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Systemic Anomaly

Joined: Aug 27, 2005
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Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Well, I don't think that is the solution.

I must say, I was very excited about the upcoming patch. Then, like many others, seeing the change in hypers has me concerned. I wondered initially why hyper-deflect was in essence a permanent passive ability when CR2 launched, but certainly it made sense after thinking about it due to the volume of AOEs or fast-launching arbalest hacks. You can just simply get hit much more frequently by the hacker tree in even small group situations.

IL builds will be, as many have pointed out, a poor choice to use other than for duels. Solo PvP with an IL build versus any more than 1-2 opponents will be suicide. Many of us are discussing stathacking away from MA to be able to be effective in PvP before the patch is Live. As far as the changes to patcher tree buffs - unfortunately, having a buffer on your Team won't always be possible. And having doctor-backed wars isn't all that fun, in my opinion.

Now, if this change is planned as part of a series of changes, that would make perfect sense. Such as, boosting IS regen since it is ridiculously low now. Or, giving those in IL some type of automatic defense buff to all freefire attack types while engaged in IL. Now THAT would be logical.

As Ex has said, we will adapt. No mass exodus as some of the doomsayers are predicting. I'll still be around. But the decline in IL for PvP will sure take away some of my enjoyment.



Vindicator

Joined: Nov 30, 2005
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Rarebit wrote:
LoTekGhost wrote:
I think I'd be in fair company if I asked what the reason was behind this Hyper change? 

I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change.  Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. 

Hope that isn't taken the wrong way, it's just a genuine bit of curiosity.  Thanks!  =D
I think (and you'd have to ask Dracomet to get the non-speculative answer) that the reason was that we actually have this class, called Hacker, that was being discriminated against when it came to defensive abilities everyone can use. So that was straightened out to give the Hacker class a fair shake. And then, to compensate for the due attention that will have to be paid to hackers now, additional defense against the other attack types was added to defensive upgrade abilities; that also has the effect of making the Upgrade Master tree a little more useful than it has been. So, basically the idea as far as I understand it was class balance. It isn't surprising to me that people who primarily play the other classes, and who do a lot of PVP, are going to be concerned about this, but if we want to have the classes balanced--and that has always been the intent, even if it doesn't always work out--then it's necessary to work these things out.


Cheers for the response, that's what I thought as well...just wanted to make sure there was no hidden agenda or anything crazy like that...  >_>   <_<



Development

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Roukan wrote:
...the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resistance drops beforehand. ...
Nah, the only lowbie levelling I've done was as a Spy, in CR1.0, and that was HAAARD.

How that compares to current conditions and other classes, I can't really say. One of the big design goals for CR2.0 was to make low-level PvE easier, and I think they did manage that. High level PvE also ended up being way easier, which wasn't intended...I think maybe buffed clothing wasn't done and taken into account when the calculations were being made. I wasn't in on all that stuff, though, so I can't say for sure.

What makes me curious about your reply, though, is that you seem to be implying that Gunman or MA is the hard way to level as a lowbie. But those are the two classes I always hear recommended to lowbies as the best ones to level with. Are you saying that they're harder to level with than Spy, Hacker, or Coder (hm Coder might be a good one with the sims I guess, I dunno)?




Veteran Hacker

Joined: Aug 26, 2005
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Rarebit wrote:
LoTekGhost wrote:
I think I'd be in fair company if I asked what the reason was behind this Hyper change? 

I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change.  Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. 

Hope that isn't taken the wrong way, it's just a genuine bit of curiosity.  Thanks!  =D
I think (and you'd have to ask Dracomet to get the non-speculative answer) that the reason was that we actually have this class, called Hacker, that was being discriminated against when it came to defensive abilities everyone can use. So that was straightened out to give the Hacker class a fair shake. And then, to compensate for the due attention that will have to be paid to hackers now, additional defense against the other attack types was added to defensive upgrade abilities; that also has the effect of making the Upgrade Master tree a little more useful than it has been. So, basically the idea as far as I understand it was class balance. It isn't surprising to me that people who primarily play the other classes, and who do a lot of PVP, are going to be concerned about this, but if we want to have the classes balanced--and that has always been the intent, even if it doesn't always work out--then it's necessary to work these things out.

Ok..I can see that, but not every one is going to have an Upgrade Master available to help compensate for the  loss of the hyper deflect, And if you are going to class balance, then  the hacker vs ma  issues need to be addressed. 

 The hacker clothes need some additions too  For example  there are some hacker clothes for females that are on the master list, but which I, nor any one else I have talked to, have actually seen. Would be nice if those were reintroduced to help balance things out.


Message edited by Trinite on 02/22/2008 19:49:32.


Systemic Anomaly

Joined: Aug 19, 2005
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Can I get my Zen Master tree now? SMILEY

I think this wil definitely make things more challenging. Different PvP tactics will soon surface, and we'll see how things end up. I personally don't like the change, but hopefully we can see Zen Master finally come in to play. SMILEY




Systemic Anomaly

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Hacks can already tear up a lot of classes that are running hyper-deflect.

It is an ignorant change and is just going to make there be more and more hackers...
hmm...

flagged while dead....bulldog......hackers being made OP...

their  trying to bring back CR1 SMILEY

Bring back multilock and I'll forgive the ignorance of the hyper change.



Femme Fatale

Joined: Aug 15, 2005
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Rarebit wrote:
Roukan wrote:
...the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resistance drops beforehand. ...
Nah, the only lowbie levelling I've done was as a Spy, in CR1.0, and that was HAAARD.

How that compares to current conditions and other classes, I can't really say. One of the big design goals for CR2.0 was to make low-level PvE easier, and I think they did manage that. High level PvE also ended up being way easier, which wasn't intended...I think maybe buffed clothing wasn't done and taken into account when the calculations were being made. I wasn't in on all that stuff, though, so I can't say for sure.

What makes me curious about your reply, though, is that you seem to be implying that Gunman or MA is the hard way to level as a lowbie. But those are the two classes I always hear recommended to lowbies as the best ones to level with. Are you saying that they're harder to level with than Spy, Hacker, or Coder (hm Coder might be a good one with the sims I guess, I dunno)?

I'm saying that with a low level it's definately hard to solo a hard mission with MA or Gun with this new change. I for one hate buffed clothing, even so.. I wear it (well when I COULD mission) on my R0ukan alt as I mission. Always a hacker would destroy me while 2 gunman fire on me, and one in interlock. With or without buffed clothing. Then again, one could bring a team member with, or have loads of pills, but it gimps the solo class regardless.

Roukan: Ever mission with a Sim? It's *CENSORED* awesome.
Brommerz77 - MxO- 4Life: nope
Brommerz77 - MxO- 4Life: run in and own it myself
Brommerz77 - MxO- 4Life: still hard at low levels though lol
Roukan: Now you can't, no hyper deflect
Roukan: Hahahahahaahah
Brommerz77 - MxO- 4Life: get owned so many times
Brommerz77 - MxO- 4Life: LMAO
Brommerz77 - MxO- 4Life: oh sigh
Brommerz77 - MxO- 4Life: its gunna be *poop*

Message edited by Roukan on 02/22/2008 19:48:01.



Systemic Anomaly

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Rarebit wrote:
Roukan wrote:
...the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resistance drops beforehand. ...
Nah, the only lowbie levelling I've done was as a Spy, in CR1.0, and that was HAAARD.

How that compares to current conditions and other classes, I can't really say. One of the big design goals for CR2.0 was to make low-level PvE easier, and I think they did manage that. High level PvE also ended up being way easier, which wasn't intended...I think maybe buffed clothing wasn't done and taken into account when the calculations were being made. I wasn't in on all that stuff, though, so I can't say for sure.

What makes me curious about your reply, though, is that you seem to be implying that Gunman or MA is the hard way to level as a lowbie. But those are the two classes I always hear recommended to lowbies as the best ones to level with. Are you saying that they're harder to level with than Spy, Hacker, or Coder (hm Coder might be a good one with the sims I guess, I dunno)?


Rarebit is right. Spy, Hacker, And Coder are 30x harder to level with as a lowbie than MA or gunman.

Message edited by Mercio on 02/22/2008 19:48:53.



Ascendent Logic

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Mercio wrote:
Rarebit wrote:
Roukan wrote:
...the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resistance drops beforehand. ...
Nah, the only lowbie levelling I've done was as a Spy, in CR1.0, and that was HAAARD.

How that compares to current conditions and other classes, I can't really say. One of the big design goals for CR2.0 was to make low-level PvE easier, and I think they did manage that. High level PvE also ended up being way easier, which wasn't intended...I think maybe buffed clothing wasn't done and taken into account when the calculations were being made. I wasn't in on all that stuff, though, so I can't say for sure.

What makes me curious about your reply, though, is that you seem to be implying that Gunman or MA is the hard way to level as a lowbie. But those are the two classes I always hear recommended to lowbies as the best ones to level with. Are you saying that they're harder to level with than Spy, Hacker, or Coder (hm Coder might be a good one with the sims I guess, I dunno)?


Rarebit is right. Spy, Hacker, And Coder are 30x harder to level with as a lowbie than MA or gunman.
Actually, i find Coder a lot easier to lvl with...



Femme Fatale

Joined: Aug 15, 2005
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Mercio wrote:
Rarebit wrote:
Roukan wrote:
...the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resistance drops beforehand. ...
Nah, the only lowbie levelling I've done was as a Spy, in CR1.0, and that was HAAARD.

How that compares to current conditions and other classes, I can't really say. One of the big design goals for CR2.0 was to make low-level PvE easier, and I think they did manage that. High level PvE also ended up being way easier, which wasn't intended...I think maybe buffed clothing wasn't done and taken into account when the calculations were being made. I wasn't in on all that stuff, though, so I can't say for sure.

What makes me curious about your reply, though, is that you seem to be implying that Gunman or MA is the hard way to level as a lowbie. But those are the two classes I always hear recommended to lowbies as the best ones to level with. Are you saying that they're harder to level with than Spy, Hacker, or Coder (hm Coder might be a good one with the sims I guess, I dunno)?


Rarebit is right. Spy, Hacker, And Coder are 30x harder to level as a lowbie than MA or gunman.
Spinning Backsweep = 30 DPS
(Also with spy you can run in an elevator, sneak, and spinning backsweep another)

Iron Guard = 12 DPS

Logic Blast = 11 DPS

Coder = You have a sim with you.

Message edited by Roukan on 02/22/2008 19:53:49.



Systemic Anomaly

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Infinite sims! Just code up another if the original gets owned SMILEY



Development

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Delicho wrote:
The_Bruceter wrote:
Delicho wrote:

Oh, and my guess to the blue rez questions earlier in this thread..

 

They changed it now so people can rez people in the FFA zones.

Last night on vector they made 01 FFA. U couldn't rez any1 SMILEY<img mce_tsrc=" width="15" height="15" /> and only area heals (team heals) worked.


Yeah man, I mean when the patch comes out.  People were asking why they are just now changing blue rezzes on flagged players when people have been talking about it for a long time.

I'm guessing that's why they just now changed it.  To rez people in FFA zones. (which is handy if they have frags and whatnot from datamining and got killed why people pvping >_> )

Actually, the timing of the fix wasn't related to the FFA zone. Hm... Seems to me that you still won't be able to rez people in FFA zones in update 58. I'll confess that's something that hadn't occurred to me--I had it in my head that you could rez enemies, forgetting that under current non-FFA PVP rules, you actually lose flag when you're dead. So yeah, all the more reason to try to stay alive in thar.




Systemic Anomaly

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lol Thar?! Bit o yorkshire accent FTW



Vindicator

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Rarebit wrote:
LoTekGhost wrote:
I think I'd be in fair company if I asked what the reason was behind this Hyper change? 

I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change.  Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. 

Hope that isn't taken the wrong way, it's just a genuine bit of curiosity.  Thanks!  =D
I think (and you'd have to ask Dracomet to get the non-speculative answer) that the reason was that we actually have this class, called Hacker, that was being discriminated against when it came to defensive abilities everyone can use. So that was straightened out to give the Hacker class a fair shake. And then, to compensate for the due attention that will have to be paid to hackers now, additional defense against the other attack types was added to defensive upgrade abilities; that also has the effect of making the Upgrade Master tree a little more useful than it has been. So, basically the idea as far as I understand it was class balance. It isn't surprising to me that people who primarily play the other classes, and who do a lot of PVP, are going to be concerned about this, but if we want to have the classes balanced--and that has always been the intent, even if it doesn't always work out--then it's necessary to work these things out.

When we had CR,hackers were so overpowered that you did the unthinkable:CR2...And now you say this!!!I'll give you an example that happened to me yesterday..I get attacked by an ma.I don't see anyone else so i believe that it's going to be 1v1...30 seconds later while in IL his friend comes(Hacker) along.Now i have a 50% chance to survive because i have hyper deflect.I manage to kill the ma and survive the hacker attacks.
Now let's see this example again(after the patch):I get attacked by an ma.I don't see anyone else so i believe that it's going to be 1v1...30 seconds later while in IL his friend comes(Hacker) along.Now i have 0% chance to survive because i have NO hyper deflect.I get killed by the ma and hacker..
Now that's balance.O.o!!!


TonyJaa



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While I can certainly see how this will aid in the balance situation overall, as someone who uses MA almost exclusively I just know it's going to hurt.  As has been said, being "stuck" in IL was bad before, but with the patch it will get even worse.  Personally, if there isn't going to be any sort of IL/MA buff, I'd at least like to see a set-up where any two hyper defenses could be running at the same time... but maybe that's just me.

 
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