Warboy090 wrote:How about the Widow moor glasses, Fighters gloves, or Watcher glasses?
HCFrog wrote:Warboy090 wrote:How about the Widow moor glasses, Fighters gloves, or Watcher glasses?Widows Moor glasses:Powerless Duration Bonus +4%Initiative Bonus +3%Debuff Area Radius Bonus +3%Inner Strength Regen Rate +15%Health Regen Rate +15%Fighters Gloves:Force Combat +9%Melee Damage Bonus +1%Watcher's Shades:Initiative Bonus +3%Detect +45Stealth Detection +40Sneak Attack Detection +60(the watcher's shades will probably be changed again, I'm not certain that those abilities will work the same under CR2)
What about Jack's Gloves? (Just kidding)
Hey seriously though for the real new players I hope they get a comparable equivalent with the Industrial Shirt and Pants. Super-lowbies need all the help they can get.
While I'm on the subject, I copychar'd a level 8 and a level 15. The gear they are wearing had an increased level requirement....a coat for my level 15 used to be minimum level 10 now it's upped to 20 for some reason. A shirt my 8 had with no level requirement went up to some much higher level too. It's my favorite gear for both of them, not for insane buffs which they don't have (the buffs are slight) but for also for stylistic purposes.
I can /ccr bug the stats for them if you want.
Again while I'm on the subject will some of the original functionality of buffs on non-unique items be reajusted back so that they have some correlation to what the original buffs were? ie. a +5 MCT pair of pants which was replaced with a bonus for code crafting for example. You know, non-sequitors like that.
..this is the best opportunity theres ever likely to be for changing the 'theme' of some item buffs. some ppl look sideways at certain strange combinations such as dodge ranged, and viral damage buffs.
as someone who only uses hacker and gunner, i think this makes perfect sense. with a hacker loadout, operative bonuses arent your specialty. as such, you get bullets upside the head a bit more often than if you were packing a gunner loadout. thus, some dodge to go along with your hax buffs just makes sense.
as you go over all these items, LOOK at the relation between each buff and think about if it makes sense =D
try also to think about shirt vs pants, or gloves vs boots.. it would be cool if at least some items were arranged in such a way that someone could put together a consistent, coherent full suit of clothing for a certain purpose. if its like you say, clothing just wont help as much as it used to.. then whats the harm?
im a gunner and as of recently, i piddle around with a hacker loadout. my hacker 'outfit' is decent but it has melee gloves. it has melee gloves cuz i cant find anything that aids my hacking efforts =D
im level 28 and ive been playing for 10-11 days now.. so im still quite the noob, its entirely possible i have this all wrong. your mileage may vary =D
bonopi wrote:what about the assassin's mask?