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Master Hax0r here!!!!!!!!!!
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Command Line - Hacker Discussion Previous Topic  |  Next Topic
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Ascendent Logic

Joined: Sep 4, 2005
Messages: 702
Location: Input-Hostile
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Woooooo i dnt believe they actually made a hax0r board!! Any hacker on vector who wants to duel me feel free SMILEY to /t Kaosdevil




Ascendent Logic

Joined: Sep 4, 2005
Messages: 702
Location: Input-Hostile
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Just for anyone who is going to change to hax0r to see what its like in Cr 2.0 here are some good tips:

 First of alot of People tend to use Ballista alot, honestly i havent a clue why because it doesnt pwn half as much as it used to and i've been using this load since Uk Release. Many people often ask the question, Are Hax0rs completely useless in intellock... NO!!! right put it this way like i've been reading in alot of the posts people are comparing hax0r to gunner at this point in time this is because of its re-range powerful attacks but its not far different in intellock either specially if you have a high amount of Accuracy and have Artillist(With the logic *poop* thats in the howitzer part as your main attacking abilitys) /Vector(Which gives you an extra accuracy bonus such as sniper in the gunman tree) / Arbalest(Just for your extra damage and that logic cannon 1.0 in there before u get ur *CENSORED* dragged into intellock) and Also if your also lucky (*me! me! me!*) to have Fly in amber, if your are running low on I.S click that beast it will take a bit of health of but top ur I.S enough normally to finish the zion/mero/mach your pvping agaist although if its a zion you proberly wont need to LOL (jokes). There are many upsides to being a hax0r really specially when it comes to farming as when you have Howitzer/Destroyer load with the hacking attributes (30 belief 30reason preferbly) its quick money and frags ftw.

Lately i've been testing with loadouts with hax0r also me and chryl have found a few good ones agaist each other and i might say its un-beatable when your agaist another hax0r lol but im not nice enough to tell you that one its either you know or you dont lol Anyways you guys from Cr - 1.0 all remeber me and the sneak hax0r right? and whoever else used it (faigo SMILEY ) it was very effective.... but since they changed it all to styles you come straight out of sneak while doing a hax0r attack. But what i figured is its a pretty effective load if you use your surrounds... Say... i dunno a zion is standing a tabor east... i i've got Hax0r/spy loaded i go behind him cnt see me, i pop up and scare his *CENSORED* with a root 1.0, then Overclock, logic cannon 2.0 (boom goes 1,700 of his health with the power fist on) and even if the guy is still feeling brave and trys intellock you... you can stun him and then if he's still not dead and goes to intellock you then you just simply use the Side roll from the spy tree as an easier escape and as long as you keep attacking him he'll be dead a fish that cripled with Aids ya lol And ya if he's got amazing *CENSORED* Viral Defense it'll proberly be the other way round but ya its a good tree overall and its even better when half the people dnt even think of Viral resistance because most hax0rs are in the stone age (supposably) anyways theres a few tips and stuff you might wanna know if you didnt already and if any of you people from Vector need any viral accuracy clothing or damage or defense then hook me up and Give me a PM or /T in game.

- KD




Jacked Out

Joined: Jun 21, 2006
Messages: 996
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 OK.

 

 1: Sideroll is now screwed. GO back to when they announced contested roll out and hear everyone shout 'yey, I'll be able to interlock and pwn hackers now'... I said in many threads that the hackers would just load up sideroll. Of course they made hacker so weak you wouldn't bother to now, and they've screwed sideroll too now.

 

 2: Hacker is SPECIFICALLY hurt by only being able to have hyper deflect running concurrently with one other hyper-skill.  If they fixed that and made any 2 of the 4 usable at once hacker would be a lot more interesting as people would have lower defense scores. (they'd use dodge and block.... not deflect)

 

 3: I would be curious to have a list of the good debuffs hacker can now run, only interested in ones that last 20 secs at least...

 

 4: Hackers are NOT useless in interlock.  They simply lose as soon as thy stop using specials. So keep your specials coming (hint: if you don't have fly in amber and get low on IS you are better off using the really low level hack specials - if they hit then they stop a round of combat damge and will still do a reasonable amount of damage because of your bonus's)

 

 5: No I am not a hacker... hell, I don't even play... but these are my thoughts from CR2



Ascendent Logic

Joined: Sep 4, 2005
Messages: 702
Location: Input-Hostile
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Cheers for the thoughts SMILEY But side roll does still work pretty nice it is for me anyways SMILEY



Jacked Out

Joined: Jun 21, 2006
Messages: 996
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 I had sideroll loaded on my 23 and it kept missing in missions... like 2 thirds of the time....

 

grrr



Jacked Out

Joined: Aug 20, 2005
Messages: 449
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Wow.....three hackers who mean serious buisness.

 

I feel depressed........

 

CR2 Hacker while not nearly as powerfull and effective as CR1 is still one of the better loadouts to go with.

I will just hit the tree's up.

Destroyer-  This is probabaly the main "support" discipline tree of the hacker family.  Its key abilities are all major team debuffs.  Destroyer itself gives -120 Resistance to all resistances so that alone is usually sufficient to sway the way the battle goes and it lasts long enough to make serious use of. Devestate+Despoil ((which lowers ballistic/melee accuracies and defenses)) usually last long enough to sway the outcome of a fight and since your gonna attack abou 5 enemies with the virus and hit maby 2-3 ((on avg)) it will change the outcome of a fight.  Other abilties of note are the zone of powerlessness which I find limited, the only use is to throw off any Patchers I see running around.  I will generally hit them with that and throw their timing off but overall its an ability I don't use.  Plauge Zone 2.0 and 1.0 are in the same field as the vector abilties and that loadout will be covered in a bit.  However bottleneck field which lasts 18 seconds is one of the most usefull abilties I have and one of the main ways I control the fight in both duel and mass pvp.Dev field is also a nice ability however.  It takes a while , but if you can get it off.  It will generally mean trouble for the opposition.

 Artillerist-Meat and Potatoes.  This is what you will see most people in big fights running around with.  It stacks with destroyer nicely and unlike destroyer the ballistae is your buff you have running.  it has a few abilities besdies code nuke and its pair which deal your main damage.  Insidious code is the the stacker to destroyer and when the two are togeather your code nukes will deal in the range of 1000 damage a pop.  Trust me....even if they don't realize at first that will usually get most enemies running like scared puppies.  it has the ability to incrase your nukes range along with overheat 2.0 which is....okay.....

 Now the two trees togeather have one more ability I bring up and its one that is largely ignored.  Static Field, this ability creates a aura of continuous damage behind you which tends to screw spies up.  Which will save stress later, it is also a low IS using ability....though i tend to drop it when I need IS ((dam combat states))

 Ballistae..ahhh sweet sweet ballistae, this was the main stay in CR1, its not as nearly good as it was.  it still has a few abilities that should be brought up besides logic barrage and logic blast.  Upgrade attacks.....gives a HUGE boost to your viral accuracy and lasts for a decent amount of time.  It is a standby for most hackers.  LogicCannon2.0, most 50 hackers ignore 1 and go straight to 2 with a huge viral DPS and a long casting time this is your most powerfull hack when it comes to straight up damage.  This is guarenteed to F*C* them up but good if it hits.  Other than that, ballistae is rather lack luster.



Jacked Out

Joined: Aug 20, 2005
Messages: 449
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Vector.  This is most peoples main duel discipline.  It has excellent Accuracy and its DOT's can be extremely powerfull ((think 150 damage a click)) and low IS using.  Vector and Ravager viruses both Debuff your opponets VD for a good chunk of time.  Generally speaking most people will spam infect area and the single target DOT and hope.  It also houses the area pacifies which both lower the opponets Viral Resistance and gives him a stun like state that lasts till he's damage.

 

Network Hacker-  This is probabaly the most "support" like hacker disipline out there and personally I don't really play with it very much.  You have Overheat which drops your opponest Melee Damage Resistance, Code Shock Which momentarily gives your opponets States ((one shot at that ki charge sweep)) pacifies....combat downgrades...........you get the idea...



Jacked Out

Joined: Aug 20, 2005
Messages: 449
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So as to which Loadouts are master Loadouts for hacker.

Ravager/Ballistae-

With this its a spamming of DOT's upgrade attacks and logic cannon 2.0

Ravager/Destroyer

DOT,DOT,DOT,DOT till one of you drops ((throw in the occcasion destroy/bottneck/slow/pacifie))

Artillerist/Destroyer

((insidious code,destroyer, area hacks till he runs away))

Ballistae/Destroyer

((upgrade attacks,slow,bottleneck,destroyer,logic cannon 2.0,  dev field))



Veteran Hacker

Joined: Feb 14, 2006
Messages: 41
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i havnt bothered with hacking other than farming, i dont really see the point most times, do you have any suggestions what to do for when like 5+ people attack you in pvp over in mara?


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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If it's 5 v 1 at Mara I think I'm going to say you set the bar too high for your expectations as to what you can/can't do with hacker SMILEY

But for group control tactics there's a few things you can do. Bottleneck field to hold them all on the spot, then pick on the person who is farthest from the rest, keeping him between you and his friends. Hopefully this will mean most are out of range while you hax up one of them. If your opponents are of the n00b variety jump up on the bridge at Mara and Bottleneck them all then start laying down hacks on the whole lot. It'll take them a while to figure out where you are (But anyone with 2 brain cells to bang together will look to the bridge first when the area hax start flying). If you can, try to draw them all out by running and getting a few to chase. Use Slow on one, then Code Freeze 1.0 on another after you've put some distance between you and the slowed one, then back up a bit further until the last one is alone so you can bring him down one on one. If you are from Recursion or Syntax and are not put off by cheap tactics, use Upgrade Attacks and Overclock then Logic Cannon, while unflagged, one of them and follow up with Logic Barrages and Blasts till he dies.



Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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The thing that is so fantastic about hacker is you can customise it according to who is PVPing.  If there are 2 or 3 people flagged I tend to use a ballista/vector, keeping moving all the time. If there are alot more than that, it's usually full howitzer/destroyer with upgrade attacks for when they drag me into IL.    ^.^

 
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