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Image Retrieval - February 27, 2008
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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What's with all the calls for nerfing. . .everything?

Datamine's a place for ganking or grabbing info. If you're good (or lucky) you can do both, now, just the way it is. The economy isn't going to die, because nobody is ever going to pay 50mil for a sakura that just yesterday only cost 5mil, regardless of how much money everyone has. And there isn't going to be some magic reason to suddenly use CQ's, so they're as "useless" today as they were last week. 

It's not like datamine is going to keep people subbed for an extra 6 months. Even if every change that has been suggested were made, people will still get bored with it in a couple of weeks. It's the nature of people playing a video game.

Just leave it alone already.

 




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.

I'm not even a PvPer and I think this sounds pretty cool.  Great idea.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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I agree with the plan to lower current tap payout, and have the Datamine Tap raised to x10.  Is it really that big of a deal?  If it is, you'll be after the tap, which is the whole point of adding it in.

Message edited by Shadow-SK on 02/28/2008 18:08:29.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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AnXieTy wrote:

devs, if you wanna add in a system that both adds meaing to the pvp in the datamine and actually gives people some goal orientated pvp for once. Disable hyperjump, disable mastershadow, and disable hyperspeed while carrying this new datamine luggable. Only allow people carrying this new luggable the ability to move at 100% movement speed while fully buffed. Make it so they actually need a team to back them up in the datamine to keep them alive. Then make it so once you pick up the luggable, you get an ability grant (just like we had with the smith virus), by turning on the ability your granted from carrying this luggable, you'll have a force multiplier AOE style ability, and this ability will buff the info extraction rate for everyone on the team. By making the system like this, you give people a reason to protect the person carrying the luggable, and you give people a bonus for protecting the person carrying the luggable. If you simply stick in 3 luggables (one luggable per org, not counting EPN-CYPH) you still promote inner org pvp, because while one machine team might have a luggable, another machine team might want to take it from them so they can mine info. The system put in place needs to be done right, or else its pointless and after a few weeks will go unused like most other content added into this game.


It's true, Luggables have always been a hugely missed opportunity imo (remember that old thread on how to make luggables actually worth anything that got ignored?). The limited movement again ties into the design of having the buffs stay on you when you drop em', it makes them about running around after waypoints and pve instead of a contested team based pvp objective.

Same thing with being able to hardline with em.

Their original concept was godly. It got lost along the way and now they're just not fun nor unique.



Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
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Maybe this tool could fill up your buffer space? So, as in doing that you can't use: Hyper-speed and Master Shadow.
Yet, you'd not be able to use Hyper(s) too. What kinda sucks, I guess.


Jacked Out

Joined: Aug 23, 2005
Messages: 1016
Location: In exile near what once was Amsterdam
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ok, but as soon as this pet project is finished, can we have something more related to the game/storyline. ffa and info farming just dont have lasting appeal. outside of getting to kill some of my machinist rivals, this addition just didnt do anything for me.

1000th post. 1200 if you count the old school forums in



Vindicator

Joined: Aug 2, 2006
Messages: 381
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Is it possible to remove the data tap node skill level limit? I see that we are supposed to get 50 points from Siphon Data Node and 5 points from Tap Data Node, but the game caps the skill at 50 points. If we could get the limit removed, I'm sure we'd fail a lot less.



Jacked Out

Joined: Aug 23, 2005
Messages: 99
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 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.


Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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VVolfsBlood wrote:
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
Too long; didn't read.


Jacked Out

Joined: Aug 23, 2005
Messages: 99
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Yet i bet you read anxietys post and yet mine was about 2 more sentences then thiers. Oh well shows that some people just cant handle the truth when some one states it for all to see. Ya ya i know go QQ somewhere else.


Mainframe Invader

Joined: Nov 13, 2006
Messages: 513
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Zudrag wrote:
VVolfsBlood wrote:
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
Too long; didn't read.

Summary:

Wolfsblood: The revision of the Data Mine yield %age should be taken as an opportunity to review the in - game economy as a whole rather than to look at it as an isolated factor.

Wolfsblood: In my opnion, some people are leaving the game and losing the passion they once had for it because they are beginning to feel excluded OOCly from certain aspects of the main storyline.

---

XElite: Perhaps this should be seen as an opportunity for us all to further consider and if needed, remedy the situation, rather than to assign any blame.

 

 



Message edited by XElite on 03/01/2008 19:01:16.



Jacked Out

Joined: Aug 23, 2005
Messages: 99
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XElite wrote:
Zudrag wrote:
VVolfsBlood wrote:
 Here's a more novel Idea. Leave the game how it currently is. No matter how much info the nodes give wont change that the games economy has been crap ever since they allowed you to sell back ability codes for that one day. I mean how many people ended up just coding up something for like 10k and getting 35k back for it. I know of quiet a few people who did. Don't implement a new luggable, don't nerf the nodes tap percentage. And since your at it why not just change all the servers to hostile since you are obviously wanting more and more of the community to pvp and run any sort of RPers off the game, or at least attempt to. Sure flame me if ya want but hey i'm just stating what i have noticed. Tell people they cant Rp exiles. Don't tell me how to RP. Especially since i have been doing it this way since the release of the and others since Beta. But whatever whats one little ole Merovingian's point of view going to matter in this case. You seemly only listen to the Zionists and Machine players cause they are "involved" Well perhaps if ya didn't decide to just cater to them then you would see we can also be involved. Oh and booting alot of people who were spying on a meeting not more then a few nights ago. And those being Merovingian operative/exiles and stating that their is no way that any one of us could figure out where it was at or what not. Well ever organization has its spies and with that info can and will exchange hands for the right price. But as a final not its completely acceptable for the Machines and Zionist to come ruin player events for the Merovingian operatives/exiles and see no consequences for it. But we get caught doing it. Then well a lot of people get booted from the server and when we log back in we freeze up and have to reboot or hard boot computer.  Way to go. Way to be.
Too long; didn't read.

Summary:

Wolfsblood: The revision of the Data Mine yield %age should be taken as an opportunity to review the in - game economy as a whole rather than to look at it as an isolated factor.

Wolfsblood: In my opnion, some people are leaving the game and losing the passion they once had for it because they are beginning to feel excluded OOCly from certain aspects of the main storyline.

---

XElite: Perhaps this should be seen as an opportunity to further consider and if needed, remedy the situation, rather than to assign blame.


I do agree with you i do believe that alot of people and good people are leaving the game. Cause of Organization Discrimination. If you ain't Zion or Machine you don't matter it seems. But then again that could be just my personal opinion. Also as to them perhaps taking this opportunity to sit back and go so how we are going to fix this. I really dont see that happening. They will try what they can to generate the revenue to the game but slowly they will see its a lost cause and then slowly let the game dwindle and then when its at an all time low for activity levels they will then shut it down and move on to more important games that put the cash in thier pockets. But hey once again my opinion right. Not that i havent seen it happen to other games before or anything. Oh and if ya wonder yes im a jaded angry man who hates the world. Lmao actually that is far from the truth. But whatever. Just getting this off my chest finally.


Jacked Out

Joined: Jun 20, 2006
Messages: 1173
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This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.


Message edited by TheShickle on 03/01/2008 19:50:53.


Jacked Out

Joined: Aug 23, 2005
Messages: 99
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TheShickle wrote:

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.



Message edited by VVolfsBlood on 03/01/2008 20:33:15.


Jacked Out

Joined: Jun 20, 2006
Messages: 1173
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VVolfsBlood wrote:
TheShickle wrote:

This game needs to implement new things for RPers, and new things to get PvPers into RP. RP is why I bought the game (on Revolutions I was like, "omg, I will be best friends with Morpheus!1!" )

On this note i would like to say that is very true, but i highly doubt you will see that happening. The game has been and still is becoming more and more PvP orientated.

But I like this luggable node idea, it is a way to make even better money for those of us who cannot spend 2/3 of our life in Datamine.

This is a good point indeed but also on this not. It will only be a good thing provided they place all or at least two of them outside of Data Mine. Otherwise it makes them pointless. Except to push for hey hes got the xX% luggable for Data nodes. Quick get him. Which yes if one is in Data Mine thats exactly what will happen. But outside of it finding that person will be more of a challenge. But with one in yes they will probably nerf the percent given in Data Mine but unless your lucky to find it while there are little to no people in the construct it will just be a run for your life to keep it so you can hopefully use it.


 

This is why I would like to see more RP content, I remember how let down everyone felt when those props came out.

 
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