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Combat System; Positives And Negatives...
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The Matrix Online » Top » World Forums » Vector - Hostile » World Discussion - Vector Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Had a big read through this, and ill say.

I was there for CR1, and im here for CR2.

Cr1 was awesome, if i had the choice, id probably choose to go back to it, but there was sploits galore, stats stacking and whatever else. Not to mention Force Multiplier lawl. Yes it was fun being able to take on three people at once and win, but usually it was the bullshitters who pulled that off, or someone just fighting people who didnt know what they were doing.

I miss rifles dropping people in three hits, without a sniper shot. Now you cant manage to drop one person half the time because they jump away.

I miss dodge ranged. But i dont miss people wearing the same clothes, and cowboy hats are not the only available thing for you to wear now...invest in a sakura.

Fact of the matter is, CR2 is here, its not going anywhere, so you have to adapt. It's a changed system and we all know theres a lot of issues. But its still fun to play. I for one like to have a decent interlock scrap where i dont get dropped in three moves, or interlocked by 16 people meaning i cant use a single move or roll out. But thats just me.

Oh, and most of all, i miss the number of old school people who were here in CR1.

<3 Project Mayhem <3 Plateau.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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A level 1 or 2 hitting you, is the makes no sense at all- End of story.

Why not? Think about the idea of the game matrix wise, end of the day, out of combat, they can punch or shoot you. And in the matrix, or hell in the real, im sure a 5 year old could manage to boot you one or shoot you with a gun. It makes perfect sense.



Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4851
Location: The soul's eclipse
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Brommerz77 wrote:

Fact of the matter is, CR2 is here, its not going anywhere, so you have to adapt. It's a changed system and we all know theres a lot of issues. But its still fun to play. I for one like to have a decent interlock scrap where i dont get dropped in three moves, or interlocked by 16 people meaning i cant use a single move or roll out. But thats just me.

Oh, and most of all, i miss the number of old school people who were here in CR1.

<3 Project Mayhem <3 Plateau.

You have never spoken truer words, Brom.  Though I happily live without most of the CR1 crowd.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
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You have never spoken truer words, Brom.  Though I happily live without most of the CR1 crowd.

Why ty, and yeah...i could happily live with Dues/Untouch etc too SMILEY





Ascendent Logic

Joined: Aug 16, 2005
Messages: 735
Location: Valencia - Spain Faction: Priorato de Sion - EPN HvCFT: Profecia de Antares (CAPTAIN)
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I miss the light in the hands when u activate blow ^^ and the double forward somersault



Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Madbent wrote:
(clothing/base) Regen and the hyper switching are the biggest cons for me in Cr2. It is hard to kill 2, and 3 are nearly impossible to kill now solo.

Great players SHOULD be able to dominate. Makes it more fun.

Agreed..I still don't know why they haven't fixed regen.
/shrug



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
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DucKKeRR wrote:
I miss the light in the hands when u activate blow ^^ and the double forward somersault
Pretty sure i still have punishing blows, and the other one in my code archive SMILEY



Jacked Out

Joined: Sep 5, 2005
Messages: 1119
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Brommerz77 wrote:
DucKKeRR wrote:
I miss the light in the hands when u activate blow ^^ and the double forward somersault
Pretty sure i still have punishing blows, and the other one in my code archive SMILEY<img src=" width="15" height="15" />

IS regen on demand FTMFWINNAH!!!


Jacked Out

Joined: Jan 3, 2006
Messages: 972
Location: Bay Area, CA Server: Vector-Hostile Faction: Morpheus Legacy HvCFT: Digital Pimps Organization: Zion
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Here's one: The system is tooo EASY!!! Therefore the only way it doesnt come down to pure chance, unless you're a complete idiot and still don't understamd a game which you've played for 2-3 years, and yes that's about 75% of the community, is when people have to figure out sploits in order to beat one another, which was very apparent in the Vector Cup SMILEY<img src=" />. Lol you can call it the clothing or the resistance..but we all know it's your tactics these days..


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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SeanMCanney wrote:
Here's one: The system is tooo EASY!!! Therefore the only way it doesnt come down to pure chance, unless you're a complete idiot and still don't understamd a game which you've played for 2-3 years, and yes that's about 75% of the community, is when people have to figure out sploits in order to beat one another, which was very apparent in the Vector Cup SMILEY<img mce_tsrc=" />. Lol you can call it the clothing or the resistance..but we all know it's your tactics these days..
or hypothetically a team of players could just be on Ventrilo with *edit: unnamed Cypherite faction*, who magically appear to crash the fight when they start losing.....

oh snap did I say that out loud....

Message edited by Bayamos on 01/19/2008 18:10:14.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1820
Location: Around The Fur Thee Reviled Restoration Thee Passenger 6 6 4 oh I forget
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Bayamo wrote:
SeanMCanney wrote:
Here's one: The system is tooo EASY!!! Therefore the only way it doesnt come down to pure chance, unless you're a complete idiot and still don't understamd a game which you've played for 2-3 years, and yes that's about 75% of the community, is when people have to figure out sploits in order to beat one another, which was very apparent in the Vector Cup SMILEY<img mce_tsrc=" />. Lol you can call it the clothing or the resistance..but we all know it's your tactics these days..
or hypothetically a team of players could just be on Ventrilo with *edit: unnamed Cypherite faction*, who magically appear to crash the fight when they start losing.....

oh snap did I say that out loud....
Emotion haha



Perceptive Mind

Joined: Jul 3, 2006
Messages: 1559
Location: The Depths of the Barrio.
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ppl sploit and do things unfairly so they can say that they OWN? NEVAH! that is such poppycock. I dare not believe in such a thing. MXO is cheater free and full of great and wonderfull ppl. SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Lol that seemed like a bit of sarcasm there Byond SMILEY

And all im gunna say is Smoke ftw, i have smelt some bs before too.

You can only manage to be so good in CR2.




Systemic Anomaly

Joined: Dec 9, 2005
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Tytanya_MxO wrote:

There were many suggestions that flew back and forth as to how the old system could have been and would have been significantly improved. These suggestions were ignored not because they weren't feasible but that an already greater task had been undertaken to rewrite the system and thus they were largely irrelevent. The core of CR2 really resulted in deciding to get rid of area's that weren't working, such as multi IL in favour of free fire, in essence a conscious descision was made to step away from IL (the unique and innovative mechanism of pvp) and take a step toward a more generic and recognisable mmo system (most of which are dismally limp and unconvincing).

The most acute problem today (I say today, I'm sorry to say I haven't actually logged in for several months now since the story has abandoned the player and the environment) is the balance of pvp as a whole which offers fewer competitive enocounters than the old system. While the balance between individual skills is better than ever under CR2, briliant for duelling, the reality of pvp that it is more prone to the numbers involved on any side, this has always been the case and statistically no matter what the relative balance between the orgs it always will be that 90% of pvp is between uneven sides. CR2 is seriously flawed in its faliure to address this, it actually did the exact opposite of what was needed it emphasised the ability of several players to combine. Two players are, as logic might indicate twice as effective than one, but this is not a good thing in an mmo as it increases the number of futile scenarios a small group or single player would face when logging leading to a downward spiral in causual pvp fun. Solo pvp was worse hit, it is still possible for sure but relies very heavily on the innate laziness of the zerg (fortunately they can be incredibly lazy) - so log in and you either find your side overwhelming the other or else they overwhelm you with random chance only really allowing the increasingly rare balanced (and therefore competitive) encounter.  

The combat system here is still streets ahead of anything I have witnessed in any other mmo but undoubtably its potential, scope and fun-factor is lesser than would have been seen by a fixed version of the old system.....

In CR1, you didn't have to worry about random rolls. If three inferior players stepped up to the plate against one person who knew what they were doing it wouldn't be a question of skill so much as it would be a question of how long it'd be before the three players' backup arrived.

I distinctly remember a level 50 Merovingian being interlocked by five and freefired by another 8 lowbies at Moriah East back during CR1, directly after the SOE takeover. That level 50 was being hit at times, but they didn't budge his health. I also remember only having to worry about hackers even when I had max VD, although I had to worry about it significantly less. If I had Duelist or MKT loaded with full VD, I could easily draw two or three 50's to the church roof in Mara and take care of business. Times have changed, though. As the current system stands there is nobody that's truly superior through knowledge of the game... I can be killed by someone I've never seen before, recon, and come back to kill them despite having death effect. The most number of 50's I can take out is two, if I am lucky.

This isn't The Matrix Online so much as it's Street Violence With High Jumping Online.



Ascendent Logic

Joined: Aug 16, 2005
Messages: 735
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Zerotolerance wrote:
I also remember only having to worry about hackers even when I had max VD, although I had to worry about it significantly less.
I miss Codeshok-Interlock tactic with Upgrade attacks active!!!  CR1 Hackers FTW!

 
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