I'm in entire agreement with Shinryu's statement.
Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse? I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it.
So any plans to remove the glitch where you can hyperjump in reverse?
Tbone]So if the person jumps far enough away to disappear into the ball of light, does their contrails disappear as well? Or will they stay on the four second timer no matter how far away?
Rarebit wrote:Dagonet wrote:So any plans to remove the glitch where you can hyperjump in reverse? I don't think we know about that one. I remember a certain rodent saying something about being able to jump, then jump back to where you started just before landing, and I mentioned that to NoRepro, but he said he couldn't...repro it. But I don't know if he's ever had definite steps to follow for it. Wow.... I've been lowered down to the rank of a rodent. Well, anyways I sent a /ccr in as a bug on that ctrl+space hyperjump exploit. I'll send another in again or if NoRepro wants a detailed description you can just send him my way. I'll be in the small hole in the wall next to the Oracle's apartment.
He was referencing ZippyTheSquirrel, from the "Ask a Dev" thread.
Why did we opt for adding a trail to Hyperjump rather than getting rid of the Mario jump? -_-
I can really feel the love for the Dev team on this thread I don't think it's such a bad idea, most people won't notice for a while tho
Well Ive been tracking without face just like I used to from before for a while now, but this is something, however quick thing, and please say yes. IF I have "effects = None" selected, it wont show the trails right? otherwise you just messed up screenshots and video editing for a lot of ppl.