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Image Retrieval - Wednesday, February 22, 2005
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Jacked Out

Joined: Nov 12, 2005
Messages: 44
Location: St. Louis, MO, USA
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It looks like the old man is now playing the carpetbagger...stagecoach side, selling his elixir coldly named Combat 2.0  :smileysurprised:


Ascendent Logic

Joined: Sep 2, 2005
Messages: 732
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The architect has been involved in the storyline before, but I don't know whether he's ever actually made an appearance in game or not
Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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He spoke in-game only once, but he was never actually "in-game"...  the message was received via system messages (source: MxO Archive):
 
  • Greetings, humans.
  • I am the Architect. I created the Matrix.
  • You are undoubtedly confounded by my decision to establish this communication.
  • Do not let this perplexity divert you from following the instructions I am about to reveal.
  • Since the aborted reinsertion of the prime program, there have been an objectionable quantity of anomalies.
  • Even after accounting for the fluctuations due to human rejection of the simulation, there remains an unaccounted for and increasingly high number of these anomalies.
  • This is, of course, unacceptable - and great pains have been taken to rectify the condition.
  • Despite the historical efficacy of these procedures, the current anomalies do not correspond with our existing indexing methodologies and resist being quarantined.
  • I have therefore made a rather abhorrent and altogether regrettable decision.
  • Specifically, I am seeking your help.
  • The anomalies in question seem to bear a more than superficial resemblance to the integral anomaly.
  • To be more explicit, they share qualities with aspects of the one you call Neo.
  • Why this should be so is irrelevant. What matters is that you assist in revealing the meaning of these anomalies.
  • Although it is with great disinclination that I reveal this information, I believe that it may assist your impulsive and disorderly thought processes.
  • Upon supplementary analysis of the anomalies, the following error was returned, ad nauseam.
  • "?????"
  • I genuinely doubt that you will present us with data of any consequence; however, alternative contingencies have been all but exhausted.
  • It is improbable that we will speak again.



  • Jacked Out

    Joined: Aug 15, 2005
    Messages: 4278
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    Maybe it's just me, but I find that RSI of the Architect to be a huge disappointment (even more so than the baldness of Ghost). Sure there's the old "can't get the rights to their likeness" spiel, but that doesn't affect clothes or age - although I guess the in game character models are hindered in that fact. Still, very disappointing as far as I am concerned (angle and quality of the image doesn't help either).
    Fen


    Systemic Anomaly

    Joined: Aug 16, 2005
    Messages: 5154
    Location: HvCFT Devildog
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    I remember Rarebit saying that they can only take existing character models and tweak the colors of them...  anything more would require a new character model made by the art team.  Honestly, with a character as huge as the Architect, the art team really should've gotten involved with this one.
     
    My guess is that Chadwick never intended the Architect to be included in his storyline, so that might have something to do with not having the art team create a model for him...  just a guess.



    Vindicator

    Joined: Aug 16, 2005
    Messages: 4565
    Location: The Real
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    I agree, Fenshire.
     
    I mean this guy only CREATED the Matrix for goodness sakes!  Let's dump a whole lot of time and effort into a combat revamp, but to hell with art/story! 
     
    Wake up.  The people who actually immerse themselves into this game could give a rat's *CENSORED* about combat. 
     
    GIMME STORY, GIMME SUBSTANCE, GIMME ACCURATE DIGITIZATION OF THE CHARACTERS!
     
    PS>  Good to see the head honcho ingame though.  SMILEY



    Jacked Out

    Joined: Feb 3, 2006
    Messages: 42
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    I think we should take this guy out :smileywink:


    Fansite Operator

    Joined: Aug 16, 2005
    Messages: 8129
    Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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    I completely agree with ya chuui, actually a huge dissapointment.

    If it turely is one of rarebits hash ups (no offence man, u know what i mean) then i would be hugely dissapointed. Its the architect for flegs sake! if art cant get involved with the guy who created the matrix then i have serious worries.




    Veteran Hacker

    Joined: Nov 24, 2005
    Messages: 54
    Location: Yucaipa, California, USA
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    They did a great job on Morpheus tho... (not soe)



    Jacked Out

    Joined: Aug 16, 2005
    Messages: 1028
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    He looks fine to me, I'm just glad the machines have another character :smileyindifferent:

    (He will be machine aligned right?)


    Systemic Anomaly

    Joined: Aug 16, 2005
    Messages: 4217
    Location: HvCFT Aggregator, The Glitch Society, Syntax
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    I'm disappointed in the choice of waistcoat. Stylish an' all, but not appropriate.

    I hope that when/if we see him, he'll be level 1000 - seriously. He's the god of the Matrix, for pity's sake, and should be stronger than the Ones (who in turn should be stronger than the level 255 Agents). No one should be able to touch him.

    Of course, he wouldn't fight; no one would even be able to attack him or get him in interlock. I don't see him stooping to our level.

    (Yes, I'm sure the super Agents are level 255 for a reason: ie that's the technical limit. SMILEY)

    Message Edited by [TGS] Procurator on 02-23-200606:56 PM


    Message edited by Procurator on 02/23/2006 10:56:46.



    Ascendent Logic

    Joined: Oct 29, 2005
    Messages: 822
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    QWITCHERBICHEN!  who cares if he doesn't look just like the movie?  name one character that does!

    seriously tho, very neat.  can't wait to see where this leads




    Vindicator

    Joined: Aug 16, 2005
    Messages: 4565
    Location: The Real
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    Bethlahem wrote:

    QWITCHERBICHEN!  who cares if he doesn't look just like the movie?  name one character that does!


    DO:

    - Morpheus
    - Oracle
    - Sati
    - Seraph
    - Persephone
    - Merovingian
    - Kidd

    DO NOT:

    - Niobe
    - Ghost
    - Architect

    SMILEY






    Joined: Feb 14, 2006
    Messages: 24
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    One of the things I am sick of seeing here (and I'm sure the Devs are too) is bitching, moaning and complaining about gifts that they give us. Nobody HAD to post that picture. Nobody HAD to make it discussable in the forums, much less devote an entire thread to it. If you don't have something nice to say, keep your damm mouth shut.

    I, for one, love the model. He looks appropriately... angelic... not to mention large and in charge.


    Vindicator

    Joined: Aug 16, 2005
    Messages: 4565
    Location: The Real
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    Don't be so naive to think that "discussion" means everything is happy-go-lucky and positive.

    We're expressing valid reasons why we dislike what we've seen.  My apologies if they contrast to your more positive thoughts on the matter being discussed.  There's nothing I can do about that.  But I can definitely say I won't demand that YOU shut up because of it.

    I'm personally glad that you and others like it.  However, I don't and I shouldn't be told I can't object to something that beckons my opinion.

    Good day, sir/ma'am.


     
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