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So does no one like the Combat Revisions?
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Joined: Oct 3, 2005
Messages: 38
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I havn't tried them yet, I am downloading the test center now.
 
Is it pretty much a hated revision? Like SWG's Cu's?
 
SOE is known for ruining games if you didn't know already heh.


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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I have the feeling that those that work to learn it, love it. I love it.

>revolt_


Perceptive Mind

Joined: Aug 16, 2005
Messages: 501
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what he said.  It will be totally different from what youre used to, so before you get frustrayed in 30 min and decide it sucks, ask around for some pointers.  Many people wil be glad to help





Joined: Aug 16, 2005
Messages: 615
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I don't really blame people for hating it after like 2 minutes, it's complicated, compared to the current system... The current system is easy, just look for clothes w/ bonuses to tactics, buff yourself, get patchers to buff you, what abilities do is very simple and straight-forward... Everything STACKS! But in CR2.0, different stuff affects your combat effectiveness doing certain things, a lot of abilities are gone from Awakened, replaced by fewer abilities... And there are still some problems that need fixing. Also, speed/power/grab;burst/aimed/retaliate attacks are different this time, it's important to alternate attacks sometimes. There are no indicators of how high you are rolling, or what move you are about to get hit with... There are still a lot of things I am still unclear on about it... But I think combat looks much cooler, and I love melee free-fire.

Overall, I love it...


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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Love it. Agree it still needs work (and so do the devs) but I love the concept of it.



Perceptive Mind

Joined: Aug 25, 2005
Messages: 468
Location: Hell
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  If I couldn't imagine how much its gonna kick *CENSORED*( when its ready), I would not be playing this game very much longer.  I agree dont rush it (as many) - already been through that from beta to live. Alot of us knew rushing Live release was a HUGE mistake, but it happened anyways. This is a 2nd chance. If i didn't see the potential for 2.0 to be the combat system we should have had all along, I wouldnt be on the QA server all the time, much less stay playing this game. 2.0 was make or break the game for me. I am glad it is so much better in beta than live combat system is in many areas. if it was not better, or didnt happen at all, I would and will be gone.

   I think hacker needs to start to be balanced more asap. I personally HATE being a hacker, so its not for my gain. The stuns and code shock  need to be raised. Maybe 10 seconds for code shock, and stuns last 8-12 seconds. They were way unbalanced before, but they cant be unbalanced to they are unusable either.  Also, MKT needs one attack with stun, like before. Nothing too long (like live), but a lower amout of time. That really screws up a MKT'rs combat system not having any stun at ALL. Maybe there is one that stuns in the assassin tree, but not that i have seen. I havnt touched assassin much, so I could be wrong.

 

 

Message Edited by jonkeppen on 02-14-200604:41 PM


Message edited by Keppen on 02/14/2006 14:41:40.





Joined: Aug 16, 2005
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Liek everyone else that has posted...I like it.


Jacked Out

Joined: Aug 16, 2005
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Ok I may not be the best source as I've never done PvP to kickass. During the old combat I refused to load up hacker as I'm strictly playing a MA and I got destroyed often and got shouted at by many team mates for choosing a basically weaker tree. With this upgrade I am finally jumping into battles with confidence and I've changed nothing except I'm wearing the clothes I want. Interlock (except a few offset moves) is much more intense and exciting to watch and take part in, the other trees are useful as well and doing what they're meant to be doing.

Basically I love it.


Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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I like it a lot.

I look forward to doing more testing when I have the time and being able to contribute more to the development of the new combat system through advice and bug reports.




Jacked Out

Joined: Nov 22, 2005
Messages: 221
Location: Kentucky, US
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Yeah I did not like it at first, but the more I learn the more I like it.
We just need more people over there testing it. The last few days I've been there, it has been empty.
I want to see this workout, but it is going to take more then the 5 people I've seen there the last few days.
 
NewSig.jpg


Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5033
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xDarkDragoNx wrote:
Yeah I did not like it at first, but the more I learn the more I like it.
We just need more people over there testing it. The last few days I've been there, it has been empty.
I want to see this workout, but it is going to take more then the 5 people I've seen there the last few days.
 


 

 I would If I could dragon - but am on holiday. And an integrated intel card on my Grandfathers comp won't cut it SMILEY

 

 However If you could share some of the info with me I'll need help learning the skillz SMILEY




Jacked Out

Joined: Aug 22, 2005
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there needs to be at least 2 more balancing passes, IMHO. Though over all it's alot more balanced than live ever has been. Combat feels more fare, flows better, and seems to have fewer bugs.
 
- SMG specialist needs to have dmg & IS usage balanced
- Hacker tree ( patcher and virologists ) skills both need to be fine tuned. though the viral deffense accuracy feels pretty good, much better than live.
- MKT could use a short stunning ability ( 4-6 secs )
- Kung-Fu seems to be overly accurate and doing considerable dmg over other MAs.
- Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both shots off before being detected.
 
- Causing states in interlock ( dazed, off-balance, staggered ) is very difficult and since many of the higher dmg attacks require these states, the DPS of overall trees can be difficult to gauge.
 
- The focus on resistances is excessive, having worked to get high level items from Pandora's Box, ect. I found that simple armored clothes provide the best advantages, this could be re-designed.
 
It's getting pretty close but I'm not sure it will be ready by the previously mentioned launch date. Over all the Dev team has done an excellent job; no one can deny that.
 
-Jilted


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Jilted_1 wrote:
- Sniper skills ( concealed shot & sniper shot ) take a long long time to execute and I feel do too little dmg, perhaps they should also provide a chance to keep the sniper concealed, it would not be uncommon to get both shots off before being detected.
 

Just a little note - the sniper tree has been bugging me too. One of the other designers just made a wee change to Line Up The Shot that I think you'll appreciate... mwahahaha


Jacked Out

Joined: Aug 21, 2005
Messages: 2931
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What is it with devs and being all secret.
Do you need to kill us if we find out too soon or something? SMILEY




Joined: Aug 16, 2005
Messages: 336
Location: Cologne, Germany
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I havn't tried them yet, I am downloading the test center now.
 
Is it pretty much a hated revision? Like SWG's Cu's?
 
SOE is known for ruining games if you didn't know already heh.



Free your mind from the stuff you know about the old combat system, and i bet you´ll love it like me.
*points to sig*


dave

Message Edited by davemusic on 03-09-200608:36 PM


Message edited by davemusic on 03/09/2006 11:36:24.
 
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