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 08/30/2006 11:14:14
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Please wrie down every possible exploit that most if not all NPCs use in the game. I can start with a few. Apperantly NPCs don't have timers when trying to interlock since I see all over the message that I didnt get in interlock. When NPCs (*mostly docs) are powereless, they can heal. NPCs 'magically' know when u enter the mision area and shoot at you from behind the walls. NPCs can shoot trough objects. NPCs have 3 trees load at once, most common are duelist+hacker+MA (aikido mostly) again all at the same time fully lvled. NPCs like very much to take a walk outside the mission area whenever they want. Ain't that good actually. Some docs can seem overpowered when healing 700-900 dmg at once. This one I am not so sure of. Well that's all i can come up with now. /Swim
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 08/30/2006 13:14:11
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Some of those might be intentional. -Npcs use abilities that are higher than there level.(again probably intentional)
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 09/04/2006 12:07:15
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1167
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I think they are able to fire out of interlock quicker then we do. (Shorter timer).
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 09/04/2006 12:43:42
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Ascendent Logic
Joined: Mar 4, 2006
Messages: 2040
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scottharlan could make a very good addition to this thread but on topic, npc's seem to be able to renew there evade without the animation or timer, they even do it in interlock 
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 09/05/2006 12:31:12
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Jacked Out
Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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swim if its the unlmits your talking about with the 3 trees at once. they were designed like that, if its other npcs then uh oh were all screwed
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 09/05/2006 12:38:40
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Jacked Out
Joined: Aug 25, 2005
Messages: 260
Location: Columbus, Ohio
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similar to using abilities that are a higher level than them, they also have buffs that are a higher level than them, for example level 35 kung fu grandmasters or level 38 ballistas
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 09/06/2006 02:26:53
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Most of those you can live with. The worst one is the no IL timer, as stated. They attack with no timer and break sheild quite fast, which non IL builds get messed over with.
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 09/06/2006 08:48:05
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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I am aware of the unlimits. I do not talk about them. I am talking about some random NPCs in missions. I think that the fact that they ignore powerless and sometimes stun can be as annoying as the fact that they break the shields in no time and make their own without timer. But this is not whats anooying and not it's about what the bugs are and how many. It needs to be fixed!
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 09/07/2006 14:41:02
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Systemic Anomaly
Joined: Aug 19, 2005
Messages: 3221
Location: United Kingdom
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when the non-hostile npc's dont want to be talked to they merge their bodies with other non-hostile npc bodies
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 09/08/2006 07:47:07
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Jacked Out
Joined: Aug 16, 2005
Messages: 648
Location: australia ! biatches ! gunna grab me a kangaroo !
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bannanaphone wrote:
scottharlan could make a very good addition to this thread but on topic, npc's seem to be able to renew there evade without the animation or timer, they even do it in interlock  ZOMG SCOTHARLENS AN NPC ! I KNEW IT ! IS THT WHY WHEN HES ON VENT HES MENT TO SOUND LIKE A CHIPMUNK ! BECAUSE HES A AI ! ZOMG ZOMG ZOMG !
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 09/08/2006 12:21:02
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Ascendent Logic
Joined: Mar 4, 2006
Messages: 2040
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hlew88 wrote:
bannanaphone wrote:
scottharlan could make a very good addition to this thread but on topic, npc's seem to be able to renew there evade without the animation or timer, they even do it in interlock  ZOMG SCOTHARLENS AN NPC ! I KNEW IT ! IS THT WHY WHEN HES ON VENT HES MENT TO SOUND LIKE A CHIPMUNK ! BECAUSE HES A AI ! ZOMG ZOMG ZOMG ! shhhh.... no-one else knows.... shhhh... keep it quiet!
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 09/08/2006 12:46:10
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Joined: Aug 17, 2005
Messages: 626
Location: Enumerator
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I've had NPCs try to break my shield from across a room, FROM the next room, and fighting through doors. And as said, fighting while stunned/passified.
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 09/10/2006 17:14:14
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Jacked Out
Joined: Aug 16, 2005
Messages: 1028
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If an NPC is killed in the middle of casting an ability, that ability will not be interrupted. Powerless also seems to have no effect on them being able to use abilities.
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 09/12/2006 05:09:51
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Jacked Out
Joined: Aug 15, 2005
Messages: 4278
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NPCs have rangeless hacks. Unlike players, they can hack you from a 1000 meters away and it will always land =/
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 09/12/2006 06:19:10
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Jacked Out
Joined: Jul 1, 2006
Messages: 24
Location: Cleveland
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What are you guys, all lvl 50? I don't get half those issues. HOWEVER, I sure do get the "attacks after death" bug A LOT. They die, but their ability still activates afterwards with full animation usually. Can we please get a "mid-round death check" instead of waiting to the end of the round? Thank you! I have timers running in the missions, I don't need to waste time watching after-death animations AND take damage. Also, commonly my RSI will start "attacking the wall" because he won't face the enemy in time to begin the animation sequence... they the same against me, but rarer. I can't count the times I've thrown knives around the world to hit them in the back, through a wall. No wonder they do so much damage. 
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