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One Problem Lots of people seem to notice - Special moves arent that 'special'
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Jacked Out

Joined: Aug 16, 2005
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I have experienced this as well and have a theory about it.


I think the hacker negative roll is being applied to all trees. They said they put in a decrease in hacker rolls in IL the higher level the ability was. For example, a level 17 hacker ability cast by a 50 would go through much more often than a level 46 one cast by a 50. Like I said, I think this is being applied to all trees in IL. It's pretty hard to test though.



Jacked Out

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KivoOnline wrote:


I have experienced this as well and have a theory about it.


I think the hacker negative roll is being applied to all trees. They said they put in a decrease in hacker rolls in IL the higher level the ability was. For example, a level 17 hacker ability cast by a 50 would go through much more often than a level 46 one cast by a 50. Like I said, I think this is being applied to all trees in IL. It's pretty hard to test though.






OMG no way, if id a known that id be usein my lower abs more often, as for the specials sorry but you confuse me, the two specials ive heard frog talk about it being a zero sum after people asking was it compleatly removed and he stated it wasn't "compleatly" removed because of this.


Jacked Out

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Specials are only zero sum when it is special vs special. If that happens, it uses attack vs attack rolls. Any other time it uses attack vs defense. Is that clear?


Jacked Out

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Normal vs. Normal: both roll accuracy vs. defense



Special vs. Normal: both roll accuracy vs. defense, but if the special move wins, the normal move doesn't go through



Special vs. Special: accuracy + initiative vs. accuracy + initiative.



little known fact: You only get initiative from using the
Desperation ability. If neither person is using Desperation, then it's
just accuracy vs. accuracy, much like the old combat system (except
that it's the appropriate kind of accuracy for your attack, rather than
just MCT)



I didn't find that little known fact until last friday :smileysurprised:



Jacked Out

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Frog what exactly does the Desperation ability do? Is it like 3-4 point buff to hopefully tip the fight in your favor or what?


Vindicator

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Depends on your bonuses, also It's higher if activated when below 50% health.



Jacked Out

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HCFrog wrote:

little known fact: You only get initiative from using the Desperation ability. If neither person is using Desperation, then it's just accuracy vs. accuracy, much like the old combat system (except that it's the appropriate kind of accuracy for your attack, rather than just MCT)

I didn't find that little known fact until last friday :smileysurprised:






That's not actually true. There is a passive spy ability that gives initiative.


Jacked Out

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Can't edit. SMILEY Nvm, I think it was changed, removed, or I was wrong. SMILEY


Jacked Out

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there's also clothes that gives bonuses to initiative.

like the Widows Moor Glasses does...thus, why it's a good thing for an MA to use cause more than likely MA's will have more of a chance of rolling special vs special because they're an interlock class.

 

Which brings me to a problem I've been seeing. For interlock classes, having more vitality (bonus to initiative) is very important cause of the zero-sum of special vs special rounds. Most likely when people get into interlock they immidiately use a special to get the first hit. Thus, why its important to have a high vitality (initiative) plus specific clothes that gives buffs to initiative plus Desperation. Also since its accuracy + initiative, its important to combine all 3 trees in order to stack the accuracy base bonuses from all three.

 

this was a little concerning having vitality be very important due to the many times that MA's roll special vs. special.


Systemic Anomaly

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If Im reading this correctly Initiative is useless unless your using the desperation ability?  So if desperation isnt running you dont get any bonuses from initiative?

HCFrog wrote:



little known fact: You only get initiative from using the
Desperation ability. If neither person is using Desperation, then it's
just accuracy vs. accuracy, much like the old combat system (except
that it's the appropriate kind of accuracy for your attack, rather than
just MCT)



I didn't find that little known fact until last friday :smileysurprised:







Jacked Out

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Renesis13B wrote:
If Im reading this
correctly Initiative is useless unless your using the desperation
ability?  So if desperation isnt running you dont get any bonuses
from initiative?


That's correct.



Like all of the influences, it needs an active upgrade to apply its
bonus to. Desperation is the only ability that applies any Initiative.


Systemic Anomaly

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HCFrog wrote:


Renesis13B wrote:
If Im reading this
correctly Initiative is useless unless your using the desperation
ability?  So if desperation isnt running you dont get any bonuses
from initiative?


That's correct.



Like all of the influences, it needs an active upgrade to apply its
bonus to. Desperation is the only ability that applies any Initiative.


Then dont you think you should remove the timer on it?



Jacked Out

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Warboy wrote: A good idea.





/agree



Systemic Anomaly

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KivoOnline wrote:




Warboy wrote: A good idea.





/agree



/highfive



Jacked Out

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the best way to fix the overly severe hacker interlock nerf is to add +10 initiative, in points, to a hacker ab which is fairly far down the tree so that hybrids cant reach it. now wouldnt that just be hilarious? =D
 
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