Oddly enough I would never have thought to use them in pvp I always considered them specific to the enemies there are related to ..... in fact I cant recall using them in pve, as a merov myself they never struck me as appropriate.... However I wouldnt want to see them removed form pvp as they support a form of valid rp, what should be the case is that for players they work purely as animations in place of your typical style attacks, ie offer no advantage/disadvantage over a simple power attack..job done?
These items are great in PvE when your killing something that takes high damage from them, i.e Garygoyle = Stakes etc
However they outroll almost anything and in PvP are highly overpowered.
I am absolutely looking forward to how anyone can justify these being used in player vs player fights (as much as you carebears think you're killing vampires, you're not).
Easy solution, make the reuse timer a little more substantial.
Way, way too many problems with timers in CR2. They really need to be addressed.
lol i hate when people use these on me constantly *COUGH* DEVILJONNY *COUGH*
But yeah in PVE they are handy in PVP they can be brutal if used correctly.
To me these things are like health pills, tactic boosters, etc in pvp, very frowned upon in general.
Tenshi wrote:To me these things are like health pills, tactic boosters, etc in pvp, very frowned upon in general. Ok hold on. Wow. I can't believe I just read that. Lemmie tell you, if I have them, I'll eat the f***n pharmacy before I die.
I'm not into pvp that much yet but in duels... I hate em as hell ... same as mobius code...
The question is: Would there be a way of disabling them in PvP ??