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Update 34 Feedback Thread - Pre-Update Thread
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Development

Joined: Aug 15, 2005
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Hi folks,

 

Now that you've seen the notes, maybe you understand why I've been busy this week. My apologies for not being around more, but the whole team has been hammering this puppy. Anyway, the team would like to hear your feedback--both on what's on the list and what you see in the game after the patch is deployed.

 

If you haven't read it yet, the Update 34 notes are available here:

 


 

Edit: Wanted to add a couple things.

 

Zen Master Abilities: We believe we've found the issue that is allowing some players to continue using the Zen Master Abilities. However, it's pretty deep in the code and is going to require more testing before we make the change. In the meantime, use of these Abilities is considered an exploit.

 

Downtown Lag: There were a huge number of changes in this patch and I know some Downtown issues were found. However, I'm not sure if the changes made this update or not. If they didn't we'll get them out as soon as they're tested.

Message Edited by Walrus on 08-31-2005 07:16 PM

Message Edited by Walrus on 09-01-2005 12:52 PM
Message edited by Walrus on 09/01/2005 11:52:56.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1855
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I got nothin bad to say about it!

 

Woohoo! Matrix story continues.. New cinematic :smileywink:

 

Female Bandanas

No more SPECIAL AGENTS!!!

Construct bosses having higher deflection!

 

I love it all! Best patch in a long time!



Jacked Out

Joined: Aug 15, 2005
Messages: 193
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I first of all want to say thanks to Walrus and the entire Dev Team for what amounts to a massive update to the game. It really appears to be a tremendous effort, and I hope we're all rewarded for it. While Pandora's Box and the changes to coding are definitely huge and great news, I have to say that I'm more excited for the new cinematic and critical missions. I have to admit that their inclusion in this patch totally caught me off guard - in a good way.


I just wonder if this means that we'll be seeing one of those live - well, you know - in the very, very near future.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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Best Patch Ever!  Walrus cant thank you enough and send my thanks
to the Dev team for sticking to their guns and getting content out to
us.  I also love the fact that you are releasing the Cinematic 2.2
and critical missions.  For me thats almost like Christmas. 
Tomorrow should be a fun ride!






Joined: Aug 15, 2005
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Was worth waiting the last few days of inactivity on DN1 to read these 2 articles!



Systemic Anomaly

Joined: Aug 15, 2005
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I cant wait, now I will not be able to sleep tonight! Thank you devs!




Systemic Anomaly

Joined: Aug 15, 2005
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So far so good. To bad the notes have a couple items that repeats itself. But its nice that they worked on a couple MA exploits and really fixed some of the coder problems. One question though, it says your bits stack now when you enter the LA, but do they stack if you upload them without entering the LA?


Any news on the market place yet? Also a search feature would be nice for the coders, so they can search for there decompiled items and see what they have quickly instead of going through their lists.


Edit: and a special Huzzah for the construct bosses finally getting some much needed VD SMILEY

Message Edited by Ic3b3rg on 08-31-2005 10:19 PM
Message edited by Ic3b3rg on 08/31/2005 18:19:20.




Fansite Operator

Joined: Aug 15, 2005
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   I'm curious as to how long the current Pandora's Box storyline is going to be around before it changes.  I'm not in a hurry to level up (I'm level 27 and I've been in the 20s range since around April).  And knowing everyone's reluctance to document or even talk about missions, I'm most likely only going see incomplete parts of the current Pandora's Box storyline in a bunch of random screenshots that I'll find spread throughout the various faction sites and forums.




Jacked Out

Joined: Aug 16, 2005
Messages: 226
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Wow.  Just.....Wow.

 

I had no idea that SOE would fix and add so much this early.  I am one of the most cynical people who still play this game, but this patch has singlehandedly restored my fatih in the matrix online! 

 

Even if some things don't work, even if it turns out that it has to be rolled back like all the other "good" patches.  This is still the best movement towards a better MxO that has been attempted so far.

 

Thank You SOE, Walrus, et all.


Systemic Anomaly

Joined: Aug 15, 2005
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Location: Los Angeles \\Zion//
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Why don't you guys just go by patch *Insert Patch #* I personally do not like them beign called Update *X*. But that isn't important.


All I got to say is....sexy. lol, THe best part has to be the cinematic.





Systemic Anomaly

Joined: Aug 15, 2005
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:smileyhappy:Sorry to post again!!! Im so anxious! Im gonna take sleeping pills to make the night go faster!!
 

 

 

1,2,3,4,5.. That should do the trick, 5.



Fansite Operator

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   You know, there's a difference between reading about something and seeing it for yourself.  I wouldn't get too excited, or your expectations might rise above what the patch has.




Perceptive Mind

Joined: Aug 15, 2005
Messages: 494
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"hammering this puppy"


...Dude... thats just wrong... SMILEY





Mainframe Invader

Joined: Aug 15, 2005
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Well about time with the auto-stack BITS option. Seeing tho this feature was suppose to be in the game all along it has taken far to long to get into game. When is the current 500 item limit for the Loading Area going to be addressed. Auto-stack does help but as time goes on more and more 'stuff' from EVENTS (yeah I made a funny) and stuff add to the current LA inventory.

Signal Boosters now work, haHA I remember the great MxO.Twitch posting what they did and they were working. Pity no correction ever came on that one.

Pandora's Box ... groups of 6 30+ sounds interesting. Item only usuable in Downtown. It take it the Dev's don't visit Downtown on client side .... hope LAG is fixed as you've made an item that can't be practically used in game.

Coder changes and tweaks, 'bout time and welcome with auto stack and auto generation welcomed changes. More accurate timer indications.

Now we need to fix /afk is that working? and make a /coding animation for people!

Overal if it added and features that are listed are actually in game and work it will be a good step forward!!



Systemic Anomaly

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Othinn1 wrote:

 


 


   You know, there's a difference between reading about something and seeing it for yourself.  I wouldn't get too excited, or your expectations might rise above what the patch has.






Yes, lets hope that in these patch notes there is no Typos or errors SMILEY

 
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