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let's meditate about weather, models, and such
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Fansite Operator

Joined: Aug 16, 2005
Messages: 639
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You guys are simply phenomenal.

Any way to enable snow?  I'd like to get that back.

 




Mainframe Invader

Joined: Sep 30, 2005
Messages: 336
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I looked and looked and looked... can't find the file in my MXO dir that deals with weather.  help anyone?  do I have to create a userops file or something and put the values in it for the type of sky I want?




Systemic Anomaly

Joined: Dec 20, 2005
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Sugaree, I'm working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.

If you just want snow without the patch, Here's the TSEC list: http://bayamos.systematic-chaos.net/TSEC.txt

To turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you'll see TSEC on the right hand side. A bit after that you'll see the hex

80 1D D1 00 38

which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):

winter1: 80 0C 00 00 DC
winter2: 80 10 00 00 DC
winter3: 80 17 00 00 DC

and save the file, and you'll have snow.

 

LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.


Message edited by Bayamos on 05/31/2009 14:05:15.



Fansite Operator

Joined: Aug 16, 2005
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Bayamos wrote:

Sugaree, I'm working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.

If you just want snow without the patch, Here's the TSEC list: http://bayamos.systematic-chaos.net/TSEC.txt

To turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you'll see TSEC on the right hand side. A bit after that you'll see the hex

80 1D D1 00 38

which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):

winter1: 80 0C 00 00 DC
winter2: 80 10 00 00 DC
winter3: 80 17 00 00 DC

and save the file, and you'll have snow.

 

LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.

<3

I'm so in awe of you both.

 




Systemic Anomaly

Joined: Aug 22, 2005
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Ooh I almost forgot:  A zombie model would be very cool!  And a question about that....is it possible to port the zombie animation to something else?  Like you know how the Lupines, Ookami, Tisiphone, Gargy all have that hunched back thing in /mood normal?  So you could have RSI xxx be all twitchy and spastic SMILEY




Vindicator

Joined: Aug 20, 2005
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Location: Upstate NY
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The operator rsi from the org constructs. Just throwing that out there.




Ascendent Logic

Joined: Dec 3, 2005
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Female sakura mask with two holes for eyes instead of the ninja one?

Female EPN corset worn by female EPN Crusaders?

Female Blood Noble high thigh boots?

and don't forget to make those FM-1500's for female too! SMILEY Else Syn will be a sad panda SMILEY and you and math got me speechless.... Geniouses! Nuff said, thank you for letting the community know these fun things in the end SMILEY

Those code bombs just made Reposco's day SMILEY

 

 



Systemic Anomaly

Joined: Dec 20, 2005
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Vesuveus wrote:

The operator rsi from the org constructs. Just throwing that out there.

Do you have a picture? I'm having a hard time picturing what you're talking about. No operator in the Mech org area I think.

Villemar_MxO wrote:

Ooh I almost forgot:  A zombie model would be very cool!  And a question about that....is it possible to port the zombie animation to something else?  Like you know how the Lupines, Ookami, Tisiphone, Gargy all have that hunched back thing in /mood normal?  So you could have RSI xxx be all twitchy and spastic

Tisiphone will be a male zombie in the next patch update. I've also replaced the /mood drunk forward-run animation with the zombie run animation. It looks pretty funny with wings on. I'm working on replacing the stand-idle animation, but there a lot of components and it's not playing nice.

 

Can't take any clothing out of the Guillotines/EPN/Blood Nobles, Synapze, because they're purely compiled moas and there aren't any separate geometry/texture components. Or there are, but, I have no way of knowing which geom/textures they are. You should try cycling through the useropts client-side clothing shell, though; I don't know if those clothing pieces are included in that package. I know a lot of the male unreleased clothing - PB goggles, unrelased shoes, hosh chap pants, blah blah etc. you can put on your char with useropts.




Systemic Anomaly

Joined: Aug 22, 2005
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Bayamos wrote:

Tisiphone will be a male zombie in the next patch update. I've also replaced the /mood drunk forward-run animation with the zombie run animation.

Lollers SMILEY




Mainframe Invader

Joined: Sep 30, 2005
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went by the brief instruction to change weather values.. changed the value for fly  sky saved it..  couldn't logon  lol   so I put the values back the way it was and i'm fine now.. umm my Q is: when I'm in the Hex program I just change the values of the blue color numbers or the gray ones. and also  when I see the "TSEC............" string do I change the values where the dots are or change the value for each letter of the word tsec ?  thankx  lol




Systemic Anomaly

Joined: Dec 20, 2005
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My hex editor doesn't display stuff in blue, so I don't know.

But, most hex editors have two displays. The box where you SEE the letters "TSEC" is the ASCII display. You do not want to edit that one. You should be able to highlight hex on the OTHER side, and see which letters it corresponds to.

You don't want to edit the periods or the 'TSEC' chars. Use the list of TSEC values to search on the HEX side for the default value, and then put the new one in.

You will see something like this. The ending symbols may be a bit diffferent depending on what file you're editing.

54 53 45 43 04 00 00 00 04 00 00 80 BD 05 00 38 / TSEC.......€½..8

The Euro symbol marks the start of the TSEC, but we want to edit the LEFT hand side. So, we replace default (80 BD 05 00 3SMILEY with say, winter sky (80 0C 00 00 DC) and save.

 




Systemic Anomaly

Joined: Aug 22, 2005
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letsrock wrote:

went by the brief instruction to change weather values.. changed the value for fly  sky saved it..  couldn't logon  lol   so I put the values back the way it was and i'm fine now.. umm my Q is: when I'm in the Hex program I just change the values of the blue color numbers or the gray ones. and also  when I see the "TSEC............" string do I change the values where the dots are or change the value for each letter of the word tsec ?  thankx  lol


Its those weird characters *after* the dots, if I'm doing it right and following the guide correctly.

Now my question in regards to weather strings, which one(s) is the red sky from the kidnapping of Sati?  Also, what are some of these other values I see like:  the no7's, day1-5, cin0102-0401, and massive?  The others look self-explanatory.

Also, why do places like the Loading Area have a TSEC value?  That seems odd.




Systemic Anomaly

Joined: Dec 20, 2005
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You answered your own question Ville. When Sati was captured, the "Sati sky" or Sunday went away. So, no7thday. The 3 variants are one with the normal days just without the Sati day, and then the red sky as the event progressed. The cine TSECs are weather settings used in the cinematics. Loading Area might have a TSEC but that's probably just because METR files HAVE to have a tsec. It doesn't have a unique one made for it. Prolly the default? Dunno what massive is.

And yeah Synapze I'm having to go through and check for female compatibility on stuff. Zombies were a pain because I had to swap all the standing/running component animations twice, once for male and female. I'm having to do the same thing with FM, but the FM works with females. Right now I have silenced FM swapped with silver bullet. I'm going to work on swapping an actual gun with the non-silenced FM, but that never really worked when I tried it in the past. Try, try again.

EDIT: Got it!


Message edited by Bayamos on 05/31/2009 17:59:36.



Mainframe Invader

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sweetness, got it to work  In order to be able to see the euro symbol in the hax code all you got to do is change the setting from ASCII to unfiltered then put in your numbers.  doing this type of stuff is a learning curb for me but I find it fun




Perceptive Mind

Joined: Aug 19, 2006
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Swapping out the chapter FX items (code eyes, red eye etc) for code bombs, meat wad, assassin, neo FX's etc would be cool.
 
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