The purpose of this thread is really just for my benefit, as I have been thinking about a couple things concerning game mechanics and fighting in general.
1. First the basics. I used to suck on hard missions. Absolutely could not consistantly beat the enemies consistantly. They would walk all over me most of the time we fought. Keep in mind, this is low tier combat (Level 12) so I'm not using too many specials. I would only have one style of martial arts, maybe a style of gun combat and a couple awakened abilities on me. However, I decided what the hell and loaded up all of the Martial Arts. Wham, I'm pretty much unstopable in interlock now, and I just plow through them. I roll atleast 20-30% higher then I did, and they can't thouch me. Could this be the key to higher rolls? Dramatic specialization in one certain area, ie. Gun's, Martial Arts, Hacker, rather than a bit of everything.
2. I think I may have found out the actual system that the game uses to determine which is the stronger tactic for that round. I'm adjusting my flame proof suit right now, incase this is old news or the real system was found out a while ago. Here is my theory: The game generates a "vulnerability" for each character every new round and it is completely random. You could have a string of speeds, or alternating powers and some grabs. I really don't know. Now these vulnerabilities are some times able to been seen and utalized more efficently in combat via the Detect Vulnerability utility, but I believe there being used all the time, you just have to think and guess it correctly each time to use it's advantages. I realized this when I noticed that I was getting significantly better results if I tried to predict this instance. Just by trying to guess the vulnerability, it would usually work for me.
3. Something's fishy about the mission system. If you pick Tiny Hard, the enemies are supposed to be the same strength as Medium Hard, but they seem decidedly more powerful. I can never get nearly as many good solid hits on a tiny/hard enemy, But on a Medium/Hard mission, not only can I plow through them, but it takes generally less time then a tiny/hard, I also recieve a larger monetary reward and xp accomplishment. I have heard everyone say that tiny/hard is the way to go, but this does not seem to be the case for me.
Questions and Comments please!
Message Edited by Nihiliss on 01-12-200611:14 AM