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Mainframe Invader

Joined: Dec 27, 2006
Messages: 6269
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Seeing as you seem to be a bit of an authority on the new launcher, do you know when it will be out proper? I would use it but the memory it takes up at the moment in Beta, plus the new character folder etc... is something that I really don't want to be doing at the moment...


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I demand my VROOOOM and code trickle back!


Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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9mmfu wrote:

A couple of notes here folks, firstly the new station launcher shouldn't have been available but since it is let me say that it is in the BETA stage. They want feedback, like the broken bits, functionality that doesnt seem to makes sense for the "overall" product, not just for MxO, though MxO specific stuff is useful also.

I dont think they have a method as of yet for the general public to send in feedback so save it up for when they do.

Feedback should be constructive in nature and be worded politely because "it sucks" isnt going to get anyone's attention.

They are looking for well thought out and verbalized comments.


Bug feedback is currently being handled through the Station forums (an to a slightly lesser extent emails). There's a whole section on there specifically for the Station Launcher and it's bugs. I'm currently compiling a nice list of bugs specific to mxo to post up on there.

(Note in that respects: You're meant to have a station pass to post on there, yet the email feedback works too)



Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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I seem to have managed to bug my launcher into complete non-compliance, as in it's simply not loading up the main screen, which is a laugh.

 



Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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DETAILS ON THE TRIAL FOR MATRIX ONLINE


I've compiled this from the general discussion thread as it does have questions concerning the functionality of the Launcher in relation to the trial. My responses to the questions are in a nice red colour, Enjoy!

 

TheUnknownShadow wrote:

Havocide wrote:
TheUnknownShadow wrote:
Havocide wrote:
Awesomeness.

Question though, if this thing is a perma trial. Do they still get HJB and Mobius code?


Yes they do. I've done a full run-through of this with a friend of mine.

He didn't have the game or a station account.

I decided to go through my own walkthrough, just in-case I felt the need to add, adjust something.

Basically, the game downloads and updates to current version in about 5 hours.

This is a full game version as far as I can see from the downloaded files on his computer. The Launcher determines if you're a subscriber or a Trial user afterall.

Player gets Hyper-jump beta on the basic 14-day trial and mobius code once they subscribe to the game proper.

Awesome. Won't need buddy keys much longer then.

Think we can issue them till the real thing lauches once beta ends. Since we don't wanna give our new players a bad launcher do we now SMILEY<img src=">

Edit: And just thinking about it, people will still need to buy the game for the game code if they choose to play after the trial right?

Nope SMILEY They have all the game files already downloaded. All that happens is that when they subscribe (I think, yet I can't give a 100% on this just yet) the Launcher simply changes your account status on the game from "Trial User" to "Subscriber" and poof, off you go with playing and paying your subscription.

 

 

TheUnknownShadow wrote:

Croesus wrote:
TheUnknownShadow wrote:

Oh yes.

It's that time.

The one you've been begging for.

The one where you had almost got to such a point of dispair that you wanted to find out where Raijinn lives so you could go throw eggs at his car.

Read this post here fully, as it explains in glorious detail (if I do say so myself) on how to get your friends playing on the Matrix Online Trial whenever you want!!!

HUZZAH FOR STATION LAUNCHER!!!

Feel free to discuss the wonder that is the first ever perma-trial for MxO right here.

(NOTE: SOE staff apparently do accept offers for you having their babies for finally getting this sorted!)

Seeing as you seem to be a bit of an authority on the new launcher, do you know when it will be out proper? I would use it but the memory it takes up at the moment in Beta, plus the new character folder etc... is something that I really don't want to be doing at the moment...

Honestly, I don't think there's a 100% fixed time on this coming out proper, depends on how quickly that they can get all the bugs sorted out (of which there's a fair old number building up already). Personally, thankyou for thinking I'm an authority on the subject, it's just that I simply had free time last night to have a look at a lot of this.

The fact that it guzzles memory like a Hummer guzzles petrol in slow traffic is an issue with it, but not the most major of them (shockingly)

Like I said in the other post on this thread, this is a BETA release, things like the character folder creation are simply a precaution in-case the launcher decides it suddenly doesn't like your character files. It will only delete the new one and not your existing one.



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Will this make the original launcher for MxO obsolete? I really have no interest whatsoever in this new launcher and since I'm really not interested in downloading other SOE games, I really don't foresee any use for it. However, I don't want to be strong-armed into downloading/using something I really don't need.



Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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MatrixRefugee wrote:
Will this make the original launcher for MxO obsolete? I really have no interest whatsoever in this new launcher and since I'm really not interested in downloading other SOE games, I really don't foresee any use for it. However, I don't want to be strong-armed into downloading/using something I really don't need.


Well, I honestly can't say for when the final version is made available, however, right now in the beta stage of this works like so:

1. You login on the Station Launcher with your station username and password

2. You select The Matrix Online from the list of mmo's

3. You accept or decline the EULA at this point within the Station Launcher

4. The Station launcher does a quick game file scan - large button stating "Scanning"

5. You get the "LAUNCH GAME" button appear in replace of the above "Scanning" once that's completed.

6. Now, at this point, the Station Launcher goes into the background (you get a cute little icon on your toolbar in the bottom right, showing it's still there - important to be aware of this as this carries on down this list)

7. Your normal mxo launcher activates in exactly the same way as if you'd clicked your shortcut on your desktop. By that I mean:

- "The Matrix Online" flashes up (along with the VROOOOM sound as cloudwolf puts it)

- The green "trickle code" starts up, revealing your normal launcher screen.

8. However, rather than doing the normal sequence of text loadup, telling you to enter your username, password and agreeing to the EULA/TOS whatever, this has all been handled by the Station Launcher already, along with a game file quick scan.

9. The MxO launcher is effectively put into a fast forward by the Station Launcher, which handles all those normal responses for you, and all that is left for you to do is to select your character from your normal list, exactly the same as ever and off you go into the game.

 


Message edited by TheUnknownShadow on 10/17/2007 11:36:48.


Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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Now, in terms of someone creating a new station account, the above works differently I think. However, you'll have to forgive me for not making notes when I was trying this all out with my friend earlier, I was just too impressed about it all working.


Femme Fatale

Joined: Aug 16, 2007
Messages: 441
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FEEDBACK


 

Eep! Big writing!

If you find a bug, issue or just a general "what the hell just happened" when using the Launcher, then report it. You can also suggest improvements/alterations to any existing feature within the Launcher too.

There's a feedback overview site that details the specifics on where everything is going for this. Remember that this is a beta release and they need your feedback to iron out all the problems.



Development

Joined: Dec 2, 2005
Messages: 21413
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Rarebit wrote:
By the way, when you log into the "Friends" thing for offline chat, it will show all of the MXO characters on your account as online. If you don't want them showing, toggle the thingy in the upper right corner of the Friends window to "Invisible."

EDIT: However, it will default back to "Visible" each time you log in. =P
Okay, 9mmfu helped me figure out how to do this. There's actually a proper options menu for it. Silly moi.

1) Run Station Launcher.
***THE NEXT STEP *WILL* SHOW ALL YOUR CHARACTERS logging in at once.***
2) Click the "Friends" button. The first time you do this you may have to enter a new Station handle.
***ALL CHARACTERS ON YOUR ACCOUNT ARE NOW SHOWN AS LOGGING IN IN-GAME SIMULTANEOUSLY.***
3) Click the "Options" menu in the Friends window.
4) Select Options > Preferences.
5) In the Preferences window, select Friends Network > Privacy.
6) Uncheck the "Visible" boxes for "Future Characters," and then any characters you don't want showing on your account--or just uncheck the "MXO > All Characters" box to hide them all.
7) You may also want to set "When I connect, set status to" to "Invisible" in the "Friends Network" preferences panel.




Jacked Out

Joined: May 20, 2006
Messages: 7507
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Rarebit wrote:
Rarebit wrote:
By the way, when you log into the "Friends" thing for offline chat, it will show all of the MXO characters on your account as online. If you don't want them showing, toggle the thingy in the upper right corner of the Friends window to "Invisible."

EDIT: However, it will default back to "Visible" each time you log in. =P
Okay, 9mmfu helped me figure out how to do this. There's actually a proper options menu for it. Silly moi.

1) Run Station Launcher.
***THE NEXT STEP *WILL* SHOW ALL YOUR CHARACTERS logging in at once.***
2) Click the "Friends" button. The first time you do this you may have to enter a new Station handle.
***ALL CHARACTERS ON YOUR ACCOUNT ARE NOW SHOWN AS LOGGING IN IN-GAME SIMULTANEOUSLY.***
3) Click the "Options" menu in the Friends window.
4) Select Options > Preferences.
5) In the Preferences window, select Friends Network > Privacy.
6) Uncheck the "Visible" boxes for "Future Characters," and then any characters you don't want showing on your account--or just uncheck the "MXO > All Characters" box to hide them all.
7) You may also want to set "When I connect, set status to" to "Invisible" in the "Friends Network" preferences panel.

So this launch pad Aint advisable for those in lesig or want to RP with alts? lmao.

I can see it now.

Vector.hostile.Havocideee has just logged in
Recursion.Havocidee has just logged in
Syntax.Havocide has just logged in.

lol

Message edited by Havocide on 10/17/2007 13:10:43.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
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My Bayamos station account has a character history of 106 alts... I freeze every time I try to log in. Heh.



Jacked Out

Joined: Aug 28, 2005
Messages: 2
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My launcher won't launch anymore (see the irony?) after it crashed a couple of times trying to load my buddylist =/

And as there is no way to uninstall it.. hm.. there's no way to fix that?


Systemic Anomaly

Joined: Aug 19, 2005
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Well I played about with it.

One all my hotbars vanished because it created a new profile folder for each character which confused me.

So when I copied my profiles accross, it decided to remove all my contacts from the station launcher and had to force an update to get them back. Will copy this post accross when I get 5 mins late on.

Jeffers



Ascendent Logic

Joined: Sep 27, 2005
Messages: 821
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There are over 1650 names on my MxO Friends list.  From what I read, the Launcher loads the list every time and takes more time for a longer list.  If the Launcher stores all that in memory, there will be trouble.  Is it possible to close the new Station Launcher once the game itself has been launched? 

 
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