2005 15:10:33
Subject:
Re: Camera Controls
cyclopse
Joined: Aug 15, 2005
Messages: 131
Location: 01 - Machine City
Offline
It's pretty simple really, here are the controls:
Mouse Wheel = Zoom
Right Mouse Button = Character Look around (as you look around, your character's head turns, and then their body, and tilts up and down. . . this helps for smooth movements for rounding corners when running).
Left Mouse Button = Camera Look. You can be running and look to the side by holding down the right mouse button and panning the camera.
There ya go. . .
08/17/2005 15:15:45
Subject:
Re: Camera Controls
Rumbaar
Mainframe Invader
Joined: Aug 15, 2005
Messages: 393
Location: Camon Heights (Central)
Offline
I'll try to find them again, but I think there are some camera specific
adjustments you can make to your user .cfg file that can make camera
control a bit better. They did make some changes in game to the
camera control that made a bit hard to remove your own character while
sit, which was a shame.
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08/17/2005 15:27:35
Subject:
Re: Camera Controls
Primordia
Jacked Out
Joined: Aug 15, 2005
Messages: 430
Location: Enumerator
Offline
If you go into the drunk mood and sit, you can remove your character from the screen by zooming in.
08/18/2005 02:58:31
Subject:
Re: Camera Controls
Enon_
Mainframe Invader
Joined: Aug 16, 2005
Messages: 431
Location: Netherlands
Offline
I always use mood sexy and sit down. Guess that drunk works too.
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08/18/2005 03:11:37
Subject:
Re: Camera Controls
Symmetric
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
Offline
Add these lines to your useropts.cfg file, or create one if you don't have one already:
# Minimum and maximum allowable distances for the camera.
CameraMinDist = 50
CameraMaxDist = 1000
# Camera focal point as a factor of the half extents.
# ie. 1.0 is the player's head,
# 0.0 is the player's bottom
# -1.0 is the player's feet.
CameraHeightOffset = 0.70
# Set to 1 to get a camera that does not clip through walls.
CameraPhysics = 1
The
first two values will let you set how far the camera can zoom in and
out. The CameraMaxDist, when set around the 3000 range, can create some
cool overhead shots.
The CameraHeightOffset value changes where
the camera is focused when it is centered. The default value of 0.7
focuses it close to your neck. Change that value to -1.0 to make it
follow your feet.
Finally, the CameraPhysics option determines
whether or not the camera can pass through walls. Set this value to 0,
and you can position your camera wherever you want.
Hope that helps.
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08/18/2005 07:59:34
Subject:
Re: Camera Controls
The Cailleach
Jacked Out
Joined: Aug 17, 2005
Messages: 80
Location: Illinois
Offline
I'll have to try that out, it should do what I'm needing it to. Again thanks to all of you for the help!
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