Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.
Syna wrote:Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.Interesting idea, but I don't think that would be implementable with the way the pacification zones are coded, same with my idea unfortunately, unless Dracomet wants to delve deep into the games code...
Vinia wrote:Syna wrote:Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.Interesting idea, but I don't think that would be implementable with the way the pacification zones are coded, same with my idea unfortunately, unless Dracomet wants to delve deep into the games code...Plus you'd have to make the combat system stop the player from attacking players but still allow them to attack NPC's.
Another alternative I could think of, is make it have an effect, like how you see the constant refresh signalbooster effect on the buffer, where it makes the interlock timer and free fire timers infinite while active, and immune to be hit or IL'd, much like how some of the abilities are set that way when you drop a box. Refresh this every 5 seconds or something. No one looses a flag, and once they leave the area, the effect goes away, and you're still flagged.
LtCmdr_Tsusai wrote:Another alternative I could think of, is make it have an effect, like how you see the constant refresh signalbooster effect on the buffer, where it makes the interlock timer and free fire timers infinite while active, and immune to be hit or IL'd, much like how some of the abilities are set that way when you drop a box. Refresh this every 5 seconds or something. No one looses a flag, and once they leave the area, the effect goes away, and you're still flagged.I like it, it solves the issue pointed out above, prevents combat inside the zone and doesn't force a deflag. The only problem I can see is the pacification zone in the rogers way fight club would make the club pointless. I guess it can be removed or turned off permanently though. Same would have to go for any other fight clubs with pacification zones though.
I've seen a lot of this on Syntax, although I won't mention who the usual people are, they will either go to the fight club in rogers way or the Sphinx, failing that, they jack out then back in again. It's an irritation and cheap, but yeah, problem is the zones do what they're designed to do. The only way around it I can think of is pacification zones won't allow you to flag while inside them but don't force you to deflag when inside, although this will allow deliberate inturruption to parties, fight club events if people go in pre-flagged.For snipers, its a free blue snipe into IL, usually finishes off the person in IL then the sniper HJ's away to a close HL and goes to deflag, thankyou CQ. Rinse and repeat.
I have the solution.
Give non-pvpers "Pacification Grants". That will do two things:
a) allow the dissolution of permanent pacification zones. If a sniper or hacker drops a pacification zone for the above-mentioned exploit, the opposition can follow them to it and camp it.
b) allow the non-pvpers a chance to grief the pvpers a little. Or at least give them the opportunity to avoid being force-flagged.
I'm about to say something that's been talked about and shot down many, many times..PvP in constructs.
It'll fix this problem for a start...at the very least they won't be able to deflag themselves unless they leave the construct and if they do you can always get them as they come back.
People can use any excuse they wish about going to a construct but the bottom line is that it would stop people using this tactic along with many others.
As long as people can use something to their advantage, they will.....solution: remove that advantage.
No offense Grace, but i hardly see how this applies to you considering you're the first person to bail out of a fight the moment your HP dips past 50%...this applies to PvP who actually stay and fight and are picked off because certain people take advantage of a system.
Not trying to start anything...i'm just sayin.
Blue attacks are a major reason I left the blue servers. Some people will take this the wrong way but if you move to Vector you won't have this issue. With that said good luck with your problem.
Indeed, that is anothner option.
There are ways to change PvP on Syntax and Recursion and this has been available from the start, everybody knows it's there but they insist on not using it...instead they continue to post thread after thread on what's "wrong" or what "needs to be done"
So instead of simply moving to these said areas they instead discuss how areas in the game should be removed....
Move to constructs, if a large number of people do this then the rest will follow.