Current plan is to release Update 7 on Friday, March 3. We have a couple issues to look into and may or may not be able to fix them before relasing it to the EP server. Here's what we definitely do have:
Featured Changes
- The Tutorial is now available. (Really, we mean it this time.)
- Another polishing pass has been completed on combat animations.
- Special event-items have been changed to work under Combat Revision 2.0.
- Third NPC balance-pass is complete.
- Tactic and Style effectss can no longer be removed by using Shift + Right-click.
- Simulacra are now tougher.
- Pandora rewards, Construct Boss drops, Collector items, and Exile Hideout Boss drops have been updated and are now available.
- Hotbar number now goes from blinking red to solid red when locked in for the next round.
- Icons for new Abilities have been added. (Upside down, but added.)
Bug Fixes
- Concentration now properly affects your interrupt chance.
- Bug causing both Execute Program and Hacker Abilities to grant the Hacker Style has been fixed. (Execute Program grants the Hacker Style.)
- Bug causing incorrect values to be displayed on the Bonuses panel after selecting a Tactic has been fixed.
- Bug causing Spies to switch to Self Defense Style in Interlock combat has been fixed.
- Using /fire no longer allows players to use a Melee Free Attack from more than 2 meters away from the target.
- Fixed the Pistol Aerial animation.
- Bug preventing simulacra from attacking a target has been fixed.
- Taunt now works correctly.
- Fixed animations that broke players out of Interlock.
- Disable Evasion is now listed as "Passive" instead of "Attack".
- Using a Spy Ability now automatically switches to the Spy Style.
- Guns are now automatically equipped if required for an Ability and are available in the player's Inventory.
- Special Attack "miss effect" now displays properly. (Again.)
- Withdraw now shows the "active Tactic" effect while active.
- Determination now appears in the Code Analyzer tool.
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