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Unique items conversion
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Jacked Out

Joined: Aug 16, 2005
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I think unique items still need to be good items to have, but also there needs to be a way to make sure they don't become a crutch in combat. I.e something you would need to even stand a chance, like they are now.


Development

Joined: Dec 2, 2005
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Woot! HCFrog is taking this task over from me, 'cause he likes to do the technical stuff. It was starting to make me dizzy going through all the items. Go HCFrog!



Jacked Out

Joined: Aug 15, 2005
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Point HCFrog this way then Rarebit SMILEY We'll be sure to leave feedback in here.


Jacked Out

Joined: Aug 17, 2005
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All those nice IS and Health Regen buffs....

Please keep them.

Right now (on EP) without any IS regen buffs hackers quickly become completely worthless after a couple of attacks.

Stats that do not directly relate to a buff/effect in CR2.0 should be closely matched...

IE: CT buffs could raise melee accuracy.

Hopefully we will see a patch with these items in them so that we can provide feedback on the items.


Systemic Anomaly

Joined: Aug 22, 2005
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HCFrog you have a lot on your plate and I appreciate it.  Maybe the easiest thing to do would be to retain more of the current buffs, and for the items that grant ability bonuses give them the attendent benefits that the increased abilitiy (abilities) would have given anyways.  Maybe not all of them, but maybe take one or two of them and amp them up big time.  We invested a lot of time and effort into aquiring these items and it would be a shame to nerf them into oblivion.  And no, they are not crutches, they are special rewards for special risks taken.
 
On Edit:  Yay Rarebit!  You can focus more time on the "ask the devs" thread :smileywink:

Message Edited by Villemar on 02-16-200605:33 PM


Message edited by Villemar_MxO on 02/16/2006 17:33:34.



Jacked Out

Joined: Nov 22, 2005
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LiquidZ wrote:
All those nice IS and Health Regen buffs....

Please keep them.



Yeah I was always a big fan of having high Health Regen. I would like to see these transfer over to CR also.


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Femme Fatale

Joined: Aug 15, 2005
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I'm a big fan of upgrade bonuses being tied to the level of the item. Having a level 45 pair of shoes that gives you 30 IS is bogus compared to the +40 VT shirt with a level of what 3 or 4.
 
I think you should design a upgrade set for each tree and combo that you can think of and then disperse them to the clothing so each tree has suitable upgrades and bonuses from clothing will be important as we no long may be able to pull of each tree due to our ability stats.
 
EDIT
 
I guess that last bit don't really work for the hideout and collector items but the first bit on level requirements i do think plays a big role. Perhaps show some love to some of the less fortunate trees too.

Message Edited by Hanzyl and Gretyl on 02-18-200606:01 AM


Message edited by Hanzyl and Gretyl on 02/18/2006 06:01:48.



Jacked Out

Joined: Aug 16, 2005
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Not sure if this has been pointed out before, but i think it would be nice if each piece of clothing was specific to a certain set. And not mixed around, like giving 20pts decomepile skill and 20pts karate damage, it just seems odd. Have each piece of clothing's buffs work for the same ability.


Systemic Anomaly

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When can we expect all the conversions to be done and patched to QA?





Jacked Out

Joined: Nov 11, 2005
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They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*


Perceptive Mind

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HCFrog wrote:
They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*



Crosses Legs, Arms, Toes, Etc...

 

I just have a question, will our current items (i.e. exile drops, collector items) have fast decay on them, and if so I take it we will have to farm for the special items again.



Jacked Out

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Frink14 wrote:


HCFrog wrote:
They should be done in a couple more days, then the next patch after that... they should be in there before the end of the week, I think, unless anything else gets in the way *cross fingers*



Crosses Legs, Arms, Toes, Etc...

 

I just have a question, will our current items (i.e. exile drops, collector items) have fast decay on them, and if so I take it we will have to farm for the special items again.



I think Rarebit has said that wont happen, and the decay was a legacy system in place and wasnt intended last time around.  That the buff change should be dynamic


Jacked Out

Joined: Nov 11, 2005
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Yup, this time around the stats will just change on whatever you currently have.

I'm trying to keep everything similar to what it was under the old rules, so your Direwolf Skin doesn't turn into a code writing coat SMILEY


Systemic Anomaly

Joined: Aug 22, 2005
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HCFrog wrote:

......so your Direwolf Skin doesn't turn into a code writing coat SMILEY



LOL!  (Thank you for that!!!)



Systemic Anomaly

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HCFrog wrote:

I'm trying to keep everything similar to what it was under the old rules, so your Direwolf Skin doesn't turn into a code writing coat SMILEY


Thank God! lol

Some of my regular clothing had their stats changed so much I couldn't even use them anymore! Was this intended or will these be fixed as well?

 
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