What's with all the calls for nerfing. . .everything?
Datamine's a place for ganking or grabbing info. If you're good (or lucky) you can do both, now, just the way it is. The economy isn't going to die, because nobody is ever going to pay 50mil for a sakura that just yesterday only cost 5mil, regardless of how much money everyone has. And there isn't going to be some magic reason to suddenly use CQ's, so they're as "useless" today as they were last week.
It's not like datamine is going to keep people subbed for an extra 6 months. Even if every change that has been suggested were made, people will still get bored with it in a couple of weeks. It's the nature of people playing a video game.
Just leave it alone already.
devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.
ok, but as soon as this pet project is finished, can we have something more related to the game/storyline. ffa and info farming just dont have lasting appeal. outside of getting to kill some of my machinist rivals, this addition just didnt do anything for me.
1000th post. 1200 if you count the old school forums in
Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer. Way to go. Way to be.
VVolfsBlood wrote: Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer. Way to go. Way to be.Too long; didn't read.
Summary:
Wolfsblood: The revision of the Data Mine yield %age should be taken as an opportunity to review the in - game economy as a whole rather than to look at it as an isolated factor.
Wolfsblood: In my opnion, some people are leaving the game and losing the passion they once had for it because they are beginning to feel excluded OOCly from certain aspects of the main storyline.
---
XElite: Perhaps this should be seen as an opportunity for us all to further consider and if needed, remedy the situation, rather than to assign any blame.
Zudrag wrote:VVolfsBlood wrote: Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer. Way to go. Way to be.Too long; didn't read.Summary:Wolfsblood: The revision of the Data Mine yield %age should be taken as an opportunity to review the in - game economy as a whole rather than to look at it as an isolated factor.Wolfsblood: In my opnion, some people are leaving the game and losing the passion they once had for it because they are beginning to feel excluded OOCly from certain aspects of the main storyline.---XElite: Perhaps this should be seen as an opportunity to further consider and if needed, remedy the situation, rather than to assign blame.
XElite: Perhaps this should be seen as an opportunity to further consider and if needed, remedy the situation, rather than to assign blame.
This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )
But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.
This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated. But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.
This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
TheShickle wrote:This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.
This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.