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Why not out-roll withdraw in interlock ?
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Joined: Dec 5, 2005
Messages: 1
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I just wanna know this why ma's etc(classes based on interlock) can't outroll withdraw.Maybe thats let martial arts etc be more effective in pvp,and hackers withdraw but u cant exit interlock quickly  then they stun you.Because if i roll more than withdraw then i have to pull him back to interlock dont let him escape etc.Sorry for grammer mistakes SMILEY


Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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If hackers had to beat a roll to escape interlock, they'd never be able to do it unless there was some kind of bonus to "rolling-out tactics" without loading some of the spy tree for its special rollout ability.

That said, it is too easy for hackers to thwart MAs by rolling out all the time.
Hopefully, we'll see some changes to that in the combat revision.

- Void



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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gotta love enraged SMILEY


though spies haev it best, they can still roll out even when enraged using the roll out special move, i forget the name SMILEY





Mainframe Invader

Joined: Aug 16, 2005
Messages: 431
Location: Netherlands
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Side Roll Escape and Back Roll Escape SMILEY

Edit: Forgot Cartwheel Escape and maybe Vanish, dunno if that works. Vanish does low pretty low ofter tho..

Message Edited by Enon_ on 12-06-2005 06:00 PM
Message edited by Enon_ on 12/06/2005 09:00:34.




Mainframe Invader

Joined: Aug 19, 2005
Messages: 402
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I'd love to see something like that, but not just for hackers.. or maybe a reduction of movement speed for a few seconds after a roll out, I mean, if you roll out, you're obviously aware you're going to (or already have) get a beating..  you shouldn't just be able to hyper jump away..    just my opinion though.




Joined: Aug 31, 2005
Messages: 11
Location: Tiger's Claw
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I agree.  Fights can end way too abruptly when people roll out and
hyper jump away.  There should be some way to overturn a combat
escape.  I guess we'll just have to wait and see when the test
server goes live.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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The new Dev Journal talks about "contested withdraw" which might be whaht they mean.





Joined: Aug 16, 2005
Messages: 3027
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IME enraged doesn't even work anymore. There's nothing to keep a player in interlock, which blows.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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enraged works! , just need to get the enraged before they can press the roll out button lol, im used to how it works now and used several tactics now totry and make it work...



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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I was fighting a Kung Fu Master that had an area Miasma debuff every 5 seconds coming from him which kept me in Interlock.. annoying as hell!



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2137
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Im pretty sure you were bugged remag.

My main setup is aikido with miasma ive used it since march and i know
for 100% fact that miasma 1.0 doesnt cause someone to stay in interlock
its a simple CT debuff nothing more nothing less.




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Any1 heard of a little thing called CR2.0? you know, that massive overhaul of the combat system, you know, that thing that includes contested withdrawl...



Veteran Hacker

Joined: Nov 9, 2005
Messages: 38
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>>I just wanna know this why ma's etc(classes based on interlock) can't outroll withdraw.

Because it would be gank-tastic for all those lvl50 who regularely go hunting for low levels....

 
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