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Feedback Request: Diagnostic Tool
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Transcendent

Joined: Aug 16, 2005
Messages: 285
Location: M DEV, MX OS Section: 0x00000000 Crew: CONSTANCIA Faction: DAF Organisation: Merovingian
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MXO - Diagnostic Tool

 


I find the idea good to implement it as an ability or an item which can be loaded. From the MATRIX view is it more interessting to bring it to this simulation as a useful item than to integrate it directly to the 'User Interface'. I find, it is a better feeling for a user to load it and use it as a scanner (in the story) than to know there is a button somewhere in the UI, which I can click, and I know everything about an enemy (or friend?).  SMILEY


 

 

Thanks

Miss Arzu Bazman
[msbazman]  //  «CONSTANCIA»  //  <RAF>

 


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Jacked Out

Joined: Aug 16, 2005
Messages: 1446
Location: The Clouds Above
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If this is going to be done, it has to be done so that Upgrade Master
and FE buffs show up too. Those are where themainproblem lies.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2383
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Froggy I have an idea, instead of the system chat spam and difficult to read, why not a tell from system (like we get when we lose a sim)?

So if someone wants to analyze the data he collected, he can just go to crew chat.


Jacked Out

Joined: Jan 17, 2006
Messages: 878
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I think this tool sounds amazing. It should so any upgrades from the patcher tree, any items that boost, (not clothes).


Last night I came back from being 3/4 health down and i got him down to mabye 500hp or less left. (just a tiny tiny bit on the bar) and he accused of TB4.0. Im 98% positive he was jking. As I'm against that thing unless specified before hand.


It would be nice to see that though. Thx frog!!



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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gothique wrote:
Froggy I have an idea, instead of the system chat spam and difficult to read, why not a tell from system (like we get when we lose a sim)?


Best post from goth ever.





Joined: Sep 1, 2005
Messages: 253
Location: Iowa
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This would make a great addition in pvp as well as tourniment fighting.  rsi analizing could be a abbility and when used in combat could give pvpers a good idea of how buffed the enemy actually is.  again, no specifics but wether the folks you are fighting have upgrades or buffed clothing in general, tac boosters or org abilities running, like a threat assessment.  I'd say the info should be brought in by tells as well.  no need to make it completely public.  one person to find the info and report it to others is good enough.  great idea!  let's do this!


Jacked Out

Joined: Aug 20, 2005
Messages: 97
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Frog, would it be too much to ask if this ability allowed you to access that person's Status window for 30 seconds with a 1 minute reuse timer?


I know that this would be a bit much without some kind of comprimise.


My proposal, a death effect-like status after you use the Diagnostic Tool, in which it lowers that person effectiveness in combat down 25% of that person's usefulness in combat for a certain amount of time, say 5 minutes.  This would gradually fade away much like the death effect.


Being that this tool is for Tournament and Data collection use anyway, the "referees" would have nothing to complain about (Because there not going to be fighting anyway).  And it would prevent people from over using it in pvp.


 


Any thoughts?



Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Cool idea, but it would take a really long time to implement, in fact I wouldn't know how to implement that myself SMILEY



Here's what I've got the tool doing so far:



It takes 10 seconds to use it, so it would be tough in PvP, but possible.



It just has four possible responses it can give you - either that the
player has no detected upgrades going, or that they have Org Abilities,
Consumable Buffs, or Patcher Buffs going, or a mix of those.



The stuff it looks for are the following:



Consumables: any tactics boosters or health boosters (the other ones
would be done by the time you scanned two people with the tool, so I
didn't look for any of those).



Org Abilities: any org ability.



Patcher Buffs: it looks for any of the following:

Bolster Health 1, 2, or 3

Combat Enhancement 1

Efficiency

EnhancedDodge

Fast Healing 1 or 2

Improved Hacking

Movement Accelerator 1 2 or 3

Negative Condition Sweep 1 or 2

Network Firewall 1

Personal Firewall 1 or 2

Resist Combat

Sweep Party 1 or 2

Upgrade Health

Upgrade Master Buff



If it sounds like I'm missing any there please let me know!



Jacked Out

Joined: Aug 16, 2005
Messages: 489
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Yes off hand you missed Weapons boost.


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Oh, yeah, good point. I didn't include any abilities that you could
only cast on yourself. Do y'all think I should I go ahead and include
those under the "misc. Patchers upgrades" section?



Jacked Out

Joined: Aug 16, 2005
Messages: 489
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Will self-activated passive buffs such as hyper dodge, hyper block, determination, etc. be shown with the tool?


Jacked Out

Joined: Nov 11, 2005
Messages: 423
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I haven't had them showing so far, but I could certainly add them if people generally want to know that info.



Jacked Out

Joined: Aug 16, 2005
Messages: 489
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You said 10 seconds to cast, what is the reuse timer on this?

About the awakened abilities I don't think it's really needed to show because it could turn into a big system chat spam if the person has several buffs.


Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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I think you missed boon, source and Zions ability. The ones from the death of morpheus event, or do those not work anymore?


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1478
Location: The Black Knight
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HCFrog wrote:
I haven't had them showing so far, but I could certainly add them if people generally want to know that info.




Well i dont think this is needed since Awakened Abilities are fair play and nobody should know them just like the tree builds.

 
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