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Update 61 Discussion - June 26, 2008
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Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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To me it seemed a whole lot more logical to have more than 36 Shurikens drop per box (So 1 box = 1 item + a few spare to throw around. And if someone wants to get the outfit that's roughly 3 hours of content for them, more if they are an avid collector, not to mention the Daimyo box aswell). Cause at the end you're left with a pile of Completion tokens you can do nothing with cause you had to repeat the box 3-4 times to get 1 item.

I think people would have looked much more favorably on this content if "Re-playability" wasn't shoehorned in on it like this. The boxes are fun and I enjoyed them. But when you have to do around 12 just to get 1 item for each member of a 4 person team it turns into a grind.



Systemic Anomaly

Joined: Aug 22, 2005
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It seems to me that Satiland is exclusively a place to go to farm those specific boxes, absolutely nothing more.  Too bad there isn't anything else to do there.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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I think the drop rates are somewhat bizarre to be honest.  You get a token at the end of each box yet you have to complete the box 4-7 times to get enough shurikens for a trade.  That means you will then have atleast 4 tokens, 3 of which are useless to you......

Cant we add an info trade to the vendor like on the patcher quest so we can trade these tokens in for something, or is there somethign else that they can be used for



Femme Fatale

Joined: Aug 22, 2005
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Being able to explore all of the buildings is awesome, what the matrix should have been from launch.



Jacked Out

Joined: Jun 1, 2006
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Location: Guiness Lake
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Kybutra wrote:
Being able to explore all of the buildings is awesome, what the matrix should have been from launch.
While that is a cool feature, the way mission areas work it wouldn't be possible outside the constructs.  And even if they cut down the mission areas, that would mean multiple people running missions in the same neighborhoods would run into all kinds of problems.  And now that I'm close to getting a third 50, I can safely say there are plenty of keyboard-smashing errors as is.

Message edited by Tenshi on 07/04/2008 12:32:39.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Kybutra wrote:
Being able to explore all of the buildings is awesome, what the matrix should have been from launch.
Amen. That's how the trailer in Revolutions extras made it sound the game would be like... being able to see all these areas is great.



Vindicator

Joined: Aug 24, 2005
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Wonder why we can't have both. Like a key item that works on the nearest mission area and unlocks it, as if it is a mission.

Or have the mission system check an area it plans to use, if its empty, lock it down for exclusive use.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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LtCmdr_Tsusai wrote:


Or have the mission system check an area it plans to use, if its empty, lock it down for exclusive use.


Thats what i was thinking, that'd be sweet.



Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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I have typed out a fairly basic guide, found here. No need to thank me, just send me money.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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At level 50 the Ninjas have 800 T/V/B resistance. Yaay.



Systemic Anomaly

Joined: Aug 22, 2005
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Zudrag wrote:
I have typed out a fairly basic guide, found here. No need to thank me, just send me money.


Yay!!  You sir are a Pioneer.



Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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I'm getting a bit of a build up in Grandmaster tokens, since it takes about 4 boxes worth of shurikens to trade in for one clothing item. Perhaps there should be an option at the collector to trade in one of the tokens for an appropriate amount of shurikens?


Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Thats a point, this is another quest without an info/xp trade in option. What ever happened to that being the design philosophy moving forward? Now things are just plain inconsistant.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
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Villemar_MxO wrote:
Zudrag wrote:
I have typed out a fairly basic guide, found here. No need to thank me, just send me money.


Yay!!  You sir are a Pioneer.
Actually, he's THE BEST THE BEST THE BEST THE BEST.



Transcendent

Joined: Jun 21, 2006
Messages: 272
Location: Syntax Server Organization: Cypherite Faction: Somnolence
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Honestly, I believe sati's needs some fixing. A level 30-40 could be right in the middle of a box, then any arse in the game can come in and steal your box kills if they're a 50, with hardly any effort. Point being: Honor code doesn't do jack here.

 
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