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The Matrix Online Producer Letter
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Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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NightTrace wrote:
Vinia wrote:
I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help...

Perhaps we should get TheUnknownShadow to talk to SoE again... SMILEY<img mce_tsrc=" />
Then everyone can cheer that some random person said something to them and nothing changed and then they left!
Perhaps it changed nothing, but it's the first time I and many others had heard from someone other than our Dev's and producer about the game, if anything at least it showed SoE that we're not gonna blame our staff but have their bosses in our sights. Perhaps we need to remind them. TUS's leaving (even though she's been posting here again trying to help... again) has nothing to do with it.



Systemic Anomaly

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Yeah well I suppose we can all wish in one hand, and .....meh. Not even worth it.

Lets just say that the troll in me has about 300000000000 rounds to use right now, but the actual MxO player that I am doesn't have it in me to even begin. Its just depressing, and thats all there is to it.

I've said what I can say anything now is just going to be repeating myself or others.

We get to move on as we always have.

I will ask one thing though, Rarebit if you read this, please make some new "draft picks" to LESIG specifically for their web design/flash/image/movie skills. The more interactive content we can get out of LESIG the more this horrible loss can be smoothed over.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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MotorZ wrote:
I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 players more than likely. 5000x15x12=$900,000 a year. Now that may seem like a lot, but you have to realize they pay more than just server costs and 3 devs. Walrus probably still gets some of MxO's cut, Virrago gets some from it, Brewko probably gets some of it, Moonlite might get some, and other GM's or TSR's probably take a bit. Rarebit has said before he's heard a worker costs their company almost 3x what their salary is in general expenses. So...money starts draining pretty quickly.


What about Station Access?
It doesn't matter of the budget though, we are still paying the same and SOE need to do something to justify it.  An MMO needs a test server at least to get anywhere, we may get content without one but as good as Dracomet and Rarebit are at comeing up with unique stuff, it will always be re-hashed and re-skinned stuff.  And slowly taking away each part of the game isn't helping matters.

SOE may not be planning to close MxO, but when everyone gets tired of being the red headed step child they will be forced to make more and more cutbacks then what?

I'll finish with an old but true saying:  You have to spend money to make money




Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Chadwick's departure... I have mixed feelings. He did a great job of setting things up, but things got a bit... detached from players' expectations and enjoyment around when Anome showed up.  I'm glad Rarebit's taking over on this front now - he's way more in sync with us.

 No more cinematics? Depressing. I'd at least have hoped for one last one to mark the transition... one last plot twist.

New sentinels? Finally.  More than one update per year ftw.

 




Systemic Anomaly

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Vinia wrote:
NightTrace wrote:
Vinia wrote:
I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help...

Perhaps we should get TheUnknownShadow to talk to SoE again... SMILEY<img mce_tsrc=" />
Then everyone can cheer that some random person said something to them and nothing changed and then they left!
Perhaps it changed nothing, but it's the first time I and many others had heard from someone other than our Dev's and producer about the game, if anything at least it showed SoE that we're not gonna blame our staff but have their bosses in our sights. Perhaps we need to remind them. TUS's leaving (even though she's been posting here again trying to help... again) has nothing to do with it.
It's the first time it was heard, because it was the first time someone was aiming for mainstream public appeal. Once that was gained they left.

I guess I'm one of the few members of this community that don't appreciate being used as a stepping stone for someones ego.

..... you know what...forget it. I'm going to hit submit, and TuS is the LEAST of the *CENSORED* problems right now ok?



Transcendent

Joined: Mar 9, 2007
Messages: 1830
Location: Eshean West
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I know I'm cutting off some of my previous comments here, but I should probably stop anyway.

I do hope Rarebit creates the storyline with more player involvement (not counting players doing Sentinel and perhaps cinematics). The only nice thing about cinematics ending is that we won't have stuff like Morpheus and Anome dying in cinematics. Some of that stuff should've happened in a LE, whether or not it makes senses to have 200 people standing around watching. Hopefully Rarebit doesn't bring in any fly monster assasin and laser pew pew stuff. The end of the truce was cool, but it's kinda boring by now also. Personally, I'd love to see a LE today (or before Ch 10) using the dev power after the party where the Carlyne/Halborn storyline ends, but I know that probably won't happen.

Also, I'm guessing this also means the end of any last sprinkle of Wachowski influence on the storyline, unless Rarebit got a line in to them about Ch 10-12. I guess Tytanya can have more of a field day with the storyline now, eh?

Okay, I'm out. See you all at the party.



Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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NightTrace wrote:
Vinia wrote:
Neoteny wrote:
I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE.
I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help...

Perhaps we should get TheUnknownShadow to talk to SoE again... SMILEY<img src=">
Then everyone can cheer that some random person said something to them and nothing changed and then they left!

.....


.......


Right.

Hey, I don't run the place SMILEY I even said then that I was simply relaying what had been told to me by those guys I spoke to, so don't go blaming me if what was written didn't live up to what you made of it SMILEY

The thing is that I do have a lot of love for SOE, they have the games that I love to play. However, it's things like this that hurt that, not just for me and all of us here but if we get pissed at this stuff, we tell our friends, and they tell their friends and so on... it's the little things like this that result in SOE having the rep it does.

The good work that the company does is never heard of as no-one ever complains when things go right. It's only when the bad things happen when people hear about it (think about SWG and their biggest arse-up, that's all most people ever heard and yet that game has some truely great content)



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8711
Location: Lost in Translation.
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Hmph. The cinematic loss is really quite hard to take. I used that a lot whenever I would try to promote some of the unique aspects of the game to friends or just to show them what they're missing in the Matrix world. I guess we'll have to wait and see what comes next...



Femme Fatale

Joined: Aug 15, 2005
Messages: 4252
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I honestly never watched the cinematics....

..expect for this time. I love this story line, so to me, the cinematics isnt a big loss, and I would honestly rather have a sentinal.. or w/e it is.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2130
Location: UCSB
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I happen to be happy that the cinematics are gone.

I feel that the cost of the cinematics outweighed the benefits. For one thing, the cinematics weren't absolutely essential to the progression of the story. At times, they did show us interesting things that we wouldn't get to see otherwise (the sentinel attack on Stalingrad or New Zion, for example) however the latest ones regarding the Intruders didn't seem to contribute much. Additionally, there was always the RP plothole of how player characters would have access to the knowledge gained from the cinematics. I don't mind a system where all the story knowledge comes through media that makes sense from an RP perspective (missions, Live Events, newspaper, forum broadcasts). As NT mentioned, it would be nice if there was a little more graphic content coming from LESIG to fill the void, but we'll see what happens there.

The cinematics cost money to develop, draw, animate, produce, etc. Creating one every 6-8 weeks probably cost a substantial amount of money. With the recent changes, they no longer have to spend any money on cinematics and can still achieve the same effect at no additional cost, by instead having the Sentinel produced by Rarebit (same salary as before) and LESIG (an unpaid volunteer staff).

Personally I never mind seeing the content of MxO become more open-source. I still second everyone's sentiment about wanting to get involved though. It would be nice if the community as a whole could add to the official content.




MC Photographer

Joined: Nov 17, 2005
Messages: 3759
Location: La Tour de Merovee, Outpost Segur
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I'm sad to see the cinematics go, but considering how poor the animation quality had gotten, it might not be such a total loss.

And yay for the return of the Sentinel! :: Hopes, hopes, hopes she gets asked to help write pieces for it::




Vindicator

Joined: Aug 16, 2005
Messages: 3118
Location: The Saltpillar
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TheUnknownShadow wrote:
NightTrace wrote:
Vinia wrote:
Neoteny wrote:
I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE.
I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help...

Perhaps we should get TheUnknownShadow to talk to SoE again... SMILEY<img src=">
Then everyone can cheer that some random person said something to them and nothing changed and then they left!

.....


.......


Right.

Hey, I don't run the place SMILEY I even said then that I was simply relaying what had been told to me by those guys I spoke to, so don't go blaming me if what was written didn't live up to what you made of it SMILEY

The thing is that I do have a lot of love for SOE, they have the games that I love to play. However, it's things like this that hurt that, not just for me and all of us here but if we get pissed at this stuff, we tell our friends, and they tell their friends and so on... it's the little things like this that result in SOE having the rep it does.

The good work that the company does is never heard of as no-one ever complains when things go right. It's only when the bad things happen when people hear about it (think about SWG and their biggest arse-up, that's all most people ever heard and yet that game has some truely great content)


The problem here is that SoE has never made a "good" financial decision as far as MxO's playerbase is concerned. We have always been shirked when the money and marketing train goes through.

Never have we had an announcement that "RandomGuy" is going to be added to the dev team! RandomGuy is an experienced animator and graphical designer, and will be creating new abilities for the game.

No, all we've gotten in 3 years is the firing of the LET, HCFrog's departure, Walrus's semi-departure, Chadwick's departure, a scaling down of cinematics from gold to silver to nothing and the death and revival of the Sentinel.

However, through it all, we've payed 15 dollars per month for whatever it is we get. Now, from a consumer standpoint, we should see that $15/month funded the game in its infancy, meaning the LET, the animators, the whole Monolith team and that is what we should expect when paying 15 dollars a month. For what SoE appropriates to us now? Maybe we ought to be paying 2 dollars a month. The fatcats need to recognize this and give us some *CENSORED* staff for our money.

NOTE: This is no offense to our current staff, who do a phenomenal job with the funding and staffing SoE gives 'em.




MC Photographer

Joined: Aug 17, 2005
Messages: 3659
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The cinematics i fell were good but i  think the story line has been told better off through the missions and Live events More recently the last few chapters. Now if your saying Lesig is gonna take controll over this stuff would this mean you guys would do another Lesig Sign up im sure now Alot of players  including myself would consider signing up and help



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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Anyone else getting the feeling that we're being guinea pigs for responses to SoE wide cutbacks, I see Admins from other games logged on probably watching... Ashlanne and Grimwell for example...
Message edited by Croesis on 03/21/2008 13:51:09.



Ascendent Logic

Joined: Mar 10, 2006
Messages: 2099
Location: In the Matrix
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I created a MetaLogic's character on Syntax simply for the party tonight. 

But yea, I don't really like the Cinematic's depature, I always look forward to watching them, and I mean comon, you got a great and talented player base here, maybe it's time you started to use us!  I know you already addressed this, but I have no doubt that they can stick to a deadline!  I am the world's biggest Procrastinater and even I can get things done on time, with A or B grade work.  

 
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