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duel counter
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Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
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An Idea I've had and sort of gathered from other games like Air rivals is if a duel counter of wins and losses could be implemented into your details. It would be kind of like cq's but it would count for duels and show how many duels you win and lose. Sounds simple but it would add another form of cometition and such instead of pvp cqs that you could get from just sitting on a team. That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.

idk just sounded cool to me if it makes sense.



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
Pardon?



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Cadsuane wrote:
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
Pardon?
Pardon?



Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
Offline

okie pardon pardon I still want a duel counter SMILEY



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

Bayamos wrote:
Cadsuane wrote:
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
Pardon?
Pardon?
Okay fair point but as you can see from your totals, Syntax does PvP "nearly as much as Vector" =D

 
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