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Martial Arts lameness
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Jacked Out

Joined: Oct 16, 2005
Messages: 72
Location: UK
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The lameness of the martial arts setup in this game is incredible! Ok yes its all very cool that you can do these stunts and i think the fighting rules! But when your against a player of the same level who uses a different technique it is very biased. People who use Kung-fu are unstoppable! a single level 27 move a have me down to half health (piston kicks) where as when i use karate my highest D.P.S is 134 and that's at level 46 I think this is incredibly lame! I don't see how just because perhaps neo used this technique that it should be the ultimate set of moves!
I honestly think you should reset all the martial arts to be even, or at least close to even, so someone who uses Aikido can actually have fun when dueling against a kung-fu master since last time I saw a 2 level 50s vs each other (one being kung-fu one being aikido) the aikido master landed about 2 hits then was dead.
I also kinda find this insulting in real life in some ways since no matter what your technique you can win a duel, i myself am a Black Belt in Aikido and i find the portrayal of it in this game pathetic, it being high on defense but not being able to land any hits is pointless!


Transcendent

Joined: Sep 12, 2005
Messages: 181
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periods and commas are your friend, sir.

and just so you know. Someone who knows how to use the Aikido tree correctly in this game can beat other MA classes, I've done it and have had it done to me...

Message Edited by Sephiroth+X on 04-11-200609:40 AM


Message edited by Sephiroth+X on 04/11/2006 08:40:41.





Joined: Aug 16, 2005
Messages: 159
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EVery should stop biat(hin about Kung fu..


Jacked Out

Joined: Aug 22, 2005
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I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things.
 
Just to get an idea of potentiial DPS for each of the soldier branches I added the DPS for all the specail moves together and here is what i got.
 
Aikido = 339
Karate = 357
KungFu = 495
 
Duelist = 358
SMG specialist = 472
Expert Rifleman = 235
 
Now understand that this isn't abosultely accurate, just a generalization of potential DPS.
 
I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well. 
 
-Jilted
 
 


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
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You cant add up the dps numbers and get accurate damage stats.  Your not accounting for the time it takes to use an attack.  In interlock its 4 seconds but out of interlock it depends entirely on the ability.  A perfect example is devastation field which only shows 1 DPS but takes 10 secs to cast.  Dev field can do a lot of damage.  Thats why rifleman looks underpowered but it actually does more damage than the other gun trees it just takes longer to cast each attack so the dps numbers are lower.

Theres a really good post explaining all this somewhere giving examples.  I think NoRepro posted it if you want to look for it.

Message Edited by Renesis13B on 04-11-200606:51 PM


Message edited by Renesis13B on 04/11/2006 14:51:34.



Jacked Out

Joined: Aug 22, 2005
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Jilted_1 wrote:
 
 
Now understand that this isn't abosultely accurate, just a generalization of potential DPS.



I guess you missed that line there huh?  and I'm the procces of making more accuracte calculations based one things like IS cost, execute timer, states required, and buff/debuffs caused. The formula is proving a bit of a challenge but coming along slowly.

But given that the MA trees are 99% interlock only abilities, hence 4 second execute timers, the generalization is not as skewed as the Gunmen trees.

-Jilted

 

Message Edited by Jilted_1 on 04-11-200604:53 PM


Message edited by Jilted1 on 04/11/2006 15:53:36.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
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I didnt miss that line at all but you also said:

I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well.

My point is those numbers are useless without the execute timer which you left out of your original post.  Without mentioning the timers someone who doesnt know the system would look at those numbers and see something seriously wrong.  Your comments appeared to me that you didnt know about the timers so thats why I posted.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
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Jilted_1 wrote:

I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things.

 

Just to get an idea of potentiial DPS for each of the soldier branches I added the DPS for all the specail moves together and here is what i got.

 

Aikido = 339

Karate = 357

KungFu = 495

 

Duelist = 358

SMG specialist = 472

Expert Rifleman = 235

 

Now understand that this isn't abosultely accurate, just a generalization of potential DPS.

 

I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well. 

 

-Jilted

 

 





 RIfles are a mainly non interlock class!  Three shot burst does really nasty damage both in and out plus butt smash is a way of withdrawing with a much higher success rate. PLus rifles have sniper.

Cal




Joined: Aug 16, 2005
Messages: 316
Location: Los Angeles, CA
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Jilted_1 wrote:
I agree that in the right hands Aikido can win against other MAs, however I have some numbers that shine some interesting light on things.
Just to get an idea of potentiial DPS for each of the soldier branches I added the DPS for all the specail moves together and here is what i got.
Aikido = 339
Karate = 357
KungFu = 495
Duelist = 358
SMG specialist = 472
Expert Rifleman = 235
Now understand that this isn't abosultely accurate, just a generalization of potential DPS.
I see 3 things wrong here, ER seems pretty weak, SMGs are a bit high, and KungFu is outrageous. In comparrison to the other trees it should be obvious that KungFu and SMGs are are doing alot more DMG than the others. This holds true to my experience in game as well.
-Jilted




That's completely inacurate way to look at Kung Fu. KF is based on versitility and being able to adapt to any situation, hence the term (in my guild) of Kung Fu Roulette. Any state applied to you a KF (or properly made Hybrid MA) can capitalize on.

If you were really going to try and compare effective DPSs you'd subtract Piston and Triple Front Kicks' DPS values, subtracting 199 points, or since:
  • Karate has Machinegun Kick for Dazed.
  • Aikido has only Off-Balance reqs. but it has those nice self-buffs.

Just subtract a 100, which puts them all in very similar situations (and for Riflemen, Deadly Shot doesn't require a state so that's a big boost in effective DPS).


Jacked Out

Joined: Aug 16, 2005
Messages: 24
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Martial Arts are now really unbalanced, before, je difference was acceptable, but, now, that really weard!


they don't like MA, especialy Karate Master, look my sign !!


Same caractere, same stats & same equipement, these are the basic bonus for the different MA (yes, the karaté have is defenseless!! (the self defense give better defense bonus than karaté)


Need a CR 3 i guess?


After the Combat Reduct 2.0 , the Combat Reduct 3.0?

Message Edited by Antcrist on 05.20.2006 01:56 PM
Message edited by Antcrist on 05/20/2006 03:56:21.





Joined: Dec 9, 2005
Messages: 196
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most people know that smg and kung fu is stronger then the rest, and when you fight one you hope he has a bad day and dont hits to much.


Its like the hacker in the previous combat system, everyone knows its overpowerd but most people dont wanne know becuase they like being uber.


The grow of smg and kung fu guys has grown alot, i hardly see any karate or aikido masters.


I do see duelists for the high defense,and  they combo with smg for the hihg dam output,just full auto redux is enough to take a halfbar of hp away.



Systemic Anomaly

Joined: Sep 14, 2005
Messages: 2165
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gayal wrote:

most people know that smg and kung fu is stronger then the rest, and when you fight one you hope he has a bad day and dont hits to much.


Its like the hacker in the previous combat system, everyone knows its overpowerd but most people dont wanne know becuase they like being uber.


The grow of smg and kung fu guys has grown alot, i hardly see any karate or aikido masters.


I do see duelists for the high defense,and  they combo with smg for the hihg dam output,just full auto redux is enough to take a halfbar of hp away.



to me no tree is too over powered each has the ups and downs and i thought for a long time that proxy coder was lame till i dueled with RockyB and its very good as well stick toa  tree master it then move to the next one so far it seems this game is way more balanced than before and as for everyone being SMG/Kungfu its because(to me) they arent that hard to use and takes little time to master these


Jacked Out

Joined: Mar 31, 2006
Messages: 1008
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Yeh i agree with marsnova, the game is pretty well balanced right now. And i think the reason for most people being SMG and kung fu is due to the fact that this is the MATRIX online and those are the most used styles in the actual movies, as I recall i dont remember any hacks or daemons/proxies fighting in the moviesSMILEY

Message Edited by Spartan1818 on 05.23.2006 09:40 AM
Message edited by Spartan18 on 05/23/2006 05:40:31.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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I have a bronze medal for a little bit of Tae Kwon Do that I know. I also know a bit of Aikido. And a bit of Karate. And a bit of wrestling. Oh... and if you put me on skates look out... I'll pull the jersey over your head and pummel you into the penalty box. hehe. I know what real fighting looks like. Been in a few.


Fighting in MxO, MA or not, has NOTHING to do with how fights go in the real. It's movie fighting. The sooner people come to that realization the better.


And the Aikido skill set in MxO is very effective if you know how to use it. The trick is learning how to use it.




Jacked Out

Joined: Jan 25, 2006
Messages: 58
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I agree with the balance.

 
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