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 08/06/2008 14:23:03
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Ascendent Logic
Joined: Aug 16, 2005
Messages: 921
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An Idea I've had and sort of gathered from other games like Air rivals is if a duel counter of wins and losses could be implemented into your details. It would be kind of like cq's but it would count for duels and show how many duels you win and lose. Sounds simple but it would add another form of cometition and such instead of pvp cqs that you could get from just sitting on a team. That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
idk just sounded cool to me if it makes sense.
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 08/06/2008 22:55:35
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Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
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Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you. Pardon?
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 08/06/2008 23:27:29
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Cadsuane wrote:
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you. Pardon? Pardon?
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 08/07/2008 00:11:44
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Ascendent Logic
Joined: Aug 16, 2005
Messages: 921
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okie pardon pardon I still want a duel counter
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 08/07/2008 04:11:39
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Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
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Bayamos wrote:
Cadsuane wrote:
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you. Pardon? Pardon? Okay fair point but as you can see from your totals, Syntax does PvP "nearly as much as Vector" =D
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