Message Edited by H4TE on 01-26-200611:54 AM
Message Edited by ShadowSK on 01-26-200610:55 AM
personally i like the new system.
now a MA should have a fairly weak shield and should break after one hit from another MA but all those trees that work better out of combat I.E. guns, spy, and hacker, should have a fairly high shield and it should take a MA at least 2 trys with the max force combat he can get to break the sheild of an average hacker shield. but then if you buff a hacker with the evede combat buffs if should take like 5 or so.
now that its a contested withdrawl, a patcher should be able to stay out of interlock vs 2 or 3 opponents long enough to heal/buff a freindly with 2 or 3 abilitys and get away without his shield being broke
Oar wrote:When posting bugs on the new evade system, please add in the level of you and the attacker/victim.
H4TE, your not quitting the game!
I also noticed that the shield was a bit to hefty. imagine the havok an assassin get wreak of he can get a few bulldogs in before he's event able to be interlocked. lol fun time.s
Oar wrote:Thanks! We found the bug and this should be fixed.
Message Edited by ShadowSK on 01-27-200604:49 PM
ShadowSK wrote:Oar wrote:Thanks! We found the bug and this should be fixed.Nice, You guys are working pretty fast!In fact, you code like they do. Message Edited by ShadowSK on 01-27-200604:49 PM