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Unidentified broadcast - 7/20/07
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Ascendent Logic

Joined: Aug 16, 2005
Messages: 921
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Zerotolerance wrote:
Bayamo wrote:
See new scanline for relevant information:

http://thematrixonline.station.sony...e/scanline.html

"Even in death, his head is the key. Who will be the first to unbolt the secret flood gates? So far none have. Maybe they've got it turned the wrong way."


Not sure, but I know Scanline does have a lot to do with 991. Perhaps this translation will help. I found it odd that the "e?" is missing in the binary to the right, but that might be a clue itself.



is there a reason why this message seem more pertaining to main current events dealing with all 3 orgs than it did before where it was more obscure things.



Virulent Mind

Joined: Sep 2, 2005
Messages: 131
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Looks like this is drifting off into obscurity once again.

I really would like to know what the Base64 stuff on the primary node translates into. The message may be the user manual for the Reboot UI uncovered by Pam and Addy or it may contain some interesting insights into the various heavy hitters in our little virtual world. Either way it would be interesting reading. So, although I have not had much success in breaking down the cipher, perhaps sharing my thinking might benefit some other operative out there. My pursuit of the truth in this matter has caused me to leave the service of Zion and strike out on my own.  To be true to this path I feel I still should continue to share my findings, help operatives of all organizations in need, and hope for the best.  

As has been mentioned before, the Base64 passages decrypt down to a stream of single, space separated digits. Digits 1 through 9 are present, there are no 0's in the cipher-text. This I feel is a significant clue as to the nature of this cipher. ASCII & EBCDIC substitutions, stream addition (Solitaire) and XOR ciphers are likely to result in at least a few zeros.

Another interesting fact is that each of the five Base64 code blocks, decrypt into exactly 1000 digits. Now 1000 is 10 cubed. Factoring further we have 1000 equals 2 cubed times 5 cubed. It is also interesting to note the each message lists an error code of 27 which is 3 cubed. 

Operatives will note that I performed a Frequency Analysis on the Merovingian code block. First I assumed that the code is like a  telephone type code except the digits correspond to different sets of characters then those on a normal telephone.  In principle and on average, one can arrange the letters in such a manner as to even out the frequency distribution. This seems to be the case given the relative flatness of the single digit frequency distribution posted several entries back. The thing here is it should be a simple matter to find a pattern from the Crib "The Merovingian" and break down the message that way.  I have not had much luck with this approach.

Another cipher involving single digit cipher-text is something based on Numerology. One would assign the letters a number starting with A=1, B=2 and so on up to Z=26. One then adds two digits numbers together (multiple times if necessary like for 19 which gives 1+9=10 and then 1+0=1) so that the code is reduced to a single non zero digit .... Z for instance would become 2+6=8. One might expect that this approach would not produce such a flat spectrum. I also didn't get very far with this. One should note that there are other ways numerologists assign numbers to letters that I did not explore.  Either way, it really doesn't matter how the letters were assigned, a trial and error substitution relying on the crib should sort this all out.

The problem with these single digit codes is that it requires a bit more work on the part of the intended recipient to decrypt the message then a standard substitution cipher as for each number there are multiple letters that can be substituted so the correct choice is dependent upon the juxtaposition of the choices for each cipher digit.

Given the problems with the single digit ciphers .. I started looking at two digit ciphers.. I found the fact that the Primary node started off with a quote from "The Art of War" and Book 1 of "Endymion" was perhaps a hint that some sort of Beale Cipher was in use. The two digits corresponded to the line number and word in the indicated passage. Unfortunately, when I did the two-digit frequency analysis of the Merovingian coded text it disclosed that all two digit possibilities from 11 to 99 (excluding those with 0) were present in the cipher-text. It turned out that in "Endymion" there are not always at least nine words in a line.  

The bifid cipher came up in my research but that was immediately rejected as it only had a cipher alphabet composed of the digits 1 to 5. I also came across the straddling checkerboard cipher, which is usually based on the digits 0-9, but a slight stretch of the imagination could see a cipher alphabet using 1-9 working as well.  The checkerboard also has the attribute of flattening out the letter frequency count which seemed to be the case with the Merovingian code block. This cipher is sort of a hybrid between a 1 digit and 2 digit cipher. In the end I rejected it as to far-fetched an idea.

With my good friend Google helping me search I eventually came across the Grand Pre Cipher. This is a homophonetic cipher that allows for different substitutions for a given plain text character.  It usually involves a cipher alphabet of the digits 1-8, but cipher alphabets of 1-9 and 0-9 are also possible.  In the case of the 1-9 cipher-alphabet, the key is a list of nine nine-letter words. These words are placed in a 9x9 grid and the row number and column number of a given plain text letter form the cipher text for that letter. I thought that I had the answer, but alas in playing with the Merovingian Code block I could not make any headway using "TheMerovingian" as a crib. In my attack on the code I assumed that adjacent digits in the code stream were the Cipher alphabet to use. Alas this went no where..... and I developed a sneaking suspicion that the code stream needed to be transformed in some manner to yield the correct order of cipher-text row/column pairs. Considering the cubic factors found associated with  the code block, I thought, one was supposed to arrange the data in 10 x 10 blocks and stack them 10 high and then read the faces vertically. It was a very dejecting thought, and basically caused me to give up hope of solving the problem. The obscurity of the problem just was overwhelming.

Now that we have an apparent hint in the latest scanline broadcast, I indeed see that a digit stream transposition is probably the case. I believe that the the Rubic Cube Invisible man image contained in the X=-963 data node is what the broadcast is referring too. If you examine the head closely you will see that the head is composed of and array of smaller cubes. Given the factoring I described above I believe that small cubes are groups of 2x2x2 characters. Each of these cubes is arranged in a 5x5x5 super cube which makes up the Invisible Man's head.  This would sufficiently scramble the digit stream so as to make the correct order of the digits hard to recreate.  I see further evidence for the Grand Pre cipher in that there are 9 pictograms (corresponding to the 9 key words of the Grand Pre Cipher) surrounding the Invisible Agent. The purple Triangle for instance may correspond to the Azimuth Monument with the purple line leading out of the Matrix into the Various Archives.  Now usually only 9 letter words are used in Grand Pre .. so that is a possible weakness of this interpretation, but then again a phase could also work to fill in the keyword slot with extra letters ignored.

What this means to me is that we need to break the Coded digit stream into 8 digit groups and orient them into the 8 corners of a 2x2x2 cube. Off hand I can think of 14 different ways to do this. One then needs to line up the 2x2x2 cubes into a 5x5x5 array of cubes to form the head.  Then one reads off the digit stream from the layers of this super cube, uses the passwords from the pictographs to perform the substitutions and reveal the message. All rather complicated and much too much work for me to devote time to, given that it may be completely off in left field and not even close to what needs to be done, but .. nobody else has posted a better idea .. so there it is, if for nothing else your amusement and example of the wishful thinking a human mind is capable of.  

Another interesting thing about the Invisible Man's Head is the left face of the cube. If you count the squares you will note that they are 6 rows deep for at least 4 columns of the head ... with a little imagination one can extrapolate a 7x6 array in the head based on this. Now in the UI revealed by Pam and Addy underneath the chess cube there is a 7x6 rainbow array of chess pieces. Our task is to pick one to activate the maintenance procedure.  I am suggesting that the Joker logo indicates the choice one needs to make in the rainbow array. Please note that next to the Joker is a checkerboard pattern in red and black, which also might be an alternate pointer or clue.

I always wondered about the symbolic significance of the Rainbow chess pieces on the death page. Much to my surprise a search on Rainbow lead me to the Greenpeace ship Rainbow Warrior which in turn lead to a search on "Warriors of the Rainbow".  The result is a Cree Prophecy told by an old lady named "Eyes of Fire" (an Oracle analog?).  The prophecy is about a time in the future when through the greed of Man the World would fall sick. She went on to predict that a group called the Warriors of the Rainbow would arise and unite the peoples from all corners of the Earth teaching them the ways of Unity, Love and Understanding and ultimately cure the ails of the World. It sounds kind of familiar given the polarized state of affairs we find ourselves in, and certainly suggests a path to redemption of the world through joint action of all three organizations, who finally cast aside their differences and work for a better future.  ((Now this may all be coincidence, but imagine my surprise on finding this prophecy after having walked away from Zion and the other organizations and grinding until I had at least -126 rep in all three orgs.  My only regret is I can not found a faction called "Warriors of the Rainbow" given my minimum reputations and start a grass roots organization that will work for peace. A neat personal outcome for a player event regardless if it finishes or not))

Well for what it is worth, that is my theory, on the decryption of the Primary Node coded passages. I believe that in those coded passages a description of "Emergency Protocol 19" is provided and the key word needed to resolve the final fate of 991 is provided.

While it is clear that the operatives on Syntax where able to block the maintenance cycle on their instance, it is equally clear that the operatives on Recursion did not. One would assume that 991 retains some of the system knowledge that the deletion of all the data nodes was supposed to affect. Perhaps just enough information from the data nodes was deleted so that 991 can not decrypt the primary node information and start it's reboot process on it's own and the ultimate fate of 991 is truly in our hands... Good luck to my friends and Good luck to my enemies.

Working Toward Unity,

Con



Femme Fatale

Joined: Nov 29, 2006
Messages: 232
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Wow... this sounds like it was some event. to bad i wasn't acvtive then...but...

I never noticed anyone else post this, so im going to now, may be way irrelevant at this point. It comes form putting together all the missing letters in the following link, form the original psot by Tyndall. Im obviously missing letters and even words, but it may be moot anyway

http://01mainframe.com/bq142p/scan_...ence_5.991.html

"doing a little light reading convenient ho(w?)(first letter of olfe)ed he files on the (exorchinc?) ident and the Bandernatch went missing infinte dt nighted"

probly not helpful to anyone at this point, but there it is...

Edit: D'OH! Just realized the decyption of this is right under the link to it in the first place >.< *sticks head back in sand and pretends not to notice people rolling their eyes*


Message edited by psilody on 12/18/2007 14:56:41.


Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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psilody wrote:

Edit: D'OH! Just realized the decyption of this is right under the link to it in the first place >.< *sticks head back in sand and pretends not to notice people rolling their eyes*

 



   Don't worry about it.  At least it's good to know that some people are still looking this over, since as far as I know, this isn't quite over yet.

   Speaking of which, any news?



Ascendent Logic

Joined: Aug 15, 2005
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**NULL**
Message edited by machete on 01/31/2008 02:37:25.



Ascendent Logic

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For those still following this, I had a brief chat with CoffinsNail on Vector.  Peep the picture below






Vindicator

Joined: Nov 30, 2005
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8^O!!! and here I'm about to check something from those old files and see If my hunch is correct in decrypting them.




Transcendent

Joined: Sep 14, 2005
Messages: 199
Location: ITALY
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Many are still following this, any new clues are appreciated



Vindicator

Joined: Oct 22, 2005
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SEPET wrote:
Many are still following this, any new clues are appreciated.
Indeed, I have a bunch of notes on my desktop about all of this that I can't bring myself to delete. What server is CoffinsNail on?



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6416
Location: SC|Sentience -973069242
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CoffinsNail is Vector I believe.



Fansite Operator

Joined: Aug 15, 2005
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   I saw CoffinsNail over a week ago.  Here's the log.



Wed Jan 23 15:55:25 2008 [System] You have entered Camon Heights.

Wed Jan 23 15:55:26 2008 [System] Not a valid target.

Wed Jan 23 15:55:28 2008 [System] You are now using the Spy Style martial arts style.

Wed Jan 23 15:55:28 2008 [System] Not a valid target.

Wed Jan 23 15:55:32 2008 [System] You target [shnein] the level 11 Awakened.

Wed Jan 23 15:55:32 2008 [System] [shnein] is friendly.

Wed Jan 23 15:55:36 2008 [System] Not a valid target.

Wed Jan 23 15:55:37 2008 [System] You target [Hardline]

Wed Jan 23 15:55:47 2008 [System] You are now using the Spy Style martial arts style.

Wed Jan 23 15:55:48 2008 [System] You target [CoffinsNail] the level 50 SMG Specialist.

Wed Jan 23 15:55:48 2008 [System] [CoffinsNail] is friendly.

Wed Jan 23 15:56:09 2008 [System] Screenshot saved as C:/Program Files/Monolith Productions/Screenshots/screenshot_122.jpg.

Wed Jan 23 15:56:09 2008 [System] SaintDaniel was just killed by HutchieJNR.

Wed Jan 23 15:56:21 2008 [System] Successfully added waypoint

Wed Jan 23 15:56:24 2008 [Area] HutchieJNR: 3v1 aint nice.

Wed Jan 23 15:56:34 2008 [System] NurseBadTouch is offline.

Wed Jan 23 15:57:15 2008 [System] Crew member [DrBadTouch] has come online.

Wed Jan 23 15:57:17 2008 [System] DrBadTouch is in The Matrix.

Wed Jan 23 15:57:19 2008 [Area] CoffinsNail: What do you want?

Wed Jan 23 15:57:43 2008 [Area] Sasword: Nothing.  Aren't you supposed to be dead or something?

Wed Jan 23 15:57:56 2008 [Area] CoffinsNail: Have we met before?

Wed Jan 23 15:57:59 2008 [Area] Sasword: No.

Wed Jan 23 15:58:09 2008 [Area] CoffinsNail: But you know me?

Wed Jan 23 15:58:13 2008 [Area] Sasword: Yes.

Wed Jan 23 15:58:19 2008 [Area] CoffinsNail: How long have I been gone?

Wed Jan 23 15:58:25 2008 [Area] Sasword: Not sure.

Wed Jan 23 15:58:52 2008 [System] You give DrBadTouch some dap.

Wed Jan 23 15:59:17 2008 [Area] DrBadTouch: cccc

Wed Jan 23 16:00:11 2008 [System] You target [CoffinsNail] the level 50 SMG Specialist.

Wed Jan 23 16:00:11 2008 [System] [CoffinsNail] is friendly.

Wed Jan 23 16:00:34 2008 [System] You look around.

Wed Jan 23 16:00:50 2008 [Area] Sasword: Any questions?

Wed Jan 23 16:01:01 2008 [Area] CoffinsNail: I don't know...

Wed Jan 23 16:01:13 2008 [Area] Sasword: Where have you been?

Wed Jan 23 16:01:16 2008 [Area] CoffinsNail: This is all very... strange.

Wed Jan 23 16:01:24 2008 [Area] Sasword: Yeah, I know.

Wed Jan 23 16:01:36 2008 [System] Chat is already being logged.  Use /logstop to stop logging.

Wed Jan 23 16:02:13 2008 [Area] CoffinsNail: I woke up in a place I've never seen before.

Wed Jan 23 16:02:30 2008 [System] EQ.Firiona.Narazumono is offline.

Wed Jan 23 16:03:26 2008 [Area] CoffinsNail: Now I'm on a ship. Alone.

Wed Jan 23 16:03:32 2008 [Area] CoffinsNail: They told me nothing.


Wed Jan 23 16:03:43 2008 [Area] Sasword: "They"?

Wed Jan 23 16:03:49 2008 [Area] CoffinsNail: Broin tells me 991 has been deleted. Is this true?

Wed Jan 23 16:04:11 2008 [Area] Sasword: Yes.  But I believe the primary node is still intact.  Unless I missed its deletion.

Wed Jan 23 16:04:22 2008 [Area (shout)] CoffinsNail: Where are you, Muse?!

Wed Jan 23 16:04:26 2008 [Area (shout)] CoffinsNail: Answer me!

Wed Jan 23 16:04:47 2008 [Area (shout)] CoffinsNail: You didn't kill me!


Wed Jan 23 16:04:59 2008 [System] Found 0 players.

Wed Jan 23 16:05:02 2008 [Area (shout)] CoffinsNail: Face me!

Wed Jan 23 16:05:15 2008 [System] CoffinsNail kneels.

Wed Jan 23 16:05:17 2008 [System] Found 0 players.

Wed Jan 23 16:05:23 2008 [Area] Sasword: ...

Wed Jan 23 16:05:34 2008 [System] You target [CoffinsNail] the level 50 SMG Specialist.

Wed Jan 23 16:05:34 2008 [System] [CoffinsNail] is friendly.

Wed Jan 23 16:05:47 2008 [System] Crew member [DrBadTouch] has gone offline.

Wed Jan 23 16:05:47 2008 [System] DrBadTouch is offline.

Wed Jan 23 16:06:21 2008 [System] CoffinsNail is offline.



   Almost immediately after he kneeled, he used /suicide.  I was wondering if he was dead or not, but judging from Machete's picture it seems he's still around.




Jacked Out

Joined: Aug 16, 2005
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Oh how very interesting. We should keep CoffinsNail under watch, He may be part of 991's reimergemce if his primary node is still intact.

 



Fansite Operator

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   Sorry for bumping this, but ... we're just going to let the primary node sit there?  I've heard some people claim the node was deleted, but everything is still there.  It seems most of the people interested in this have either given up or assumed the primary node was deleted.



Jacked Out

Joined: Aug 16, 2005
Messages: 262
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Hmm I wonder if 991 Is incorporated into CoffinsNail? The whole suicide trick was TheJokerofSpades favorite manuver.

 



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6416
Location: SC|Sentience -973069242
Online

Heh.

 
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