I am not saying your post has no merit, but there are some good reasons for keeping this ability for lower levels to hit the higher-leveled.
First, we can all agree that the system is not completely well-balanced at this time, and that sometimes the lower-levels hit the higher ranges a bit too frequently even with huge level deltas (not to mention the damage is sometimes insane, especially from guns--- just to mention one, 1800 or so damage from a Rifleman's Deadly Shot?!).
Giving lower-level players the ability to at least hit an opponent, no matter how small the chances against certain opponents, will make low-levels not as "obsolete" as they are now in the major player scheme (as in taking down a higher level player, or fighting a tough NPC boss by the formation of a large team that can team on him) in activities like PvP, where the majority of combatants are level 50s on the field.
While the accuracy and damage calculations are still very unbalanced (I am a Lv. 30 and I can take out (1/2) health of a Lv. 50 before he kills me, which shouldn't happen unless the Lv 30 had superb tactics over the 50; kinda not a huge power difference between them), once they are, I personally think that it could be good for this game, giving power even to lower-levels through numbers and such (combined with tactics).
Message Edited by PyRo_X1 on 01-29-200601:24 PM